Modifié par Chris Priestly, 03 novembre 2011 - 09:47 .
"I'll always want you in my life." Miranda Lawson in Mass Effect 3
#19126
Posté 03 novembre 2011 - 08:40
#19127
Posté 03 novembre 2011 - 09:01
#19128
Guest_Mr.X.Pen_*
Posté 03 novembre 2011 - 09:07
Guest_Mr.X.Pen_*
Big question that I can guess has been asked: Why the engine room?
#19129
Posté 03 novembre 2011 - 09:17
Has that question been asked? Oh my, how many times.Mr.X.Pen wrote...
Big question that I can guess has been asked: Why the engine room?
I think Bioware selected the engine room for Miranda because they thought it was cool and they didn't think about the implications of the missing crew.
As for in-world-rationalizations, here are a few:
(1) It's neutral ground for Shepard and Miranda
(2) It's the only place safe from surveillance
(3) Miranda gets turned on by the engine vibrations.
I think these are the most common. There may be others.
#19130
Guest_Mr.X.Pen_*
Posté 03 novembre 2011 - 09:19
Guest_Mr.X.Pen_*
#19131
Posté 03 novembre 2011 - 09:49
People involved have been banned for 24 hours as a reminder of the rules here.
Get this back on topic.
#19132
Posté 03 novembre 2011 - 09:50
#19133
Posté 03 novembre 2011 - 09:51
Ieldra2 wrote...
As for biotic strength: Jack is stronger than Miranda, but Miranda would likely have better tactics and better control. In a fight, there's a good chance Jack would kill Miranda in her first attack, but if Miranda survived that, she'd had a very good chance to win.
i realize, looking at their respective attacks, Warp (concentrated force projectile) and Slam (force and direction controlled by the user) require more control/skill than Pull (enemy merely floats) and Shockwave (wave of force thru the ground, not directed after it leaves the hand). Which is why when people say "Jack is useless, I dont like her attacks, why is she the most powerful human biotic when her skillset sucks", I laugh because you have to use her properly......For such a powerful character, she's really a crowd control squaddie, invaluable against Husk waves.
#19134
Guest_Mr.X.Pen_*
Posté 03 novembre 2011 - 09:55
Guest_Mr.X.Pen_*
#19135
Posté 03 novembre 2011 - 10:00
When debating who is better at biotics: Jack or Miranda, it can be easily described in a single situation.
Lets say you have a high priority target surrounded by civilians.
If jack tried to take out the one target, she'd probably end up killing all the civilians as well. Not that she'd care too much but still.
If Miranda was put in the same situation, she could easily pick out that one target among others.
Shotgun vs Sniper.
#19136
Posté 03 novembre 2011 - 10:06
Honestly, I always thought Miranda and Jack had traded their respective Loyalty Powers.
Warp Ammo seems something that requires quite a bit of meticulousness and it fits with Miranda's previous skills of Warp (self explanatory) and Cerberus Officer (which gives bonus to the entire team).
Slam, on the other hand, is pure brute strength. Raise an opponent and throw it to the ground as hard as possible. We've even seen Jack do something similar on the SB Videos.
Modifié par MisterJB, 03 novembre 2011 - 10:08 .
#19137
Posté 03 novembre 2011 - 10:06
Yes, but there are situations where the shotgun is just better. Against a horde of Husks, Jack's the better choice. And there can be no doubt that Jack has the higher raw strength. Prime examle: the SM.Spartanburger wrote...
I think I'll pop my head in here for a moment.
When debating who is better at biotics: Jack or Miranda, it can be easily described in a single situation.
Lets say you have a high priority target surrounded by civilians.
If jack tried to take out the one target, she'd probably end up killing all the civilians as well. Not that she'd care too much but still.
If Miranda was put in the same situation, she could easily pick out that one target among others.
Shotgun vs Sniper.
Though I must say, Jack and Miranda together make a badass team, almost as good as Jacob and Miranda. I prefer the latter only because Incendiary Ammo is more generally useful than Warp Ammo.
Modifié par Ieldra2, 03 novembre 2011 - 10:07 .
#19138
Posté 03 novembre 2011 - 10:09
MisterJB wrote...
Thank you, Chris.
Honestly, I always thought Miranda and Jack had traded their respective Loyalty Powers.
Warp Ammo seems something that takes quite a bit of meticulousness and it fits with Miranda's previous skills of Warp (sel explanatory) and Cerberus Officer (which gives bonus to the entire team).
Slam, on the other hand, it's pure brute strength. Raise an opponent and throw it to the ground as hard as possible. We've even seen Jack do something similar on the SB Videos.
Well, it fits better that those loyalty powers are reversed......Miranda uses Slam in a small fit of anger (during her loyalty). By squadmate accounts (Liara as well) Miranda is almost too cool and focused. Warp Ammo may be something Jack couldn't do until she got head clear and now that Teltin is a crater, she can move on. Common story trope, letting go of past demons and realizing ur true power.
#19139
Posté 03 novembre 2011 - 10:10
#19140
Guest_Catch This Fade_*
Posté 03 novembre 2011 - 10:55
Guest_Catch This Fade_*
More like Shotgun vs PistolSpartanburger wrote...
I think I'll pop my head in here for a moment.
When debating who is better at biotics: Jack or Miranda, it can be easily described in a single situation.
Lets say you have a high priority target surrounded by civilians.
If jack tried to take out the one target, she'd probably end up killing all the civilians as well. Not that she'd care too much but still.
If Miranda was put in the same situation, she could easily pick out that one target among others.
Shotgun vs Sniper.
#19141
Posté 04 novembre 2011 - 12:51
With Miranda's character biotics are more of just another tool in her arsenal. Her Cerberus Officer perk boosts overall squad performance, Overload can shut down shields, and Warp goes good with almost everything. In-game we only see Miranda use biotics under extreme duress (Launching Enalya in her LM, the conflict with Jack, the biotic bubble, etc) other than that she sticks with conventional weapons.
#19142
Posté 04 novembre 2011 - 03:33
Modifié par MisterJB, 04 novembre 2011 - 03:34 .
#19143
Posté 04 novembre 2011 - 03:38
MisterJB wrote...
Shepard just can't focus on the mission
I don't blame him. I wouldn't have the ability to either. Sometimes-no- MOST of the time I stare at Miri during missions:wub:. I just can't help it:wub:.
Modifié par MASSEFFECTfanforlife101, 04 novembre 2011 - 03:38 .
#19144
Posté 04 novembre 2011 - 04:22
What exactly is Shepard giving up? Just the sex? Is the that convinced they are all going to die?
Also, does anyone know of a mod to turn Shepard's Cerberus Assault Armor black so that it is identical to Miranda's?
Modifié par MisterJB, 04 novembre 2011 - 04:27 .
#19145
Guest_Catch This Fade_*
Posté 04 novembre 2011 - 04:23
Guest_Catch This Fade_*
That red light is attractive.MisterJB wrote...
Shepard just can't focus on the mission
#19146
Posté 04 novembre 2011 - 04:33
Dr. Doctor wrote...
With Jack biotics are major part of her character, she can bring enough power to bear to blow through a space station, or she can use her powers in a more subtle way in the case of warp ammo. She's sort of like Magneto meets Riddick.
With Miranda's character biotics are more of just another tool in her arsenal. Her Cerberus Officer perk boosts overall squad performance, Overload can shut down shields, and Warp goes good with almost everything. In-game we only see Miranda use biotics under extreme duress (Launching Enalya in her LM, the conflict with Jack, the biotic bubble, etc) other than that she sticks with conventional weapons.
That's the way I see it and if I remember correctly, Kelly mentions that Jack will be cool under fire, which relates to her use of her Biotics. She's really focused when it comes down to combat situations, that's why she's survived all these years. I understand saying she might not be a tactical as Miranda, but she's still very focused and is able to use her biotics wisely. Though, I can see her snapping or being reckless because of certain situations, seeing someone she trusts/loves dieing for example, but otherwise, I believe she proved how well she can hold up in the SM.
@MisterJB
I never actually thought of the way you mention the bonus powers for Miranda and Jack, I can see that working, but I think it came down to gameplay issues, since Jack already had Pull, Slam would see pretty redundant.
#19147
Posté 04 novembre 2011 - 04:47
MisterJB wrote...
I was here wondering what Miranda meant by "No matter what you have to give up in the process."
What exactly is Shepard giving up? Just the sex? Is the that convinced they are all going to die?
not convinced but this ME-2 crew had a fatalistic air to them. Outside of Shepard and Grunt, all of them seemed to be looking to die and depending on how their loyalty missions end up, they might as well: Tali's exile, Garrus exuding anti-social behavior and the feeling of failure after his squad got mercked, Jack not being functional unless she solves her problem with violence and carnage, Samara's offspring of Ardat-Yakshi's, Thane in mid-death......
So yea, Shepard has a chance to seal the deal with his opposite gender doppelganger and ur not taking the offer? Ur gonna run right into the Omega 4 Relay where there's still the risk of drifting into an exploding star? Tough sell man.....
And there's still the chance that only one of you gets back from the SM. Who wants to carry that question of "we could have had one moment", even if it's purely physical, it's still a big freakin' deal....i mean, if it was "real" and I was Shep, it wudnt have happened in the engine room, it'd have been in her room, something like Cruel Intentions without Miranda getting in a cab to run off.....but yea, I digress.....
Modifié par CuseGirl, 04 novembre 2011 - 05:00 .
#19148
Posté 04 novembre 2011 - 06:12
"Played through all the key relationships. Deepest, strongest I've seen in a game. These characters are real people."
I know I'm late with this but I blame Arkham City and Catwoman (which I don't blame actually, both are fun)
Thoughts?
Modifié par Vertigo_1, 04 novembre 2011 - 06:13 .
#19149
Guest_Catch This Fade_*
Posté 04 novembre 2011 - 06:23
Guest_Catch This Fade_*
Interesting...So it seems the relationships have been taken to another level. Sounds good to me.Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/132298123136598017
"Played through all the key relationships. Deepest, strongest I've seen in a game. These characters are real people."
I know I'm late with this but I blame Arkham City and Catwoman (which I don't blame actually, both are fun)
Thoughts?
#19150
Posté 04 novembre 2011 - 07:59
Vertigo_1 wrote...
twitter.com/#!/macwalterslives/status/132298123136598017
"Played through all the key relationships. Deepest, strongest I've seen in a game. These characters are real people."
I know I'm late with this but I blame Arkham City and Catwoman (which I don't blame actually, both are fun)
Thoughts?
Is it just the cynical part of me that sees the word 'key' and jumps to conclusion that there are going to be certain relationships that get preferential treatment.





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