Shotokanguy wrote...
Ugh. I keep reading about how Arrival might work well for the plot if you do it before the SM, and how it is only sensible after. I haven't even played it yet, so I really have no clue.
Can you guys give me some more opinions on that?
Plot-wise, it doesn't matter when you do this. Sure, Arrival is supposed to be a time-critical mission, but that you get it right after Horizon is a gameplay mechanic to give you the option to actually use those upgrades you get on the mission. Most people would've finished ME2 before Arrival came out and so gotten Hackett's message after the SM. That's actually how it was for all of my Shepards and while replaying some of them, I pretend that I get Hackett's message at the time where I want to place Arrival in the sequence.
Any statement that one or the other placement doesn't make sense depends on assumptions I don't think we can make. Dr. Doctor's point is interesting though for certain kinds of Shepards. I might take that suggestion up and play Arrival before Miranda's first romance scene. LotSB's "These aren't mine anymore" (Alliance tags) and Shepard's "So do I" (wish you had recruited me earlier) gain quite a bit of significance that way.
I have the same problem with all kinds of other things, like what story missions to do first in ME1. I think my final ME1 runs will have me doing Therum and Virmire next to each other for first time in forever. I always do them first and last, respectively.
That's only relevant for ME1. In ME2, the main plot missions are linear and the others don't matter at all.
And since this is somewhat off-topic.....
Modifié par Ieldra2, 23 octobre 2011 - 06:49 .