frylock23 wrote...
the way the ME3 editor does things, they mesh a let better and make her really pretty. I actually want to figure out how to take pictures of her to post now. (None of my femSheps were made with the idea that they were supposed to be really pretty. I wanted them to be passable and look like believable soldier types. That makes Jade a real bonus.)
Zaira is ugly, but I know that. She's getting a total edit job no matter what. 
I had the most fun making faces in the demo. And you're totally right. In ME3 features meld more naturally than in ME1-ME2. In fact, I think custom made sheps look more realistic than the new default Femshep. The eyes seem more expressive than default femshep, too. Greater range of motion, less static looking. I don't think Default Femshep's lower eyelids move that much compared to cc, for one.
My femsheps tend to have strong amazon jaws. Maybe my childhood love of comicbooks comes into play. And I miss the scars you could choose from in ME1. I guess it makes sense not to have them. It would be an extra layer of creepy if the Lazarus project gave her scars to match the ones in ME1 just so she'd feel at home in her new body.
That's how I retcon it anyway. I miss the bald patch in her right eyebrow.
Edit: I notice Cheekbones and cheeks are smaller in Mass Effect 3. I imported a femshep ME2 code and I thought her cheekbones were substantial but in ME3 they looked flat and even concave in some angles. I made a new femshep with the altered ME3 facecode with the new cheek/cheekbone setting and used Gibbed to replace my canon shep with the ME3 face. In Mass Effect 2 the cheekbones look a little too large and cartoonish, but not in a freakish way.
Because cheeks, jaws and noses seem to have shrunk in ME3 overall, I notice that eyes appear to be set wider-apart. Whether its an illusion because everything else is smaller or they really are positioned differently is unclear to me.
Modifié par dirae, 05 mars 2012 - 10:48 .