Modifié par hammyhamstersy, 08 avril 2012 - 07:07 .
Lt. Commander Ashley Williams thread: "Don't 'Ash' me!" We're Back Baby!
#26201
Posté 08 avril 2012 - 07:05
#26202
Posté 08 avril 2012 - 07:25
hammyhamstersy wrote...
Hi everyone! Not sure if this have been posted before, but thought you fellow Ashley fans would enjoy it too! Music video![]()
Yeah this one is probaly my fav Letter video. the music really helps set the mood.
#26203
Posté 08 avril 2012 - 07:36
shar42 wrote...
AxisEvolve wrote...
Some Ashley romance pictures.<3 Aweosme pics!
Ash modded?
I approve. However, I want Ash without that "corset thingy". Panties are fine to me.
#26204
Posté 08 avril 2012 - 07:40

alternative version:

(Couldn't decide which one looked better)
And yeah Reed
Have to say, The book is done really well!
#26205
Posté 08 avril 2012 - 08:20
#26206
Posté 08 avril 2012 - 08:31
I think having this huge war in Mass Effect 3 was great idea but the story had to take precedent over the characters which make sense but when you break down Mass Effect is character driven not story driven is probably hurt game in the long run.
A lot of you see to not like the game, I admit there are issues that could be fixed but what for the game is right now I really like it (but I more Ash though)
#26207
Posté 08 avril 2012 - 08:31
#26208
Posté 08 avril 2012 - 08:42
#26209
Posté 08 avril 2012 - 08:44
Totally Not Swaggacide wrote...
Random Thought:
I think having this huge war in Mass Effect 3 was great idea but the story had to take precedent over the characters which make sense but when you break down Mass Effect is character driven not story driven is probably hurt game in the long run.
A lot of you see to not like the game, I admit there are issues that could be fixed but what for the game is right now I really like it (but I more Ash though)
Mass Effect has always been story driven... well, with the exception of ME2. The story should always come first or you'll end up with Terminator reaper babies... but it needs to be fleshed all the way out and fully wrapped up (sans one or two cliffhangers for future games to go off of). That said, the character part of the game shouldn't be snubbed in favor of story only...
The game didn't really feel complete to me... and the lack of Ashley played a huge part in that for me.
As it is right now I've played ME1 probably 10+ times, ME2 around 6 or 7 times, and I'm struggling to get through my SECOND playthrough with ME3. That should tell you something.
#26210
Posté 08 avril 2012 - 08:45
@TNS; Yes, for some part I agree. Although Liara, Garrus (and maybe also Vega) had a lot of some attention as characters still. It seems like they went story first with this one though, there is a lot more story telling I'd say. Understandable, but with the time limitation of only 2 years and maybe even budget constraints (the paraphrased interview with Weekes seemed to suggest this) they didn't have the means to go full out with the characters..
That's a bit of shame...the characters, including Ash, are still great though.
#26211
Posté 08 avril 2012 - 08:52
#26212
Posté 08 avril 2012 - 08:58
Sgt Reed 24 wrote...
Mass Effect has always been story driven... well, with the exception of ME2. The story should always come first or you'll end up with Terminator reaper babies... but it needs to be fleshed all the way out and fully wrapped up (sans one or two cliffhangers for future games to go off of). That said, the character part of the game shouldn't be snubbed in favor of story only...
The game didn't really feel complete to me... and the lack of Ashley played a huge part in that for me.
As it is right now I've played ME1 probably 10+ times, ME2 around 6 or 7 times, and I'm struggling to get through my SECOND playthrough with ME3. That should tell you something.
Funny. I always tell my friends Mass Effect is CHARACTER driven. Sure, there's a story, that's the glue that brings and keeps the characters together. But it's always been a journey of Shepard and his/her crew, all the characters, Thane, Miranda, Garrus, Ashley, Liara, Vega etc.
Yeah, I had multiple playthroughs with 1 & 2 but kinda stuck with my second playthrough of ME3. It's like ... you know that whatever you do, you'll end with the same stupid endings. The romance with Ash feels even less satisfying since you know it can't end in a happy way ...
#26213
Posté 08 avril 2012 - 09:04
Mr. Brainheart wrote...
@Rudy Lis; You're probably right, although I'm sure you can make a case for saving Ashley because of where she is, but she's the less likely choice to leave Virmire from a military viewpoint.
If I could make case, I'd have at least one save with her alive. I don't.
Well, technically I have, but it's not my Shepard.
Mr. Brainheart wrote...
But, Mass Effect is not a military simulator of course, just as much as it doesn't simulate anything else..It doesn't need to get everything exactly as it is today because it's entertainment.
There is a huge heap of talks about "immersion". Not sure I follow, but I think all those details are important for waht I'd call "immersion". If you create universe, you need some foundation, as basis for it. Maybe Halo way, using existing US military ranks isn't best, but it totally removed any problems with "coordinates grid" involving ranks. Bioware gave is their own system, I think if is far from perfect, but at least it is something. Yet in ME2 and ME3 there are ensigns. Who the hell are they? There is no words on them in Codex. Why not add one damned string into Codex, sort of "as results of battle at Citadel at 2183 Alliance decided to reinstate ensign rank".
Or uniform and insignia. Why people of same rank wear different uniform with different insignia and why people with different ranks wear same uniform with same insignia? I already wrote somewhere above - why Bailey wears not C-Sec dark-navy uniform (in ME1-2 C-Sec wore it, plus, why Bailey dyed his hair?), but Alliance light-blue camo fatigue? He and some other C-Sec were transfered under military command? Meaningless - LE has different M.O., TOE, roster. "Drafting" LE personnel has meaning if they dispatched directly at front lines, and this is desperate measure - although some LE officers has preliminary military service, not all of them has this training. Plus, like I said, roster and equipment.
Weapon.
My favorite poking place: projectiles' velocity. ME1 - by Codex, they are hypervelocity, "instant hit". In ME2, by using flash-splash method I estimated projectiles velocity as approximately 50 metres per second. Excuse me? Back in our amateur hockey league we had no Zdeno Chara, but some of our guys were able to send pucks at greater velocity then projectiles in ME2. In ME3 they partially fixed this, almost doubling speed to around 100 m/s. Not ME1, but better than ME2, at least fewer enemies really dodging bullets now.
Questionable decision to move barrel (according to muzzle blast) on Avenger and Vindicator in ME2-3 to opper "orifice". Barrel height axis anyone? Why do that, ME1 had very interestingly designed weapon. And logical enough.
Weapon mods.
Why recycle models of IRL flashhiders (barrel extension) or scopes? Total lack of imagination? My favorites ACOG sitting arsy-versy and AR-15 style handguard and front sight mount as assault rifle barrel extension. Not sure I follow why there is barrel extension in first place. SMG weight reduction module is funny. How bout recoil? Widow has great recoil and weight around 40 kg, yet reducing SMG weight down to 10% doesn't affects recoil. At all. Shotgun high-calibre barrel is funny too. Why on weapon that shoots "miniature pellets" barrel with diameter visualle greater than my IRL 12 gauge (18 mm)?
Projectiles spread.
IRL shotgun is quite accurate gun, for cylinder barrel (without choke), "rule of thumb" is 1 inch of spread per 1 yard of distance. In ME2 and especially ME3 shotguns turned into point blank weapon - you just can't hit anything if target is farther than your weapon's muzzle.
Reason why I liked Mattock back in ME2 was her accuracy - as it should be, poinf of aim is point of impact for first shot. For same reason (lack thereof, actually) I disliked Avenger and Revenant. I don't but "inherently innacurate weapon" with accuracy around "one minute of barn" (Reaper, in turms of ME2). In ME3 Mattock accuracy was thrown out of window - at 10 metres spread is around 15-20 cm (head size). 10 metres? For my artistic integrity sake, my army AK (generally known for being "inherently innacurate") had better spread at 100 metres with old soviet era ammunition.
Thermal clips.
Strange idea, but Ok, if they want them, let eat bee. But what I don't get - if clips are universal, why every type of weapon have own ammo supply? Don't tell me about variety of gameplay - if you say something, be sure to follow it. If total amount of clips my Shepard can carry is 30, let me decide where I put them, be that shotgun, pistol or sniper rifle.
But enough of guns (for now at least). We already spoke about strange character writing, some of them were "out of character", including hero if this epic thread. I understand, two years passed, grim situation, but isn't these are events that bind people together, not distance them away?
Speaking of distance.
Back in Trial thread I voiced my concerns regarding certain events and lack of time-events scale. Even if they decided to remove trial event, I don't buy it replacement with two damned sentences in dialogues with Miranda and Grunt. Plus whole intro is one big comedy. "Our colonies going dark". And what did you do with that? When in happened? 5 weeks ago? 5 days? 5 hours? 5 minutes? Yeah, call for Shepard, I get it. LtCdr is responsible for defense of Earth.
And about ranks (again), certain Shepard actions looks SOOO out of place, so they left me wonder - is he really LtCdr and N7 graduate?
I already said that Ashley's jump in ranks in 6 months is out of place, right?
And final two points, for now (I promise).
Back in ME1 Pallin told us that C-Sec has 200K officers. Of course, Sovereign invasion decimated their numbers. But how many troops Cerberus has to brought to take control over Citadel? Even at key points? And Cerberus brought more than just troops - Atlases, shuttles and gunships were present. Even if any Cerberus trooper is better than any C-Sec/Alliance one on one, how many ships you need to ferry all of them? Plus their supplies (apparently they have to at least breathe, if not drink or eat).
And even if Cerberus troops are better than Alliance, Shepard singlehandedly (or with little help from his friends) destroyed around 600 Cerberus troops, which is equal to 4-6 infantry companies.
I can speak only for myself, but something doesn't fits. Such acting "agains overwhelming odds" somewhat adds to breaking immersion. "Hold horde" mode only worsens the effect. It's something almost ethereal to describe, but I can't get rid of that feeling. ME1 Shepard was one lucky bastard, stubborn, trained and willing enough to overwhelm those odds. ME2 shifted that feeling, but for most parts, outside of Suicide mission probably, it felt like Magnificent Seven plus Six, and ME3 totally brakes that believability feeling. Quoting guy from my signature: "patterns are there, buried in the data".
I have nothing against entertainment, but I can't help but notice all that. And cannot ignore it. I see good elements in game, but they are hidden behind questionable ones.
Mr. Brainheart wrote...
They don't read up on every little detail about the military and military life because frankly they have better things to spend their time on: creating the universe and characters.
Only failing. I could let slide a lot of things, should they provide interesting story or, failing that, interesting gameplay - i.e. should I have something better to do, I doubt I'd noticed all those discrepancies and inconsistencies - I'd been busy playing, and amount of joy simply encouraged me to ignore them.
Drew K may be not best writer out there, but he got one specific talent - he has ability to keep those discrepancies, inconsistencies and shady areas back. His was (maybe still is) master of it. You feel something is wrong and thorough reconnaissance will reveal it, but he hid and wraps them well enough to keep you distracted and busy.
To finish my wall of text in honour of hero of this thread - to be honest, what I really expected in game was sort of "appreciation" of Shepard's romance/interest with, in this case, Ashley, even and especially in case of her death. Not like Kasumi and her graybox obsession of course, something more touching. Like same photoframe on table, ability to "remain faithful" (a-la NWN2/MotB) and confirm that in dialogues (since there are few of those with "potential LI" in ME2 and ME3), I doubt it could be that difficult to do that. And personally I think this action only could make senseless ending with lack of happy-end more justifying, add some sense and make it really bittersweet (if we assume that their ending is real).
I hope that final paragraph would improve my image in your eyes, ladies and gentlemen.
Stay safe, stay happy, stay faithful.
#26214
Posté 08 avril 2012 - 09:06
So I think Mass Effect is driven by these three elements, which, for an RPG, is not unusual.
@Rudy Lis; I'd like to give a detailed answer, but due to off-topic ness and mainly because I simply don't have the time (exams and all that stuff)
Short version: Immersion will be hampered for you, no doubt. If you know a lot about these little details then you'll be dissapointed to find out that the game doesn't spend a lot of attention to it and in fact are inconsistant with it. But at the same time a majority of people won't be too bothered by all this, when every detail draws you more in the game you've found the best kind of immersion, there are other ways of immersing people though, often people are attracted to main story arcs, in RPG's for instance, a lot of the time the beginning of the game hypes the story up and you get excited to do the main story quest, then the game drowns you in side quests...and you start seeing the details and sometimes they really dissapoints, yet the big main quest completely immerses you.
Bioware works with tights production time schedules, which really prevents their games from reaching above what they currently do, at least that's what I belive. But this means they have only limeted time to flesh their world out and need to make choices, naturally story and characters go first. And the granted the rest of it gets a bit neglected at times..which is a a shame of course.
And ofcourse you don't have to think they executed what they did focus on very well, but that's not really to do with how their production will probably work. I personally think they did a pretty good job and would've done a much better job if they had another year and a bigger budget.
Modifié par Mr. Brainheart, 08 avril 2012 - 09:21 .
#26215
Posté 08 avril 2012 - 09:08
Move Sheploo You're bloking the view!AxisEvolve wrote...
Some Ashley romance pictures.
#26216
Posté 08 avril 2012 - 09:12
CptData wrote...
Sgt Reed 24 wrote...
Mass Effect has always been story driven... well, with the exception of ME2. The story should always come first or you'll end up with Terminator reaper babies... but it needs to be fleshed all the way out and fully wrapped up (sans one or two cliffhangers for future games to go off of). That said, the character part of the game shouldn't be snubbed in favor of story only...
The game didn't really feel complete to me... and the lack of Ashley played a huge part in that for me.
As it is right now I've played ME1 probably 10+ times, ME2 around 6 or 7 times, and I'm struggling to get through my SECOND playthrough with ME3. That should tell you something.
Funny. I always tell my friends Mass Effect is CHARACTER driven. Sure, there's a story, that's the glue that brings and keeps the characters together. But it's always been a journey of Shepard and his/her crew, all the characters, Thane, Miranda, Garrus, Ashley, Liara, Vega etc.
Yeah, I had multiple playthroughs with 1 & 2 but kinda stuck with my second playthrough of ME3. It's like ... you know that whatever you do, you'll end with the same stupid endings. The romance with Ash feels even less satisfying since you know it can't end in a happy way ...
I think your both right. To me Mass Effect is a story driven game, but the story is the characters and your realationships with them. Saren, the Collectors and the Reapers are nothing more then plot devices used to tell the story of Commander Shepard and his crew.
#26217
Posté 08 avril 2012 - 09:17
Grimez7 wrote...
I don't like how Javik has more screentime than Ash.
Shepard's PA has more screentime than his lover.
Speaking of which...I wonder if Traynor would be interested in Ash....
*runs*
Modifié par Hellfire257, 08 avril 2012 - 09:18 .
#26218
Posté 08 avril 2012 - 09:27
Idk what it really is... it's a mixture of things I suppose, but the lack of Ash is definitely the biggest.
#26219
Posté 08 avril 2012 - 09:28
Hellfire257 wrote...
Speaking of which...I wonder if Traynor would be interested in Ash....
If she was interested in bodyless EDI...
Hellfire257 wrote...
*runs*
*entrenches himself in*
#26220
Posté 08 avril 2012 - 09:32
Hellfire257 wrote...
Grimez7 wrote...
I don't like how Javik has more screentime than Ash.
Shepard's PA has more screentime than his lover.
Speaking of which...I wonder if Traynor would be interested in Ash....
*runs*
I'd be down for that...
provided my FemShep can join in...
#26221
Posté 08 avril 2012 - 09:35
#26222
Posté 08 avril 2012 - 09:35
And now i want to make an ashley tribute vid. Ill see how that goes.
#26223
Posté 08 avril 2012 - 09:48
This!Sgt Reed 24 wrote...
Hellfire257 wrote...
Grimez7 wrote...
I don't like how Javik has more screentime than Ash.
Shepard's PA has more screentime than his lover.
Speaking of which...I wonder if Traynor would be interested in Ash....
*runs*
I'd be down for that...
provided my FemShep can join in...
#26224
Posté 08 avril 2012 - 09:51
#26225
Posté 08 avril 2012 - 10:03
Shepard's cabin:ADLegend21 wrote...
This!Sgt Reed 24 wrote...
Hellfire257 wrote...
Grimez7 wrote...
I don't like how Javik has more screentime than Ash.
Shepard's PA has more screentime than his lover.
Speaking of which...I wonder if Traynor would be interested in Ash....
*runs*
I'd be down for that...
provided my FemShep can join in...
Shepard: Hey Ash!
Ashley: Maâm, you invited me up?
Shepard: Yeah, I felt like chatting for a bit and...well there is also this one other thing.
Ashley: Other thing?
Shepard: Don't worry about it now, that'll come up late-
Ashley: -Sorry, is that running water I hear Shepard?
Shepard: No, no I'm not hearing anything.
Ashley: No really, it's a running shower *moves towards bathroom door*
Shepard: *Holds Ashley back* Oh yeah, hehe, so it is. I ... put it on because I wanted to take a shower and then you popped in!
Ashley: OK, um....Right.
Shepard: Sit down * points at the sofa*
Ashley: Yeah, let's chat, it's been awhile since we properly - *hears singing coming from the bathroom* What the devil!
Shepard: What's wrong?
AShley: I hear singing from the-the bathroom!
Shepard: Ah...I-uh..Oh yeah, I left the radio on!
Ashley: Do you take me for some kind of fool? Eh, you're pathetic, *shouts* WHO THE HELL ARE YOU HIDING IN THERE?
Shepard: No-one I swear, it's a track of EDI practising a singing voice, she's developing a singing talent you see..
AShley: You sure? Cause it sure sounded a lot more like Trayn-
Traynor: *shouts from under the shower* Is AShley there yet Commander? Cause I'm ready to join the fun *giggles*
Shepard: I-uhh





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