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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#17876
CrutchCricket

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MASSEFFECTfanforlife101 wrote...

Miri was stuck in the God forsaken Lazarus Station in Deep Space for 2 long years. What did she do, other than bring us back to life, to keep herself sane?

This I think is a good question, because it reflects reality as well. The Astronauts have to do this to stay sane when they are trapped in that damn space station, it's worse for them, because of our primitive space tech; no artificial gravity, weapons, etc. We suck. D:

Again, what did Miri do to help keep herself sane?

A Mirimancer/Mirimaniac such as myself cannot help but worry. :(


Troll the extranet:P

In all seriousness an excellent question. I would figure she might have books, movies, maybe even an RPG or two. In all seriousness though before ME2 she cuts off any emotional interaction with people. But she's still human, so she's gotta get that emotion out somehow. My guess is she oursources that to some kind of fictional media (very privately I might add). I have it on good authority that that is possible.

Modifié par CrutchCricket, 21 octobre 2011 - 04:17 .


#17877
Vertigo_1

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Front and center baby:

twitter.com/#!/bellecanto114/status/127239052557680641
"Wanna see the awesome mural art that just got put up on the #masseffect floor in the #BioWare office? Mural 1, Part 1:"
Image IPB

Modifié par Vertigo_1, 21 octobre 2011 - 05:00 .


#17878
Guest_randy06_*

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 the image is really awesome :o

#17879
MisterJB

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MASSEFFECTfanforlife101 wrote...

Miri was stuck in the God forsaken Lazarus Station in Deep Space for 2 long years. What did she do, other than bring us back to life, to keep herself sane?

Jacob.

Ok, seriously, you are asking what Miranda's hobbies are and all we know is that she listens to classic music and reads Science and Fashion magazines.
The project alone should have kept her very occupied and I doubt that she stayed on that station for two complete years. Didn't the events of "Mass Effect:Galaxy" occur after Shepard's death?

#17880
Skullheart

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Lazarus station should have some rooms dedicated to R&R. I doubt Miranda left the station, after all the project was her baby.

And I believe ME:Galaxy happened before Shepard's death.

#17881
GodWood

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MisterJB wrote...

MASSEFFECTfanforlife101 wrote...
Miri was stuck in the God forsaken Lazarus Station in Deep Space for 2 long years. What did she do, other than bring us back to life, to keep herself sane?

Jacob.

I lol'd.

#17882
Ieldra

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flemm wrote...

Golden Owl wrote...
It will be very interesting to see...I am hoping BW has maybe been able to account for quite a number of outcomes.


Tbh, I think the three versions will be:

Dead, Alive, and Alive + Romance Flag. But you're right, it will be interesting to see. With Miranda there is more room for doubt and multiple scenarios than for the other characters.

We already know there is a flag "Miranda has spoken with Oriana". If there weren't, LotSB wouldn't be able to recognize that and give or deny us the chat transcript. Though we don't know if ME3 will import it.

You can also be sure there is a "kept/destroyed the Collector base" flag *and* that ME3 will import it. Which means there will be a "Miranda resigned" flag active in ME3 since that's basically the same, assuming the resignation is supposed to happen off-screen if you don't take her to the final boss.

@Skullheart:
I'd take any bet there isn't a "damn it, you're right" flag.  In ME1, romance progression was tracked by a number. 1 = not spoken to, 2 = past the first conversation etc.. I think 5 was "romance locked in" and 6 "romance broken up". If they're using the same system in ME3, they could make ME3 romance options conditional on "no ME2 romance locked in" and "Broken up with Miranda". Only that doesn't account for situations like this: you break up with Miranda in a romance conflict, then break up with the other regularly. You have the numbers set "correctly" for Miranda's romance to reactivate, but you haven't done the "damn it, you're right". I'm sure Bioware gets parameter interpretation problems like this all the time.

Edit:
It's even more complicated, I won't go into that now. Bioware must get insane tracking all that stuff. But here's another thing I noticed: Apart from romance conflicts, you have four opportunities to stop the romance progression, and three of them are some version of "not now" instead of "I don't want you". The last is "Let's keep things professional. The mission comes first", which isn't exactly "I don't want you" either. If that isn't a hint that Bioware left themselves the option open to let you rekindle the romance in ME3 after having broken up in ME2. Whether they'll use it or not is another question.

Modifié par Ieldra2, 21 octobre 2011 - 06:28 .


#17883
Bran187

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Damn fine pic Vertigo. I wonder if i can find a wallpaper of that... TO GOOGLE! lol

I hope Miranda has a major role. I mean she is damn near impossible to kill off even if you do everything wrong in the SM, unlike Ash you can kill off just by not paying attention to the dialogue wheel. lol

She had better have a bigger role then Ash... XD

Modifié par Bran187, 21 octobre 2011 - 06:24 .


#17884
Ieldra

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MisterJB wrote...

MASSEFFECTfanforlife101 wrote...

Miri was stuck in the God forsaken Lazarus Station in Deep Space for 2 long years. What did she do, other than bring us back to life, to keep herself sane?

Jacob.

:lol:
Actually, that isn't too far-fetched. I don't think they were together right until Shepard woke up, but I've always interpreted the LotSB video as Miranda asking Jacob "Let's find a quiet place".

As for hobbies, yeah, she has them, but I've always seen her as a workaholic. You know the type if you get emails from your boss sent at 1:15am. On a Sunday.  

#17885
Vertigo_1

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Don't mind me, just passing through:

Which is your favourite Mass Effect character?

#17886
Ieldra

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flemm wrote...

CrutchCricket wrote...
I should hope not! I consider Tali and Garrus ME1 (since you know they were in ME1) and I'm sure I'm not alone.


At this point we don't really know. In fact, we don't even know how the squad works, as there have been repeated dev statements that it will work differently this time, perhaps with some element of choice.

But no, you're certainly not alone.

I take everything that was said after the GI article as wriggling around the fact that the ME2-exclusive team will be mostly sidelined and relegated to one-mission temps or cameos. I'm just hoping that Miranda will be an exception by virtue of being the most used team member in ME2, having a special plot connection to Cerberus as our secondary antagonist in ME3 and to Shepard through Lazarus, and being a popular LI.

Modifié par Ieldra2, 21 octobre 2011 - 07:21 .


#17887
Ieldra

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CrutchCricket wrote...
Challenge in what way? Killing squadmates either requires you to do less (not upgrade/do loyalties) or make poor choices for specialists in which case it still doesn't really make it any harder.

If you want a specific group to survive, that's harder to do than an "everyone lives" playthrough. The specific group may require you to plan that playthrough carefully from the start, avoiding certain ship upgrades or loyalty missions or making LM decisions that leave team members unloyal. The "everyone lives" playthrough just needs you to avoid stupid choices on the SM. The only accidental death I ever had on the SM was by selecting a wrong fire team leader. Everything else is so damned obvious that you must go out of your way to make someone die. Even that one wrong choice I made only because I wanted Miranda at my side, else she'd have lead the fire team and everyone would have survived.

Modifié par Ieldra2, 21 octobre 2011 - 08:45 .


#17888
Genshie

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Ieldra2 wrote...

CrutchCricket wrote...
Challenge in what way? Killing squadmates either requires you to do less (not upgrade/do loyalties) or make poor choices for specialists in which case it still doesn't really make it any harder.

If you want a specific group to survive, that's harder to do than an "everyone lives" playthrough. The specific group may require you to plan that playthrough carefully from the start, avoiding certain ship upgrades or loyalty missions or making LM decisions that leave team members unloyal. The "everyone lives" playthrough just needs you to avoid stupid choices on the SM. The only accidental death I ever had on the SM was by selecting a wrong fire team leader. Everything else is so damned obvious that you must go out of your way to make someone die. Even that one wrong choice I made only because I wanted Miranda at my side, else she'd have lead the fire team and everyone would have survived.

You are forgetting about the final defense scores at the end. If you take two heavy hitters, for example Garrus and Grunt with you, someone is going to die that is defending the door. (If you didn't send Mordin with the surviving crew members then he is on top of the list, after him Tali, and her Kasumi, list continues from there. Also it is possible to still lose Mordin regardless of him being loyal so your best option is to send him with the survivors or take him with you to final boss.)

#17889
Ieldra

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jtav wrote...
Miranda loves Shepard, and it would be Ms. Lawson anyway.

Just so. For some strange reason, people calling Miranda "Miss Lawson" bugs me all out of proportion. I usually don't mention it because it's such a nitpick, and I guess we can't fault people for it since even Liara does the same and it isn't exactly a mistake rather than use of dated etiquette which isn't fully phased out yet. But it always bugs me since I think Miranda would find it silly.

(for those who don't know: "Ms." (miz) is - in some countries: is becoming - the default form of adress for an adult woman unless she's given a different preference)

@Genshie:
That Grunt's good at holding the line is blatantly obvious. Garrus perhaps a little less so. So yes, if you don't have Zaeed I guess an accidental death at holding the line can be excused. Such things may account for the average of 1.5 deaths on the SM, but note that this includes all those playthroughs where team members were killed on purpose, such as my two Renegade runs with eight deaths each. If you use the median rather than the arithmetic mean, I bet you'd get a 1, maybe even a 0.  

(a median of 0 would mean that in half of all playthroughs plus one, no team members died on the SM, a median of 1 that in half of all playthroughs plus one, at least one team member died, but two team members or more died in less than half of all playthroughs)

Modifié par Ieldra2, 21 octobre 2011 - 09:53 .


#17890
ByTheCode

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I assume she would have written on forums, just like we are now. XD

#17891
flemm

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Ieldra2 wrote...
We already know there is a flag "Miranda has spoken with Oriana". If there weren't, LotSB wouldn't be able to recognize that and give or deny us the chat transcript. Though we don't know if ME3 will import it.

You can also be sure there is a "kept/destroyed the Collector base" flag *and* that ME3 will import it. Which means there will be a "Miranda resigned" flag active in ME3 since that's basically the same, assuming the resignation is supposed to happen off-screen if you don't take her to the final boss.


Right, I wasn't really addressing the number of flags in the game, but the ones I thought would mostly likely produce a distinct version of Miranda's involvement and your interaction with her.

That said, the two you mention could have an impact. The CB should be important overall, though I don't know if it will affect Miranda (she may resign regardless). As for Oriana, well, there has been some talk of decisions on the loyalty missions mattering quite a bit, so it's possible. But LMs like Legion's, Tali's and Mordin's seem more likely to have major plot repercussions.

Ieldra2 wrote...
I take everything that was said after the GI article as wriggling around the fact that the ME2-exclusive team will be mostly sidelined and relegated to one-mission temps or cameos.


I think you may be over-interpreting Hudson's original remark on the subject, tbh, though if Miranda is recruitable to the squad, it will certainly be the exception, rather than the rule, as you say. Might not be the only exception, though, among the ME2 squaddies.

Modifié par flemm, 21 octobre 2011 - 12:04 .


#17892
Prudii Aden

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Go away for a couple of weeks and the thread explodes. Any news? (Apart from multiplayer)

#17893
flemm

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Prudii Aden wrote...

Go away for a couple of weeks and the thread explodes. Any news? (Apart from multiplayer)


Nothing Miranda-related, unfortunately Image IPB

#17894
CrutchCricket

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Prudii Aden wrote...

Go away for a couple of weeks and the thread explodes. Any news? (Apart from multiplayer)


Couple of weeks? Man I just went to sleep a night ago and there were like three new pages the next morning. "Support Miranda- The thread that never sleeps":blink: lol

Anyway playing catch-up again:

Jacob: It was my impression that the Jacob fling was just that and ended some time before Lazarus began. No hard feelings, they just stayed friends. Friends with benefits? I don't know. It's not impossible I guess.
The question of what she did in her spare time is valid, because workoholic or no, no one works 24/7 (or the space equivalent). I think the example of real life astronauts is very well placed- everyone needs a break, especially in space with such high pressure. Obviously Miranda's work to rest ratio favors work a lot more than say Joker. And it makes sense Lazarus station would have rec rooms.

ME1 favoritism: What's this all about? We all really hope Miranda's the exception but even if she is why is Bioware dumping on the other characters? They've got a raw deal to begin with anyway given their sole purpose for existing is to be expendable for the suicide mission because God forbid we actually risk the VS. Liara and Wrex getting plot armor again makes sense given their expanded role but why's Ashley/Kaidan so damn important? Not the place to discuss this I know but it really bugs me.

Selective squad post SM: Could you not achieve similar results by not recruiting some people? I know the first round is mandatory (although you don't need to let Grunt out) but the second round isn't or at least not fully. Killing specific combos of people seems weird to me but if you're on the hundreth playthough might as well do something different I guess.

Also the pictures as always are astounding!

Modifié par CrutchCricket, 21 octobre 2011 - 12:57 .


#17895
jtav

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I carp about the romance and people rush to defend it. I say something positive, and I'm ignored. Clearly, my true niche is misanthropy.;)

#17896
flemm

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CrutchCricket wrote...
ME1 favoritism: What's this all about? We all really hope Miranda's the exception but even if she is why is Bioware dumping on the other characters?


I don't think they will/are dumping on the other characters. Makes no sense.

It's quite possible that, when we see the actual game, we will have a very different perception than we do currently (or even when another info-dump happens between now and March). The way we look at it now is partly just a function of what information has been released.

It's worth keeping in mind that most of the character material in these games is focused on a mission or two per character in any event, plus about three or four conversations. So, even temporary appearances could contain approximately as much material for the temporary companion-style characters as was available for them in ME2. Especially if surviving squad members return for the final battle, as seems fairly likely, given that many of them may be leading factions at that point.

jtav wrote...

I carp about the romance and people rush to defend it. I say something positive, and I'm ignored. Clearly, my true niche is misanthropy.Image IPB


Clearly Image IPB

Modifié par flemm, 21 octobre 2011 - 02:07 .


#17897
CrutchCricket

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jtav wrote...

I carp about the romance and people rush to defend it. I say something positive, and I'm ignored. Clearly, my true niche is misanthropy.;)


I didn't ignore it, I just didn't know what to say. Personally I like when you're positive, most of the time you seem angry or really at odds about what you're discussing. But hey I've only been around for three days so this probably doesn't mean anything.

flemm wrote...

I don't think they will/are dumping on the other characters. Makes no sense.

It's
quite possible that, when we see the actual game, we will have a very
different perception than we do currently (or even when another
info-dump happens between now and March). The way we look at it now is
partly just a function of what information has been released.

It's
worth keeping in mind that most of the character material in these
games is focused on a mission or two per character in any event, plus
about three or four conversations. So, even temporary appearances could
contain approximately as much material for the temporary companion-style
characters as was available for them in ME2. Especially if surviving
squad members return for the final battle, as seems fairly likely, given
that many of them may be leading factions at that point.


I think it's more than likely it will be different when we play the game. Right now we're just going on what we know- problem is what we know isn't all that great.

That's another thing I would've wanted to see more of in ME2- squadmates reacting more outside loyalty missions or specific "click to talk" spots. For example I took Samara on Tali's loyalty mission once. Being a justicar I would've expected some commentary on how the trial was handled or Rael's actions. But nothing. Nothing in cutscenes either. Why are they even there then? It's possible to go through a mission by yourself (Arrival) or with just one squaddie (Kasumi's LM). So... what's the reasoning here? Worst offender by far though was taking Tali and Garrus for the start of Lair of the Shadow Broker. I was expecting some type of "reunion" comment. But nothing from the squad or Liara. So I said screw it and went with Kasumi instead.

Modifié par CrutchCricket, 21 octobre 2011 - 02:17 .


#17898
flemm

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CrutchCricket wrote...

That's another thing I would've wanted to see more of in ME2- squadmates reacting more outside loyalty missions or specific "click to talk" spots. For example I took Samara on Tali's loyalty mission once. Being a justicar I would've expected some commentary on how the trial was handled or Rael's actions. But nothing. Nothing in cutscenes either. Why are they even there then? It's possible to go through a mission by yourself (Arrival) or with just one squaddie (Kasumi's LM). So... what's the reasoning here?


Well, the ME2 banter system was a weakness of the game. As you say, a lot of the time it felt like it didn't really matter who you took with you, except on the LMs (obviously).

Apparently one goal in ME3 is to improve this system. So, one of the things we will likely miss out on, if Miranda is only a temporary companion, is her participating in that improved system. Likewise for other temp companions.

There will likely be other perks to being on the squad for a big chunk of the game: participation in mission debriefings, perhaps... she'd be much more likely to be available as a LI without a romance being imported... probably an additional dialog or two, etc.

So, there will definitely be benefits to Miranda being recruitable to the squad and, obviously, I hope she is. But, it's still worth noting that the bulk of the character material tends to be focused on a mission or two in any event, and a few core conversations.

Modifié par flemm, 21 octobre 2011 - 02:24 .


#17899
Ieldra

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jtav wrote...
I carp about the romance and people rush to defend it. I say something positive, and I'm ignored. Clearly, my true niche is misanthropy.;)

I read it, and carefully. The problem is I didn't have to say anything but "I agree" and thought that was a bit thin for a whole post. 

Since then, I've found the interesting part: your interpretation of Miranda's reaction to Shepard's comment "Nice to see there's a person in there". That's quite the counter to the people overstressing Miranda's social awkwardness.

#17900
jtav

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Well, it's entirely possible I'm reading too much into it, but I wanted to give credit where it was due. Another hopefully interesting point: this is a romance where the most tender/romantic/affectionate moments are tied to rejection and self-denial. I'm not a particular lover of tragedy. My genre of choice by definition requires a happy ending. But things seem sharper, more real, more genuine when on or both are choosing not to pursue this. Shepard in particular benefits.