Ieldra2 wrote...
@JosephDucreux:
Only that Miranda doesn't see Cerberus as an organization whose gambles always fail. Else she wouldn't defend it so passionately in the romance conversation. And in fact, they don't always fail: they brought Shepard back, they rebuilt the Normandy bigger and better, the list goes on but these are the most prominent. You create motivations for Miranda's actions out of *your* reasoning, not hers.
Also your risk calculation is one-sided. Pit the risk that keeping the base backfires not against nothing, but against destroying information that might be decisive for the war. Keeping it, the worst case is that the Reapers add Cerberus to their already invincible army. Whatever Cerberus may add, it's almost certainly peanuts compared to what the Reapers already have. Destroying it, the worst case is that you lose the war by having destroyed information that would've let you win. Not only would you lose the war, but it would be your own damn fault. So no, the risk calculation doesn't favor destroying the base.
As for the "snap judgment", I'd believe that if she came to doubt it later. But she doesn't. Of course you can speculate that once made, she defends her decision, but I think she's more honest with herself than that.
Problem with your reasoning is that all projects relating and pertaining to the Reapers have all backfired horribly. The derelict Reaper and Arrival, among many other projects, pretty much constitutes a 100% failure rate when it comes to studying/using their technology. Miranda knows that all too well, and she's too much of a realist to believe that the CB will go any different even with 20 light years of precautions.
Also, the worst case would not be that you've wiped out one of your few avenues (don't forget, the derelict Reaper was knocked out by a piece of 37 million year old tech that is pretty much what the galaxy is currently using in canonverse) of destroying the Reapers, it would be whatever that you saved in the base turns against you and the entire universe and kills you. Irony, innit? You save the Reaper and it serves you, but eventually turns against you. In case you didn't notice, TIM was talking about making a few Reapers of his own (He wanted to save the base in its entirety. Doesn't take a huge mental leap to realize that he wants to build reapers. One of the dialog options reveals that too.) If you couldn't even save yourself from being indoctrinated by a derelict reaper, you probably don't have a chance in hell of mastering whatever technology you may salvage. Also, Miranda knows this very well.
After all, sed modo est scire ex praeteritis melior. (The only way to improve is to learn from the past)
Edit: FFFFF-...cast induced typos.
Modifié par JosephDucreux, 03 octobre 2011 - 02:08 .