CrutchCricket wrote...
flemm wrote...
I can easily imagine a situation where Miranda is leading her own team that I would like even more than her being a squad member. It would involve the same amount of interaction as you would get with the squad, of course. But Miranda leading a rebel band of Cerberus operatives, appearing frequently throughout the game to assist in taking out important objectives, being able to check in with her back at her base periodically for new dialogue options, perhaps even pick up additional resources there, all leading up to the confrontation with TIM.
Would be awesome. Easy to imagine. It's a little harder to imagine it actually being implemented, though. But you never know.
I'd get behind this sort of thing in the following scenarios:
Sister Ship: Miranda commands a similar ship (call it the Thermopylae,keeping the famous battle and classical naming conventions) to Shepard and is never far away, either in the same cluster or a mass relay jump away. They coordinate missions together where ground teams must hit separate objectives simultaneously. If this were a gameplay mechanic it'd be like a type of co-op mode where each player would take command of either the Normandy or the Thermopylae and each would have separate objectives within the same larger mission. Ground teams would work together similar to the Fire Team concepts in the SM (but with more screentime showing the "other" team). Shepard would be able to call up Miranda and talk to her at any time via hologram and at certain points in the game (during brief reprieves in the fight perhaps) could arrange a ship-to-ship randevous where they could be together in person.
Battle Coordinator: Far simpler, this basically plays out like Liara after the Shadow Broker. Miranda's in one base, coordinating teams across the galaxy and is accessible at all times (you can visit the base whenever) with the option to again invite her to the Normandy during quieter periods.
XO: Most obvious example, Miranda's still aboard the Normandy, not part of your squad as in you can't take her into combat but you can chat her up whenever. Can fulfill the Balltle Coordinator role this way as well.
Obvious focus: Accessible at all times.
I always like the sister ship I did but the Midway works better... both Normandy and Midway were important battles in the same war. You could almost say they were sister battles. I would also love to have a large team and break them up in the different teams on a mission. Like how Assassians Creed Brotherhood lets you send Assassians out on missions.





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