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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#14826
Eyeshield21

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flemm wrote...

jtav wrote...

Since squad structure is a major topic of concern:

In response to this: www.nerdappropriate.com/2011/09/25/sfx-reveals-rotating-mass-effect-3-cast/

twitter.com/#!/CaseyDHudson/status/118111916513181696
"The assumption of "rotating squadmembers" (no choice) is inaccurate."


On the way the squad works, there's also this Patrick Weekes tweet:

" actually a complicated question. Sorry -- answering would reveal too much about how followers work this time."

He misclicked, but was apparently intending to answer Vertigo's question about which characters he is writing this time around. It's an interesting comment from that point of view. If squad members can be swapped out, maybe he has to write chunks of dialogue for every character who can fill that slot, or something of that nature.

sigh, just ****ing get Miri as a long time squad member bioware, you guys are gonna burn in flames if you do it wrong( not to mention millions who have been with mass effect since 1 and/or 2 will rage quit, including me). just give us a ****ing hint, maybe some really tiny idea on what she could be doing would be nice.

Modifié par Eyeshield21, 26 septembre 2011 - 07:56 .


#14827
jtav

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I think there will only be two or three slots like that, for the simple reason that the more you have, the bigger a logistical nightmare you have to deal with.

#14828
flemm

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jtav wrote...

I think there will only be two or three slots like that, for the simple reason that the more you have, the bigger a logistical nightmare you have to deal with.


That would certainly be my initial reaction as well. So, like 3 or 4 rock solid slots that can't vary, and maybe 5 or 6 more squad mates for the remaining 2 or 3 slots... something like that.

Still a pretty massive design challenge. But it sounds more and more like there will be at least an element of that.

Modifié par flemm, 26 septembre 2011 - 07:59 .


#14829
Eyeshield21

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jtav wrote...

I think there will only be two or three slots like that, for the simple reason that the more you have, the bigger a logistical nightmare you have to deal with.

true, so why can't they have like your LI from 2 come(Tali and garrus don't count, since they are there anyway if they survived the suicide mission) but for Miri or whoever, justice will be hard to do for the LIs. and its only one character. I don't think the story would go to ****, as long as that LI come with you after her/his mission, then they will join you if they are your LI.

Modifié par Eyeshield21, 26 septembre 2011 - 08:03 .


#14830
jtav

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And logically the VS would count as a slot as well. What I would do is allow the player to choose between the old character and a new one,. with you automatically getting the new one if the squad mate is dead. So, say, you might get Miranda or an Alliance intelligence officer who wants to bring Cerberus down. Both would fill the same plot role, but in very different ways.

#14831
Eyeshield21

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jtav wrote...

And logically the VS would count as a slot as well. What I would do is allow the player to choose between the old character and a new one,. with you automatically getting the new one if the squad mate is dead. So, say, you might get Miranda or an Alliance intelligence officer who wants to bring Cerberus down. Both would fill the same plot role, but in very different ways.

hmm you might be on to something there. what do you think flemm?

#14832
flemm

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jtav wrote...

And logically the VS would count as a slot as well. What I would do is allow the player to choose between the old character and a new one,. with you automatically getting the new one if the squad mate is dead. So, say, you might get Miranda or an Alliance intelligence officer who wants to bring Cerberus down. Both would fill the same plot role, but in very different ways.


Basically what you're suggesting is creating a sort of VS situation with other characters. It does seem like a possibility (after all, we know the VS will work like that).

But other comments have made that sound a bit unlikely. For example, a dev stated at one point that there would be no replacement for dead characters. Like, if Garrus isn't there, there will be no direct replacement. Your idea above is basically a replacement system, in a sense.

The other possibility would be like a pool of possible characters for a few slots. The pool couldn't be too big, I don't imagine, but maybe 4 or 5 characters for two slots would be feasible. It's twice the work at least, but maybe roughly similar to what was done for a bigger squad in ME2, overall. Lots of returning characters, so less development time spent there.

Increased replayability, which has also been mentioned a lot by the devs, plays into this idea pretty well: lots of different squad combos would increase replayability more than anything, really.

Modifié par flemm, 26 septembre 2011 - 08:21 .


#14833
Eyeshield21

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flemm wrote...

jtav wrote...

And logically the VS would count as a slot as well. What I would do is allow the player to choose between the old character and a new one,. with you automatically getting the new one if the squad mate is dead. So, say, you might get Miranda or an Alliance intelligence officer who wants to bring Cerberus down. Both would fill the same plot role, but in very different ways.


Basically what you're suggesting is creating a sort of VS situation with other characters. It does seem like a possibility (after all, we know the VS will work like that).

But other comments have made that sound a bit unlikely. For example, a dev stated at one point that there would be no replacement for dead characters. Like, if Garrus isn't there, there will be no direct replacement. Your idea above is basically a replacement system, in a sense.

The other possibility would be like a pool of possible characters for a few slots. The pool couldn't be too big, I don't imagine, but maybe 4 or 5 characters for two slots would be feasible. It's twice the work at least, but maybe roughly similar to what was done for a bigger squad in ME2, overall. Lots of returning characters, so less development time spent there.

Increased replayability, which has also been mentioned a lot by the devs, plays into this idea pretty well: lots of different squad combos would increase replayability more than anything, really.

they had 13 in 2, right?

#14834
flemm

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Eyeshield21 wrote...

they had 13 in 2, right?


Or was it 12 with the DLCs? 12, I think. 10 in the original game.

Data on total unique squad member abilities suggests 10 squad members in ME3... so 9 slots with the VS. That's not a lot less, given the talk of a smaller squad.

So, maybe there are six slots on the squad. 3 that don't change, and three that do? With six characters to fill those slots? Something like that, maybe.

Modifié par flemm, 26 septembre 2011 - 08:28 .


#14835
Eyeshield21

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flemm wrote...

Eyeshield21 wrote...

they had 13 in 2, right?


Or was it 12 with the DLCs? 12, I think. 10 in the original game.

Data on total unique squad member abilities suggests 10 squad members in ME3... so 9 slots with the VS. That's not a lot less, given the talk of a smaller squad.

So, maybe there are six slots on the squad. 3 that don't change, and three that do? With six characters to fill those slots? Something like that, maybe.

3 will probably have 8 to 10 squad members.

#14836
jtav

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There will be less than 12. I'd say 8-10 is likely. VS, Liara, Vega, Tali, and Garrus have been confirmed as main characters. They've outright said the first three are permanent. Garrus is in demos, so I don't think he's a stretch, nor is Tali.

So, that's five always with you if everyone survived. So 6-8 permanent, 1-2, variab;e, plus temps.

Or they just don't want to admit it works the same as always with more LOTSBs

#14837
flemm

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jtav wrote...

There will be less than 12. I'd say 8-10 is likely. VS, Liara, Vega, Tali, and Garrus have been confirmed as main characters. They've outright said the first three are permanent. Garrus is in demos, so I don't think he's a stretch, nor is Tali.

So, that's five always with you if everyone survived. So 6-8 permanent, 1-2, variab;e, plus temps.

Or they just don't want to admit it works the same as always with more LOTSBs


It wouldn't surprise me, given everything we've heard, if the core squad is very small, maybe just the VS, Vega, Liara, and one more new character.

Modifié par flemm, 26 septembre 2011 - 08:41 .


#14838
Dr. Doctor

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I sort of get the feeling that there will be two types of squadmates, those who we go on specific missions with (think Lair of the Shadow Broker) and squadmates who might leave based on how you interact with them.
In regards to the second point, think along the lines of Dragon Age 2, based upon your actions the player could have Anders or Isabela leave the party if certain dialogue options are chosen. Of course this is just a theory.


I sort of want to have a smaller party in ME3. The issue with having such a large cast of party members in 2 is that because you have more characters and roughly the same amount of game length, you don't really get to know the characters as well. Or this could just be me wanting to read a book rather than playing a game.

#14839
flemm

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Dr. Doctor wrote...
The issue with having such a large cast of party members in 2 is that because you have more characters and roughly the same amount of game length, you don't really get to know the characters as well. Or this could just be me wanting to read a book rather than playing a game.


I think it's a legitimate issue with ME2. For me personally, when it comes to some of the characters recruited later in the game, I feel like I barely have a chance to use them on the squad except on their loyalty mission.

The best of both worlds would be a small squad, but a flexible one that allows the player to customize.

Ideal scenario can't happen (all returning characters recruitable). But it sounds like some choice will be involved. Which would be a really cool and innovative feature.

Modifié par flemm, 26 septembre 2011 - 08:57 .


#14840
Eyeshield21

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flemm wrote...

Dr. Doctor wrote...
The issue with having such a large cast of party members in 2 is that because you have more characters and roughly the same amount of game length, you don't really get to know the characters as well. Or this could just be me wanting to read a book rather than playing a game.


I think it's a legitimate issue with ME2. For me personally, when it comes to some of the characters recruited later in the game, I feel like I barely have a chance to use them on the squad except on their loyalty mission.

The best of both worlds would be a small squad, but a flexible one that allows the player to customize.

Ideal scenario can't happen (all returning characters recruitable). But it sounds like some choice will be involved. Which would be a really cool and innovative feature.

it has to be 8 to 10, or people will rage quit.

#14841
flemm

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Eyeshield21 wrote...
it has to be 8 to 10, or people will rage quit.


ZZSSATT! Image IPB

Anyway, enough text from me for the time being...

Image IPB

#14842
naledgeborn

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8 slots. 4 mandatory. 10 recruit-able. The rest can not join (ie Wrex, sorry, you're the Krogan but you're a leader now). If Miranda is recruitable, then all is well.

#14843
jtav

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Again 5 have been confirmed as "main characters." Aria seems likely given the sheer amount of stuff she's getting. There'll be a krogan or I'll eat my proverbial hat.

#14844
Eyeshield21

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jtav wrote...

Again 5 have been confirmed as "main characters." Aria seems likely given the sheer amount of stuff she's getting. There'll be a krogan or I'll eat my proverbial hat.

Image IPB
YOU BETTER READ THIS BIOWARE!!!! DON'T **** IT UP!!!!
that is all.

Modifié par Eyeshield21, 26 septembre 2011 - 09:43 .


#14845
flemm

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jtav wrote...

Again 5 have been confirmed as "main characters."


Two of those can be dead, however. Meaning the story can do without them.

Until we actually see the squad working differently, we'll have a hard time believing it, of course. But it may actually work differently.

Modifié par flemm, 26 septembre 2011 - 09:46 .


#14846
jtav

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Right, but we also aren't fetting replacements, so the squad will likely simply be two people smaller.

The initial comment about the squad was that there would be a core around who the story revolves, permanent optionals, and people with you for a mission or two. I really think it's going to work that way and Miranda is the third group.

I'm okay with that.

Modifié par jtav, 26 septembre 2011 - 09:51 .


#14847
naledgeborn

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Tali isn't really main IMO. She has more variables than the average squadmate. She could easily be off doing scientist work for the Quarian Admiralty, or exiled to the Normandy, or dead. Quarians could be at war or peace with the Geth ect.

I think she'll be very important supporting cast but not in the "mandatory 4" much like Miranda.

#14848
flemm

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jtav wrote...

Right, but we also aren't fetting replacements, so the squad will likely simply be two people smaller.


Well, if there is choice, then what might get larger or smaller is the pool of recruitable candidates. Up to a max obviously, and down to the minimum core squad that is always there. Just musing here, but that seems like a possibility that would account for what we know.

jtav wrote...
The initial comment about the squad was that there would be a core around who the story revolves, permanent optionals, and people with you for a mission or two. I really think it's going to work that way and Miranda is the third group.


Right, the quote indicates four groups:

1) Core
2) Recruitable, but optional
3) With you for a mission or two, but not recruitable. (The 2nd part is implied.)
4) Cameos

Miranda is either in group 2 or 3. 

EDIT: If choice is indeed introduced, what it might mean is there are, say, 4 or 5 characters in group 2, but only two slots to fill. So you have to choose. (Hypothesis.)

Modifié par flemm, 26 septembre 2011 - 09:59 .


#14849
Eyeshield21

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naledgeborn wrote...

Tali isn't really main IMO. She has more variables than the average squadmate. She could easily be off doing scientist work for the Quarian Admiralty, or exiled to the Normandy, or dead. Quarians could be at war or peace with the Geth ect.

I think she'll be very important supporting cast but not in the "mandatory 4" much like Miranda.

with Tali, if you romanced her( I did for a couple playthrougfhs, my War hero ones) they should be good( good luck with the ME1 LI fight with Tali if you romanced her in ME2, or they'll both leave you, in that case your ****ed.)

#14850
Opedal

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Ok sorry, for just coming with this out of the blue, and its probably been discussed. But...

Did you guys know Miranda isnt gonna be voiced by Yvonne Strahovsky, like in ME2?

Heres the source from the lead writer himself, its kind of old though, beeing from July.

https://twitter.com/#!/macwalterslives

Scroll down to the 25th of July, and click the post where Miranda is mentioned, and you will see the question and answer.

Modifié par Opedal, 26 septembre 2011 - 09:59 .