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"I'll always want you in my life." Miranda Lawson in Mass Effect 3


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#22176
Ryzaki

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Cthulhu42 wrote...
I'm not sure if all squaddies would trust Jacob either. I would say Tali and Thane certainly wouldn't, judging by the "welcome to the Normandy" conversations Jacob has with them.


None of them are openly antagonist with him though. Thane let Jacob's words wash over him like water and  whileTali may not like him (but I actually don't think she has a problem with him but with Cerberus and Miranda represents Cerberus as a whole far more than Jacob does) I don't see her rebelling against his commands.

Modifié par Ryzaki, 07 décembre 2011 - 04:57 .


#22177
Guest_Cthulhu42_*

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Ryzaki wrote...

Cthulhu42 wrote...
I'm not sure if all squaddies would trust Jacob either. I would say Tali and Thane certainly wouldn't, judging by the "welcome to the Normandy" conversations Jacob has with them.


None of them are openly antagonist with him though. Thane let Jacob's words wash over him like water and  whileTali may not like him (but I actually don't think she has a problem with him but with Cerberus and Miranda represents Cerberus as a whole far more than Jacob does) I don't see her rebelling against his commands.

I suppose. I usually just pick Garrus anyway.

#22178
Ryzaki

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Cthulhu42 wrote...

I suppose. I usually just pick Garrus anyway.


I would but that requires Shep not having him. D: 

Can't have that. I'm too used to using his abilities. And I know other characters have similar abilities but it's just not the same. :( 

Garrus and Miranda are my go team.

Modifié par Ryzaki, 07 décembre 2011 - 05:09 .


#22179
Yezdigerd

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Nashiktal wrote...
I'd be annoyed if it was supposed to be a comment on her abilities though. She is great, but there are plenty of squademates who are just as capable as she is.


Well not from an ingame perspective, Miranda is the powergamers first pick. She can strip any defence, has the best class passive and she and Jacob has more squad points then the others.:D

#22180
Dr. Doctor

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My usual ME2 squad is my Infiltrator Shepard, Miranda, and Jack. Squad Warp Ammo and the Cerberus Tactician passive ability increase weapons damage by 50%. Choosing to evolve the Tactical Cloak ability to Assassination Cloak  also nets an additonal 75% increace in damage output from Shepard's weapons should he fire while cloaked.

This means that the M-98 Widow goes from doing 363.3 DPS per shot to doing 544.95 DPS per shot while uncloaked or a whopping 817.45 DPS if firing while cloaked. Jack can use Pull to remove enemy targets from cover and Miranda can use Overload to strip away enemy shields, making it easy for Shepard to take them out with a single shot.

#22181
Ieldra

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Dr. Doctor wrote...
My usual ME2 squad is my Infiltrator Shepard, Miranda, and Jack. Squad Warp Ammo and the Cerberus Tactician passive ability increase weapons damage by 50%. Choosing to evolve the Tactical Cloak ability to Assassination Cloak  also nets an additonal 75% increace in damage output from Shepard's weapons should he fire while cloaked.

This means that the M-98 Widow goes from doing 363.3 DPS per shot to doing 544.95 DPS per shot while uncloaked or a whopping 817.45 DPS if firing while cloaked. Jack can use Pull to remove enemy targets from cover and Miranda can use Overload to strip away enemy shields, making it easy for Shepard to take them out with a single shot.

MIranda/Jack plus Infiltrator is indeed an awesome squad. Only I find Incendiary Ammo more useful than Warp ammo against anything but Collectors, so I usually use Miranda/Jacob. Both versions can do Warp explosions though, which are my primary first strike attack against anything but geth or mechs.

#22182
Dr. Doctor

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What I find is that with access to Miranda, I have no reason to use another Sentinel-like character (sorry, Mordin) Overload, Warp, and Miri's passive bonuses make her essential to my squad. I can't bring myself to play as a Sentinel because being only kind of good with biotics and kind of good with tech powers makes it seem like a class whose roll is best handed off to the game's AI.

#22183
Xilizhra

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I admit to having one issue with Miranda, that being that Overload and Warp aren't used that often in the same mission, though I haven't made it to Hardcore yet, so maybe there are more shields there.

#22184
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Xilizhra wrote...

I admit to having one issue with Miranda, that being that Overload and Warp aren't used that often in the same mission, though I haven't made it to Hardcore yet, so maybe there are more shields there.

Once you get to Hardcore or Insanity, every last enemy has protection of some kind.

#22185
The Elder King

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Dr. Doctor wrote...

What I find is that with access to Miranda, I have no reason to use another Sentinel-like character (sorry, Mordin) Overload, Warp, and Miri's passive bonuses make her essential to my squad. I can't bring myself to play as a Sentinel because being only kind of good with biotics and kind of good with tech powers makes it seem like a class whose roll is best handed off to the game's AI.


I disagree on the Sentinel thing. On Insanity, I can use whatever squadmates I want, and I can easily complete the missions.

Modifié par hhh89, 07 décembre 2011 - 06:35 .


#22186
Xilizhra

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Cthulhu42 wrote...

Xilizhra wrote...

I admit to having one issue with Miranda, that being that Overload and Warp aren't used that often in the same mission, though I haven't made it to Hardcore yet, so maybe there are more shields there.

Once you get to Hardcore or Insanity, every last enemy has protection of some kind.

Shields in particular? Or are there also reasonably common barriers and armor?

#22187
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Xilizhra wrote...

Cthulhu42 wrote...

Xilizhra wrote...

I admit to having one issue with Miranda, that being that Overload and Warp aren't used that often in the same mission, though I haven't made it to Hardcore yet, so maybe there are more shields there.

Once you get to Hardcore or Insanity, every last enemy has protection of some kind.

Shields in particular? Or are there also reasonably common barriers and armor?

All standard mercs and geth have shields, mechs, varren and vorcha have armour, and Collectors have barriers. The one major exception to this is Samara's recruitment mission, where most mercs have barriers.

#22188
flemm

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Xilizhra wrote...

I admit to having one issue with Miranda, that being that Overload and Warp aren't used that often in the same mission, though I haven't made it to Hardcore yet, so maybe there are more shields there.


I've been known to go with Warp, the Passive and Slam for partially that reason. Slam is actually really good.

#22189
naledgeborn

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I play Insanity only. Miranda's isn't the best at anything. She is the most useful. Especially for Soldiers. I give her the "Heavy" variants of Overload and Warp despite the long ass cooldowns. They usually one shot defenses (armor being the exception). That way I have an excuse to use Concussive Shot instead of Adrenaline Rush and I can move up the battlefield strategically (flanking B)) instead of the same old run and gun.

Edit: Passive I go with Cerberus Leader. I prefer the Damage bonus to Health.

Modifié par naledgeborn, 07 décembre 2011 - 07:06 .


#22190
jtav

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I play on casual, so Miranda and Jack Warp bomb everything before I can get a shot off.

#22191
Nashiktal

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Damage is always preferable to health, at least in ME2. Durability just isn't nearly as useful as the ability to take your enemy down quick.

Its one thing I hope they rebalance for ME3 since this made some partymembers less than optimal if you were to go for efficiency.

Garrus, thane, legion, miranda and zaeed were the most useful to use. The first three have high damage and some sort of bonus against enemies (thane has a bonus against organics for example), miranda with all of her abilities and passives, and zaeed with his weapon loadouts has high damage, and utility.

Those with high defence, like grunt, are just not efficient enough in killing enemies and his presence is more of a hindrance than help.

#22192
Ryzaki

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Yeah only time I found Grunt useful was on the Derelict Reaper where he could be a meatshield against the husks for my Shep to have time to run away.

#22193
naledgeborn

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Give Grunt the Claymore, Go with "Warlord" instead of "Pureblood" and put him in front. He'll kill lots things.

#22194
Ieldra

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jtav wrote...
I play on casual, so Miranda and Jack Warp bomb everything before I can get a shot off.

:lol:
That's a style I have yet to try. Get through the game without a single shot from a weapon.

Edit:
Just arrived on Illium with my new Infiltrator Arkay Shepard. Looking forward to Miranda's LM.

Modifié par Ieldra2, 07 décembre 2011 - 07:38 .


#22195
Ryzaki

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naledgeborn wrote...

Give Grunt the Claymore, Go with "Warlord" instead of "Pureblood" and put him in front. He'll kill lots things.


I shall try this.

That said yeah I too play on casual (or sometimes normal) and my biotic Shep lol one shots everything with warp bombs. (I shall admit I'm a dirty cheater and modded the game so the powers have seperate cooldowns).

#22196
feliciano2040

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naledgeborn wrote...

Give Grunt the Claymore, Go with "Warlord" instead of "Pureblood" and put him in front. He'll kill lots things.


Not necessarily, squadmates don't tend to get close to their targets, they prefer attacking from afar, that's why I always give the Geth Plasma Shotgun to squaddies, perfect for mid-long range.

#22197
Ryzaki

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Speaking of squaddies...I hope ME3 fixes squaddies being complete morons and standing in the middle of fire (or worse standing ON the crate instead of behind it).

So many times I pictures my Shep facepalming.

#22198
Skullheart

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feliciano2040 wrote...

naledgeborn wrote...

Give Grunt the Claymore, Go with "Warlord" instead of "Pureblood" and put him in front. He'll kill lots things.


Not necessarily, squadmates don't tend to get close to their targets, they prefer attacking from afar, that's why I always give the Geth Plasma Shotgun to squaddies, perfect for mid-long range.


they dont charge the shots though... its a waste to give them the gps.

#22199
Ieldra

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It struck me again how much of a true believer in Cerberus and human advancement Miranda is in ME2.

"The advancement of the human race. Nothing more, nothing less." (About Cerberus' goals)
"Humanity couldn't have a better advocate" (about TIM).
"But unlike my father and his own selfish reasons, Cerberus and the Illusive Man believe in a greater good. They see the bigger picture... and I feel like I have a purpose here." (about Cerberus goals, and endorsing technologies like genetic engineering)

And this one:

"I can assure you he's got humanity's best interests at heart. That includes you and me." The latter part makes clear that she doesn't see the Illusive Man as he is.

I can't believe they're going to ignore this in ME3, or even to relegate it to two lines in a conversation. That would be worse than Liara's change between ME1 and ME2, and for far less reason. All in all, I believe that Bioware has competent writers.

Modifié par Ieldra2, 07 décembre 2011 - 08:10 .


#22200
naledgeborn

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feliciano2040 wrote...

Not necessarily, squadmates don't tend to get close to their targets, they prefer attacking from afar, that's why I always give the Geth Plasma Shotgun to squaddies, perfect for mid-long range.


naledgeborn wrote...

Give Grunt the Claymore, Go with "Warlord" instead of "Pureblood" and put him in front. He'll kill lots things.


It only works if you're using squad commands. I disabled squad power usage and use squad commands often so that I'm in complete control.

If they're (squaddies) just there to be meatshields then yeah the GPS >>>. 

Modifié par naledgeborn, 07 décembre 2011 - 08:13 .