AshTheBrave wrote...
Cool article blmlozz. I think it's Mass Effect perfectly.
Ainyan42 wrote...
Hefler's comment was not some ambiguous
hint to a future DLC where Shepard dies. It was not intended to crush
the hearts and souls of Shenkoshippers, Talimancers, Garrusmancers,
Jackolytes, etc everywhere - it was intended to point out that the final
breath sequence COULD BE INTERPRETED as a dying breath.
It's starting to feel like a witch hunt. I think it's just still raw for a lot of people though.
Ainyan42, I agree wholeheartedly with everything you said. I do believe though that they could have done the tragic endings and the "happier" endings without being ambiguous. Don't get me wrong, I'm fine with how things are right now. Happy even. I loved the EC. Shepard Lives and that's that. For me at least.
Dragon Age was able to pull the the tragic hero ending, and it gave you several ways out too. It had something for the tragic hero lovers and for those who wanted happy endings. I just wish Mass Effect could have done the same. Not a deal breaker for me. Mass Effect is still my favorite series. I'll just be more careful with getting too invested in the hero if I find out what games these guys are involved with.
My thoughts on the matter are - yes, they could have done a more DA:O type ending. But this isn't DA:O, this is ME. They had a vision. I actually respect the fact that they went out of their way to make it ambiguous and leave it open to personal interpretation rather than slamming the door shut and saying 'NO, SHEPARD DIES' and pissing off all of us who don't feel Shepard needs to die for the ending to have impact - or vice versa, slamming the door shut and saying 'SHEPARD LIVES' and disappointing the people who believe that a tragic hero requires a heroic death.
Would I have been happy with a reunion scene and proof positive that my Shepard lived and is currently making green and brown eyed babies with Kaidan? Sure! But I understand - and respect - that Bioware didn't want to force that on the people who believe Shepard had to die. And the way the endings were set up, everyone who did Destroy with high EMS would have been channeled into a reunion scene had such a scene been included.
It's important to remember: DA:O's endings were not very morally ambiguous. Well, okay, they were, but the effects of the moral ambiguity were not nearly as prevalent as they were in ME. You could fail, you could sacrifice yourself, you could sacrifice another, or you could make a deal with the devil. If you want to get real technical, everyone who took the last choice so they could live on happily with Alistair or whoever contributed to the creation of an anti-Christ figure that I imagine will figure heavily as a world-destructive villain in the future. But you don't SEE the effects of your choice, so it's not readily apparent exactly what you're doing. In fact, it is barely alluded to at all. So to most people, that choice is the 'Happy Ending choice' - because you never get a clear picture of how that choice will affect the world in the future.
Mass Effect's endings, on the other hand, were actually quite morally ambiguous - and none of them was designed in such a way that the choice felt 'right'. Control was TIM's choice, sets Shepard up as a God-figure - and sets the stage for the cycle to renew itself once Shepard realizes that no matter how hard he/she tries, he/she can't keep the peace. Synthesis 'supposedly' created galactic peace by making everyone the same - but by doing so, you destroy all that is good about genetic diversity (an underlying theme in the ME games, by the way, which is why Bioware's championing of Synthesis cracks me up), you subvert free will by forcing it on everyone without their permission, and it doesn't change the underlying attitudes and personalities of the races, only their genetic structure. The Yahg are still warlike, the Asari still have superiority complexes, and the Vorcha are still violent and primative. I can't believe for an instant that everyone being organic/synthetic suddenly means we will all live in peace and harmony (which is the underlying tone in the epilogue).
And Destroy? In Destroy, if you take the Catalyst at face value, you commit genocide and murder a friend. And you do so without asking if they're okay with sacrificing themselves for the greater good.
Yeah, no matter how you look at it, there is no 'good' ending in Mass Effect 3. You don't choose an ending in ME3 based on whether or not your character will live and who he/she lives with (which is how you chose your ending in DA:O) - you choose an ending in ME3 based on which leaves you feeling the best about the future (and your own morals). So there will be just as many of those 'tragic hero must die' types choosing Destroy because they believe that it is the least morally falacious of the endings as there are 'my Shepard must live' types. Hence, the need for ambiguity.