MageTarot wrote...
LadyofRivendell wrote...
[Okay, I'm curious, how is the whole ME3 scenario garnering worldwide media attention? Do they really not have anything more newsworthy to discuss, or is the situation really that huge?
It is that huge. The implications can change the way video games are created forever. It is a big issue over who "owns" a game's story. The game's writers can write anything they want but if the players don't like it, they will make it known and it will affect the company's bottom line. Companies who use the 'we can make anything we want so if they don't like it, tough!" mantra don't stay in business for very long.
Like it or not, BioWare now has to balance artistic integrity with pleasing players...and every other game developer/game company is watching to see how they will resolve this.
I'd have more respect for BioWare's position on this IF and only IF this weren't a game that concludes a trilogy where the players were invited to essentially collaborate as part of the play process. That's sort of what an RPG is - a collaborative story effort between the players and the storyteller. Because BioWare chose to tell the first two episodes as an RPG where the players were invited to make important and story-altering decisions that altered the endings of the games and impacted the shape of future installments of the game, they handed part of the game and the creative effort over to the players. As such, when it came time to do ME3, they had to decide to go one of two ways:
1.) Decide to follow up on the RPG promise and deliver the end of the collaborative story they have been telling with the players since the first installment including delivering varied endings that took the cumulative results of the players' possible choices into account.
2.) Or be up front about things, tell the players that they were not doing the third installment as an RPG, put Shep on rails that pretty much negated everything the players had done in order to tell the third story precisely as they wanted to tell it.
Instead, BioWare decided to be cute and try to straddle both options, and we see the result.