Youth4Ever wrote...
But the PS3 uses Blu-ray and a standard 25GB disk. Space wouldn't be an issue for it. All ME2 content including all DLC fit on one disk.
It's not he PS3. *Looks at XBOX 360*
And the more videos I watch and articles I read - the dialogue budget was the real dealbreaker. They have so many characters and so many stars to pay they just couldn't handle more substantial conversation.
You're correct about the PS3. I own one but at the moment it is gathering dust and I don't know what to do with it

.
So, why do I think ME3 turned out how it did?
1) Consumer behaviour
All too often have gamers been shafted by publishers and sometimes developers in this generation. I can't speak for our fellow gamers on the consoles, but from a PC stand point we've been stuck with DRM (Digital Rights Management) that restricts the paying customer. By attempting to combat piracy, developers have actually forced piracy to increase because their end product, which requires a constant internet connection, is actually an inferior product to the one the pirates are offering.
In my opinon, the only way to combat piracy is to offer legitimate customers a better deal than the pirates. Let's take a look outside of the games industry here. The music industry suffers immensely because of piracy. The reason people pirate thier music is not only because it is free, but there is no benefit to actually paying for their music. Now let's add the marvellous thing called Spotify into the equation. For £10 a month, I get access to an enormous library of music on demand, streamed at 320kb/s which is almost audiophile quality, and have my offline playlists synced with up to 3 devices including my phone. Could I get the same thing with piracy? Sure, but it would be a helluva lot more awkward to set up. Spotify is relatively cheap and hassle free. What Spotify offers is a much better deal for the consumer than what the pirates offer. That is why Spotify thrives.
Now let's get back to the point. We have put up with crap DRM for far too long. Why? Because not enough people stood up to protest it. Looking forward, we're now seeing developers searching for alternative systems and in some cases, dropping DRM completely. In the case of Ubisoft, people were actually boycotting thier products because of the DRM issues (among other things too). Recently we saw Ubisoft announce that they are looking for a fairer solution. Why? Because the consumer made life difficult for them.
ME3 has loads of potential to be something amazing. What happened to it? It was simply ignored. Why was it ignored? Because EA thought they could get away with it. They thought that thier PR/hype could brush off any backlash and there would never be a united front against the garbage they shoved out of the front door. How wrong were they?
The endings debacle has attracted a fair amount of negative media attention and forced a lot of people away from EA and BioWare. There has been not one, but two (semi) united fronts against them - the Retake movement and Hold The Line. EA will not like to acknowledge it, but they caved when they announced the EC. They are still in damage control and attempting to make themselves look like the victims. I highly doubt they are offering the EC for free out of the goodness of thier own hearts. In short, EA thought they could get away with putting customer satisfaction a firm last. They didn't recieve the golden poo award for no reason.
We are partially responsible for the poor quality of games these days simply because we do not stand up for ourselves and actually buy into junk *cough* Call of Duty *cough*. Thankfully, I think that is beginning to change.
2) Corporate behaviour
Very rarely will I buy anything from a mainstream publisher anymore. These big publishers only care about maximising profits and pleasing the shareholders. Contrast that to independent, small developers who actually care about their customers and you'll see what I mean. A lot of small Indy titles are a lot more fun and innovotive than anything put out by the big names in the last 5 years at least. On the PC market, Indy developers are making an absolute fortune and are now owning a respectable market share.
Take a look at
this for an example. The Humble Bundle has been running for a good while now and it really is an amazing offer. Pay what you want for some really fun and innovative titles. The amount of bundles they sell speaks for how well they are doing from it.
The developers of those products are not as limited by deadlines and budgets as the big publishers are and the quality of their work shows it. The games are smaller as a result of this and are less polished as some of the mainstream titles, however:
a) the developers respond to customer feedback;

fix problems;
c) care about their work.
At the end of the day, companies like EA are not concerned with those things and the quality of the finished product suffers for it. I think BioWare do care, but are shackled by EA into deadlines and budgets that are not worthy of the title in question. ME3 should have finished on a bang (okay, it did, but that's beside the point). It should have had as much content and variety to match the standards set by its predecessors. Did it? Not one bit. ME3 should have concluded one of the best franchises in the genre and catapulted it into the gaming history books. It failed. It offered a weak conclusion that had more holes than a piece of swiss cheese, it smelt as bad as swiss cheese, and it tasted as bad as swiss cheese. I think this is because of restrictive budgets and deadlines that killed any chance of ME3 doing the series any justice.
***
Those are the two major reasons why I believe ME3 failed to live up to expectations. Of course there are more, but that is for another discussion.
Modifié par Hellfire257, 14 mai 2012 - 11:40 .