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Did 1.03 change the elemental immunities of enemies?


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#1
andraip

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I just found out that Mages are immune to Spirit damage, however they should be weak against it, also I always thought that Abominations are immune against Spirit damage, they aren't anymore.

Is this just me?:?

Modifié par andraip, 13 juin 2011 - 05:47 .


#2
mr_afk

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no, pre-patch certain mages were immune to spirit and abominations were never immune to spirit. I know because my S&S build was centered around these elemental weaknesses/immunities.

What makes it slightly confusing is that there are several types of mages (I think coterie may be one subtype) with different weaknesses/immunities.
Abominations don't have any weaknesses or immunities so they're fairly simple to understand

Modifié par mr_afk, 13 juin 2011 - 06:00 .


#3
andraip

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Thanks,:)

Idk where I got the idea that abominations are spirit immune, funny how this happens.
As for the Mages, since in the elemental resistance reference sheet it says

Mage type (including Blood and Circle High mages): C=normal, E=normal, F=normal, N=normal, S=low.

and Bloodmages are immune, at least the ones with Tarohne in "Enemies among us". I don't reached that far with my S&S warrior now, so dunno if they are the only ones.

Just another question, Is it normal that some of the Sharp's Highwayman are immune to Nature? I always thougth that enemies with the same name also had the same immunities and weaknesses.

#4
Speakeasy13

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Sorry to digress but I always find it kinda funny that Rage Demons aren't immune to fire when they're made of it.

#5
The Baconer

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Are Kirkwall Humans still immune to cold or did they finally toss that dumb idea out?

#6
lionalio87

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The Baconer wrote...

Are Kirkwall Humans still immune to cold or did they finally toss that dumb idea out?


I guess that's why we never see people in Kirkwall wear any coats or mantle: They are immune to cold, so winter mean nothing to them :))

#7
thendcomes

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Speakeasy13 wrote...

Sorry to digress but I always find it kinda funny that Rage Demons aren't immune to fire when they're made of it.


They are immune to fire.

#8
Sabotin

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Eh, the immunities are pretty random. As mr_afk said even in their own faction/name there's different types. Like for example Sharps with the mask are immune to nature damge, while those without aren't. I hate stupidities like that even more than the arbitrary ones.

#9
mr_afk

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Not completely on topic, but what I hate is dealing with shades and corpses at the same time. It's really annoying for elemental S&S warriors because they have opposite weaknesses/immunities = lots of switching weapons using the clunky menu system.

A system which groups two enemy immunity types into the same fight without an easy way to switch weapons is fairly ridiculous.

Modifié par mr_afk, 14 juin 2011 - 12:14 .


#10
Guest_Puddi III_*

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thendcomes wrote...

Speakeasy13 wrote...

Sorry to digress but I always find it kinda funny that Rage Demons aren't immune to fire when they're made of it.


They are immune to fire.


On any mode, or just nightmare?

Personally yeah I think the immunities are pretty random, and unreliable, Verterral is supposedly immune to nature but it isn't, etc.

Modifié par Filament, 14 juin 2011 - 12:19 .


#11
andraip

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@Sabotin Thanks, I never realised it that the masks make the diference:)

@mr_afk Seconded. This also happens in the Deep Roads, with Shades & Profanes.

@filament As I know all elemental immunities are nightmare exclusive.

#12
Guest_Puddi III_*

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andraip wrote...

@filament As I know all elemental immunities are nightmare exclusive.


See, the thing with that is, for most enemies the immunity they have on Nightmare pretty much makes no sense, but for some enemies (like Rage Demons) their non-immunity to certain elements on lower difficulties also doesn't make any sense.

#13
ezrafetch

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mr_afk wrote...

Not completely on topic, but what I hate is dealing with shades and corpses at the same time. It's really annoying for elemental S&S warriors because they have opposite weaknesses/immunities = lots of switching weapons using the clunky menu system.

A system which groups two enemy immunity types into the same fight without an easy way to switch weapons is fairly ridiculous.


Yeah, the lack of a swap really hurts. But in Shades + Corpses instances I usually just slap on Fadeshear. You don't get the obvious elemental weaknesses and you don't ignore armor, but it works for both and will deal reasonable damage since it gets that buff vs. Demons and Undead.

1.03 killed my desire to play this game though, it's terrible (both in terms of me and the game itself) :unsure:

Modifié par ezrafetch, 14 juin 2011 - 04:46 .


#14
mr_afk

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Yeah, same here mostly. I only played it because I couldn't think of anything else to do (yes I am lame like that). As I need my daily dose of procrastination I started a few new 1.03 playthroughs to test things out etc.

But I have to say that actually playing it kills any desire to play it even more than simply thinking about it. Now that I've decided to do an assassin's creed marathon I'm very tempted to just go and start an AC1 playthrough (despite it been complete garbage if I remember correctly) but I have a semi-obligation to update my solo DW rogue guide now.. :/

Maybe I'll do both. It's not like I need to study or anything :innocent:

Modifié par mr_afk, 14 juin 2011 - 06:06 .


#15
Jack-Nader

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what exactly are you studying, AFK?

#16
mr_afk

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Medicine.. and I'm in the middle of exam period. So yeah I probably should be studying more..
Oh well. :)

#17
Senior Cinco

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mr_afk wrote...
 Now that I've decided to do an assassin's creed marathon I'm very tempted to just go and start an AC1 playthrough (despite it been complete garbage if I remember correctly)


Ha..I'm about to do the same thing. But...I don't think I can muster through AC1. Yes, it is garbage and the voice acting of the main char, Altier (spelling), is so bad, it makes my grit my teeth to listen to the story.

#18
andraip

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@mr_afk

Medicine? Now I'm dissapointed, it's just soooooooo easy, really. My patented method of curing any illness (including stupidity) is the extentive use of da murderknive, it works trust me. After the treatment all the patients will not have their problems anymore.
Note: For any risks or unwanted side effects please consult your physician or apotecarian.:whistle:

Anyway, good luck on your exams, you will need it.:P

EDIT : to stay on topic.

I guess BioWare thougth that there wouldn't be any swap needed since you will have only one weapon type to use and since you should play on normal immunities aren't a problem for your elemental weapons.

Modifié par andraip, 14 juin 2011 - 08:59 .


#19
mr_afk

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@Senior Cinco - haha I can't do it! AC1 is just too boring. I think I'll just look up the storyline and then carry on from AC2 lol :/

@andraip - haha thanks.
and I'm pretty sure the murder knife is already patented by my angry hawke - I've lost track of the number of people that have been "cured" of their stupidity over the course of the game. Though I suppose there were quite a few referrals to morgue :P

I think that they didn't really think the whole elemental immunity thing through very well. I mean, sure it makes sense for certain enemies to be immune or have a resistance; but giving complete immunity for random non-elemental critters?!. Since it probably wasn't planned out that well the whole allocation of what gets what was probably pretty random (hence the mixed immunity mobs).
Blah, it isn't a major problem for me until I hit act 3 (and become an elemental nature/spirit rogue)- if I ever get there.

#20
andraip

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Well I think the explanation lies in the armors, if you choose to work for Meeran your armor will have fire res for example, only problem is the question how a random critter can aford the enchanting of his armor. And after 1.03 even Hawke's Champions armor can grant immunity, only 95% resistance.
Well it comes to the same that a random critter has more health then your tank.

But what can you do? Well, hope that DA3 will be more polished.

P.S. <rage> It is a major problem for my Edge of Night & Desdemona S&S Warrior </rage>

#21
thendcomes

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I can't believe no one made a weapon or gear swapping mod, or one for extra key binds for that matter. But if you want a big breasted Aveline, there's 37 mods for that. Those of us who play for the gameplay are truly in the minority.

#22
AreleX

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the patch, and how nobody understands the scrubification of the game in the other forums is plenty of evidence to that point

we're a small minority that they can and will alienate if needed, and they've done very little to make one think otherwise

that's how it works, i guess.

#23
Guest_iOnlySignIn_*

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The Varterral is now immune to Fire and weak to Cold, so it's Dragon Type now instead of Spider Type. Can't remember this change comes with 1.02 or 1.03 though- I think it's 1.03?

Otherwise no significant elemental immunity changes.

#24
Guest_Puddi III_*

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I mentioned that in the elemental immunity thread with a video using 1.02.

#25
bossk-office

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iOnlySignIn wrote...
The Varterral is now immune to Fire and weak to Cold, so it's Dragon Type now instead of Spider Type.

What is the goddamn point?!