jtav wrote...
If I were a writer, I'd use her in one of two ways: as central as possible without being mandatory or to rip your heart out. They said they'd be using the stats gathered in ME2. Now, the only way the game has to measure popularity is who's in the squad most often. That's Miranda. But that's most;y because she's OP. So they rigged the stats. Why did they rig the stats? And her LM is the only one you don't have to go out of your way for. Nudging you to do it without forcing. Again, why?
It strikes me that you may be over-thinking this a bit. Everybody's powers are good in normal, so I expect that most players just choose whoever they like having around most of the time. What percentage of players even turn off automatic squad power usage?
Also, remember, Miranda was representing an organisation that returning players had been taught to perceive as basically brutal and evil. Unlike TIM, players were going to have the choice to ignore her. So, like her much-discussed plot armor later in the game, all of the design elements you mention probably have more to do with ME2 than ME3. Basically, Miranda worked: now they have a popular character to continue the Cerberus arc in ME3. I don't think it's any more complicated than that, really.
Ieldra2 wrote...
Why don't they say anything, damn it?
It just feels like the devs decided Miranda's role was one of those things that they wanted to be a surprise in the game. I know it's frustrating, but it's probably a good sign as far as the scale of her role is concerned. Especially when you consider that a "surprise" returning squad member is pretty likely. Miranda is by far the best candidate for that. I don't think it's even close.
Sweet screenshot, by the way.
Modifié par flemm, 14 octobre 2011 - 08:28 .