I LikeTo Doodle wrote...
EDIT: had something to type but forgot it so... have a picture (also i got top lol)
yeah, I'll take one Biotic Sex God to go, hold the onions
I LikeTo Doodle wrote...
EDIT: had something to type but forgot it so... have a picture (also i got top lol)
Guest_SilverMoonDragon_*
I LikeTo Doodle wrote...
EDIT: had something to type but forgot it so... have a picture (also i got top lol)
Modifié par SilverMoonDragon, 12 mai 2012 - 03:26 .
This guy gets it!RPGs are games you invest a lot of your time into. They
become part of your life for quite a while. During this time you highly
identify yourself with the character you play, so if suddenly, after
100+ of hours and few instalments of the series you find out that
whatever you did throughout this whole time, whatever choices you made,
the end is the same, well, I think that disappointment is
understandable. It clearly shows that gamers expect, that their choices
in the RPGs they play are really meaningful – and that’s what both the
Witcher and the Witcher 2 are about.
We actually went so far in Witcher 2 that,
depending on the player’s choice in Chapter One there are two totally
different versions of Chapter Two, two different locations and two
different storylines. To see both, you have to play the game twice. On
top of that the game has 16 different endings depending on gamers
choices throughout the whole game. There are decisions and there the
consequences and you see it from the beginning to the end of both
Witchers."
Phoenix NL wrote...
*snip*
But as you said yay for a happy ending and as a bonus the sun has finally shown it's face again so the bike got to come out of the garage and go for a spin! Ah you can't beat a stretch of road where you can just open up the throttle and go for a blast...... erm, within the speed limit at all times of course.
Guest_SilverMoonDragon_*


Just don't overtake a cop car and you're ok.dstrawberrygirl wrote...
Phoenix NL wrote...
*snip*
But as you said yay for a happy ending and as a bonus the sun has finally shown it's face again so the bike got to come out of the garage and go for a spin! Ah you can't beat a stretch of road where you can just open up the throttle and go for a blast...... erm, within the speed limit at all times of course.
lol, my thinking precisely! Though since my bike had a replacement engine the speedo never actually got hooked up, so I'll be keeping my fingers crossed that I can judge traffic speed correctly until I get that fixed next week!
regarding endings, I just want one that makes sense and has some mention of the choices I made in the game. If it's a eulogy at a funeral, or if it's a commendation ceremony of some sort, that's fine, but just something "Shepard cured the genophage, reunited Quarian and Geth, saved the Rachni from extinction, and destroyed the Reapers!" and see Conrad Verner cheering in the crowd next to my intact crew, next to Bailey, next to Wrex, all the people Shepard saved. Pan to a memorial wall of those that were lost, something like that...
I'd rather Shep lived if I did"well" enough, and would love a reunion with Kaidan at the end, but I would have been ok with it if they were there to sacrifice themselves to save the galaxy, shot of the lovers embrace as the explosions go off or something. But since that ain't gonna happen (they're not changing the endings, just clarifying), I hope that shep lives, reunites, and there's a celebration ceremony or something. something that made sense, not the Normandy flying off to random planet, not duplicate ending, etc.
And that's why many take current edings hard. Killing one's chars in roleplays or fics is a really bad thing. No matter how pure and paragonish our Shep feels - one can't RP own certain death, and the more emotional connection char<===>player - the harder it will go and the more it will hurt.RPGs are games you invest a lot of your time into. They
become part of your life for quite a while. During this time you highly
identify yourself with the character you play
Modifié par Nrieh, 12 mai 2012 - 04:00 .
Ajna wrote...
I just had the most bizarre dream about a cockatoo and a Shi'tzu in a romantic relationship...
Don't worry about it, we have no problems understanding exactly what you're saying. You expressed yourself just fine!Nrieh wrote...
And that's why many take current edings hard. Killing one's chars in roleplays or fics is a really bad thing. No matter how pure and paragonish our Shep feels - one can't RP own certain death, and the more emotional connection char<===>player - the harder it will go and the more it will hurt.RPGs are games you invest a lot of your time into. They
become part of your life for quite a while. During this time you highly
identify yourself with the character you play
Though I totally understand need of sacrifice etc...but in fact good writing and story does NOT position physical death or destruction as a "top" of self-sacrifice. Take a look at LOtR - why do you think didn't Professor kill his poor hobbits, but saved them in a last moment? Can we really consider it "holywood happy end"?
Readiness for sacrificing, inner feelings, thoughts and emotins - that's what matters. Shep does hisher sacrifice at the moment she sais farewell to squad and steps out into final mission, death does NOT add anything to it, and is very much optional, imo. And, once again, it has nothing to do with "holywooddysney", after all - any good and epic story follows mythological rules and archetypes. How would we feel if Odysseus at the end of his journey was nailed to a rock or drowned in the sea instead of coming back home to Penelope?..
ps: Probably could not express my thoughts really well - eng is not my native, so sorry. Tried my best.
pps:Waiting for the night to come, to get kids and husband asleep and return to ME1. Torn apart by the wish to get to Ilos asap and to play as long as it possible.. 8)
Kyria Nyriese wrote...
The fact that the ending contradicts so much of the Lore of the Mass Effect Universe is really the biggest issue.
Ironically, I think dying was the best thing that could have happened to Shepard. Sure it sucks big time and I feel sorry for all Kaidan has been through due to that and I hate HATE to have to work with Cerberus...BUT the Council was turning their back on Shepard, the Alliance was stalling her and sending her to fight GETH. It would have been a frustrated run against windmills for Shepard, even more than it already is/was. They wouldn't have given her/him the resources, the ship, nor the Crew to efficiently fight the threat and probably stalled her/him until the Reaper's arrival. I hate to admit it but Cerberus resources and their "Get the job done" mindset were needed in this situation to prepare and counteract. It sets the bridge for Shepard to be even able to fight the Reapers (better ship, EDI, knowledge, more people fighting for Shep's cause) in ME3.What do you guys think would've happened, Shep and Kaidan-wise, if Shepard hadn't died on the Normandy? Wouldn't it have been great to have a game there?
Phoenix NL wrote...
I think the fact that most people say "I" instead of "Shepard" just proves how emotionally invested we all are. For me Shepard is a representation of me, it's not her playing it's me playing and making those hard decisions. I need to stop and think sometimes when I talk about what happens in the game because the first instinct is to say "I had to go and save the council. I can't believe they almost made me shoot Kaidan." instead of saying "Shepard had to go and save the council." etc etc. BioWare have done a brilliant piece of game design in this series because even if we made the exact same choices my Shepard will never be the same as your Shepard. I could have lived with having to sacrifice my Shepard but there had to be choices. The ending as it stands took my character that I'd invested time, effot and yes love into, and ripped it away and stomped all over it before railroading me into 3 choices I didn't want to make.
Yep totally agree!Kolotosa wrote...
*snip*I know that I want a happy ending for my Shepard because that's what I would want for myself.
And it's somethign that I and many others have said before when it's come up, but I hate the idea that sacrifice automatically has to mean self-sacrifice, or that self-sacrifice is nobler and therefore better. By my count, Shepard has already given up pretty much everything that the average person takes for granted, has had to leave choices that meant killing friends, allies, possibly loved ones... Why is it so wrong to be able to go "Wow. That sucked, but I'm alive, and I could use a rest"?
Kolotosa wrote...
Phoenix NL wrote...
I think the fact that most people say "I" instead of "Shepard" just proves how emotionally invested we all are. For me Shepard is a representation of me, it's not her playing it's me playing and making those hard decisions. I need to stop and think sometimes when I talk about what happens in the game because the first instinct is to say "I had to go and save the council. I can't believe they almost made me shoot Kaidan." instead of saying "Shepard had to go and save the council." etc etc. BioWare have done a brilliant piece of game design in this series because even if we made the exact same choices my Shepard will never be the same as your Shepard. I could have lived with having to sacrifice my Shepard but there had to be choices. The ending as it stands took my character that I'd invested time, effot and yes love into, and ripped it away and stomped all over it before railroading me into 3 choices I didn't want to make.
Following on from the first part of your post, I think an important thing that BioWare should have realised is that precisely because most people personally relate, even to the point of self-insertion to varying degrees, that makes it that much harder for a lot of people to accept that Shepard HAS to sacrifice him/herself.
Not to say that we're all deluded psychos who can't distinguish reality from fiction, but when you invest so much of yourself in a character -- many people going so far as to headcanon entire lives from birth for them -- to get to the end of the story and be told "This is the end. Pick the way you want to die." is an immediately jarring and, frankly, traumatic thing. It also ties into the comment I made yesterday about betraying peoples' selfish nature; I know that I want a happy ending for my Shepard because that's what I would want for myself.
And it's somethign that I and many others have said before when it's come up, but I hate the idea that sacrifice automatically has to mean self-sacrifice, or that self-sacrifice is nobler and therefore better. By my count, Shepard has already given up pretty much everything that the average person takes for granted, has had to leave choices that meant killing friends, allies, possibly loved ones... Why is it so wrong to be able to go "Wow. That sucked, but I'm alive, and I could use a rest"?
/endrant, sorry, I just went grocery shopping. <_<
Modifié par Ajna, 12 mai 2012 - 04:45 .
Kolotosa wrote...
Are we near the top of the page? I better say something creepy about penises before people start to think I'm an imposter.
Yep, you've outdone yourself again!Ajna wrote...
I'm sure it's easy enough to slip a penis in somewhere regardless of the topic...
Wait..that sounds wrong doesn't it?
there was a cookie in the previous pageAjna wrote...
Kolotosa wrote...
Are we near the top of the page? I better say something creepy about penises before people start to think I'm an imposter.
I'm sure it's easy enough to slip a penis in somewhere regardless of the topic...
Wait..that sounds wrong doesn't it?
Phoenix NL wrote...
Yep, you've outdone yourself again!Ajna wrote...
I'm sure it's easy enough to slip a penis in somewhere regardless of the topic...
Wait..that sounds wrong doesn't it?
I'm not sure that he aquired anything extra xept for higher rank. I really think that he only, possibly, lacked some self-confidence. But he does not seem to get much of it as well. To me it looks much like he headed for specter title just to prove himself...worthy (of Shep I mean, as if being just two ranks higher is not good enough, lol). Though, he did not have to prove anything to anyone at all. I know there is a difference between LT that hesitates to finally give Shep a kiss and that guy who feels ok to come for a quick drink (hehe) into capt's cabin. Same is between newby CO Shep and commander Shep v.ME3, i suppose. Anyway, I don't find him much stronger or something like that.he got stronger and had to step out of Shepard's shadow.
Absolutely true, that's what I was saying. If one plays RPG with ANY personal input ( I know there are some who care for gameplay only, they won't have much difference between doom2, diablo1 and ME) - he will be hurt by char's death. And it's not about no-lifer freaks, one just can't say "oh, and then I went to citadel, pressed the button and died". And one is hard even to say "and then I turned into celestial eternal being that changed every living one". That's why char's death in a video(and any other) game is considered a loss, but not "win" or "end"Not to say that we're all deluded psychos who can't distinguish reality from fiction, but when you invest so much of yourself in a character -- many people going so far as to headcanon entire lives from birth for them -- to get to the end of the story and be told "This is the end. Pick the way you want to die." is an immediately jarring and, frankly, traumatic thing.
*hugs*! Hmmm, there's definitely an issue with shoulders going around at the moment. Are you lot all doing things you're not supposed to be doing?Kyria Nyriese wrote...
Afternoon fellow Kaidanites. Well after logging off last night, I went to bed, then didn't get to sleep until about 6 this morning... /sigh my shoulder has decided it no longer likes being a part of my body apparently.
HUG ATTACK Phoenix, Ajna and Doodle.
Modifié par Phoenix NL, 12 mai 2012 - 05:24 .