Ieldra2 wrote...
I guess I don't need to tell you that it would be a bad idea to kill Miranda...
Of course. Why would anyone kill off their LI?
Ieldra2 wrote...
I guess I don't need to tell you that it would be a bad idea to kill Miranda...
MASSEFFECTfanforlife101 wrote...
Ieldra2 wrote...
I guess I don't need to tell you that it would be a bad idea to kill Miranda...
Of course. Why would anyone kill off their LI?
I tried just to see if I could play an heartbroken Shepard in ME3. Turns out it's impossible.MASSEFFECTfanforlife101 wrote...
Ieldra2 wrote...
I guess I don't need to tell you that it would be a bad idea to kill Miranda...
Of course. Why would anyone kill off their LI?
Vertigo_1 wrote...
MASSEFFECTfanforlife101 wrote...
Ieldra2 wrote...
I guess I don't need to tell you that it would be a bad idea to kill Miranda...
Of course. Why would anyone kill off their LI?
Funny enough once you romance Miranda she can't die at all in ME2
Modifié par strive, 22 juin 2011 - 11:32 .
jtav wrote...
Would it surprise you to learn I'm a base destroyer? I know exactly what kind of story I'm in. As for survivors, I've had a pretty decent mix. I think everyone has survived or died at least once, Miranda included.
Modifié par Vertigo_1, 22 juin 2011 - 11:36 .
Vertigo_1 wrote...
A little yes
But I have a feeling that decision won't impact the game all that much; just like saving/not saving the council in ME1
It didn't impact the game all that much aside from the comments NPCs made
I think the writing problem was the need to accomodate the players' Paragon and the Renegade paths. Miranda has an ambiguous place on that scale, as she is ambiguous in other aspects, so she could be expected to attract players who prefer either side. Which is of course what happened. They didn't want to push Miranda to one side, but they didn't manage to give her a convincing mix of attitudes that merged into a convincing whole. Thus the conflicting lines, with Miranda saying she wished Cerberus had recruited Shepard sooner, and that - in the worst case - about half a play-hour before she quits.strive wrote...
About her resigning:
I don't mind it. It does seem a little "rushed" on her switching sides so soon, but if you do keep the base she seems worried. I don't know maybe the writers were trying to be blunt with her "changing", but those two dialogues seemed kind of odd, considering her reputation and character. Maybe she knows more about TIM's plan than she leads on, and that is why she quits or seems worried.
Yes, that's what I've been saying for some time. Her resigning was not taking a stance against Cerberus, but the only decision that ensured her survival. In any one game, easy to rationalize since I always take the middle option in the first exchange with TIM and so never get any team member comments about the base.The thing I don't get; why would TIM order Miranda to stop Shepard. You're basically ordering Miranda to commit suicide. Do you think she is stupid enough to follow that order? Maybe that pissed her off and she quit. IDK.
Modifié par MASSEFFECTfanforlife101, 22 juin 2011 - 11:47 .
alperez wrote...
Yannkee wrote...
alperez wrote...
Yannkee which one do you think you'll play first, one with or without casulties?.
I haven't decided yet.
Certainly my canon Shepard (with Jack and Zaeed dead)
Why does everyone kill Jack lol.
For me its a no casulty start point then replay with different choices.
Modifié par Repearized Miranda, 22 juin 2011 - 11:53 .
MASSEFFECTfanforlife101 wrote...
Does anyone feel like it's their fault for casualties. I want to know because I do not want to feel like I point and stab the ones who should die. All I want to do is make the story more dramatic.
I don't want to end up saying to myself, "Now, I am become Death, the destroyer of worlds.":unsure:
I wouldn't mind that at all. If the endgame decision in ME2 was more to show your Shepard's attitude to things than one with epic consequences I could live with that very well. Would I not fear getting shafted for taking a "canonically wrong" decision in ME3, I'd never have made such a hubbub about this.alperez wrote...
Vertigo_1 wrote...
But I have a feeling that decision won't impact the game all that much; just like saving/not saving the council in ME1
It didn't impact the game all that much aside from the comments NPCs made
I unfortunately agree with you, besides cerberus get their hands on the base anyway in the books if i remember correcty the still manage to do something with either or destroyed or intact base.
You lose.jtav wrote...
I wonder what happens if she dies?
Modifié par MASSEFFECTfanforlife101, 22 juin 2011 - 11:59 .
Repearized Miranda wrote...
[
Well, if your renegade bar isn't full, if you don't do her LM, or if you don't upgrade accordingly. Then again, it could have alot to do with her attitude. She hates Cerberus and automically hates Miranda (She was quite indifferent with Jacob)
Jacob's a guy who's unsure of himself (paaphased) while "Miranda's a Cerberus ****" which she (Jack) "knew before she (Miranda) opened her mouth!" Note her constant referral to Miri as "the cheerleader". This whole "I hate Miri/Shepard" because of Cerberus (Ashley/Kaidan/The Council/Jack, etc) - not saying it's without good reason; however, one person (Miranda) does not an organization make. Notice how nobody insults Jacob! If they should spout off at anyone, it's TIM, but apparently - ONLY Miri and Shepard have the fortitude to do it!
Melrache wrote...
Why would they? The reason people enjoy these choices, is that they have an impact and make it feel personal.
Modifié par MASSEFFECTfanforlife101, 23 juin 2011 - 12:04 .