wright1978 wrote...
hhh89 wrote...
Sorry, I should've said that it was expected for me. I though that they're going to put only 2-3 squadmates from ME2 on the squad. I hoped that they choose someone else, since we already had Tali and Garrus in the squad for two games.
The element of choice into the squaddie system is very difficult to implement.
I get that it would be very difficult but i don't think it would be impossible. Those squaddies might get less in terms of dialogue and banter than the core team. The difference is that i'll play the game and stick it in a drawer now and that'll be it. If they'd managed to put in an element of choice i'd likely end up raving to everyone i meet about the game and the series and more importantly about the amazing company that created it.
I agree that the technical difficulties are very much surmountable. For instance, I know from my BG2 modding days how comparably easy it is to insert banter dependent on the presence of certain characters. ME's cinematic style makes it a little harder to implement, and of course everything needs to be recorded, but there are enough generic poses and animations in the game, and given what effect you could get for even very few lines of banter I'd think it would be worth the resources. To think that we might never get the epic Miranda/Ashley banter everyone envisioned is very disappointing.
However, I also want to say that I find it very appropriate for Miranda to be absent for extended periods of time. She is an indepedent agent with no faction loyalty anymore, and I think we all like her that way. It is something I can justify in my head even while disliking it from the player's viewpoint. And should she do something that influences the outcome of the war while she's absent - all on her own - well, I'd wear a smile as broad as Joker's when he finished the flight academy.
What I greatly resent - as flemm does - is the general sidelining of the ME2-exclusive characters combined with the Tali/Garrus/Liara favoritism. Miranda might actually end off luckier than most in comparison, but it's still jarring. Particulary with Garrus, who never showed any main story significance whatsoever and always was the guy who tagged along. I guess that makes him easy to integrate into the team since he has no other obligations, unlike Tali.
Whatever we'll get in the end, since the developers said that they want to tie off all loose ends, these are Miranda's ends that must be tied up or the conclusion won't be satisfactory. Originally posted by flemm on the spoiler group, I'll put this here in a non-spoilery version that doesn't take into account what most of us here already know:
1. Miranda must confront her old boss, the Illusive Man. The encounter should shed light on her motivations for joining Cerberus and for leaving them again (if you kept the Collector base). Possibly there could be different Mirandas depending on Shepard's prompts or earlier decisions.
2. Miranda must confront the ghost of her father or the actual person. This should shed light on her views of her genetic enhancements. More possibilities of different Mirandas here.
3. In the romance, Shepard and Miranda must resolve what they are to each other and what they expect for their future together, if any. This should influence what will happen in the epilogue, if there is one. A romance scene is a must.
4. The question of Miranda's infertility should be resolved. An option for Miranda to find a way to reverse it is desirable.
5. Oriana's plotline must be resolved, possibly in combination with (2).
@alxboss78:
May I refer you to the
Miranda in ME3 pre-release spoiler discussion group. The first post of the thread "The Verdict" summarizes what we know - in a very preliminary way - in a low-spoiler version.
Modifié par Ieldra2, 12 novembre 2011 - 12:52 .