DWH1982 wrote...
Yeah, the big problem with something like that is, in fact, that you would almost have seperate games.
I do, however, think we should have at least had a few entirely different priority missions depending on decisions that were made in previous games. Not for all decisions, but a few. Like, maybe you have priority missions dealing with the Rachni regardless of whether you spare the queen in ME1, but depending on how you made that decision they're an entirely different series of missions on an entirely different set of planets (circumstances are different - "original queen" versus Reaper "clone queen").
I also think the Council coup should have worked that way. If you have a human dominated Council, Udina should have taken advantage of this and had the Council invite Cerberus in. Then instead of stopping a coup, you have to lead a coup against the Council yourself.
Actually if you save the Reaper Clone...a few missions later she backstabs you and slashes your Alliance Engineering assets to half. Saving the "good" queen gives a boost to your war assets meter that extremely few other characters can compare to.
But yeah what was lacking in ME3 was the emotional feedback you got from your decisions. Saving or destroying the collector base had less of an emotional impact than decisions in ME1.
Sacrficice the DA:
- Nearly every other alien you interact in the Citadel is major d*ck towards your. You get on unoque side quest, but othere than that everyone is suscpicious of you.
Save the DA:
- Every alien on the citadel is either in awe of you or wants to name their child after you. The Turian shopkeepr is a major example of this
Sparing Wrex:
- You get Wrex on Tuchanka and the Krogan seem to respect you more
Killing Wrex:
- You get Wreav whom barely keeps the Krogan from killing you.
Choice of Councillor:
- Anderson = get back Spectre status
- Udina = No Spectre status
Saving or Destroying the Collector Base:
- umm...a 10 point difference on the war assets scale?
In an ideal world, saving the collector base would have meant Ashley being more suscpicious to you, Alliance soldiers being distinctly cold in their interactions with you. In a perfect world, we would have seen Cerberus troops sporting collector inspired armour and having collector style skills (aka: a minature version of harbinger's ability).
In an ideal world, destroying the collector base would have meant Ashley more likely to be friendly with you and Alliance troops being more friendly with you. On the other hand Cerberus troops would start introducing more "shocktroops" (guys whom pack on the armour and try to overload your shields) or more tech based enemies.
In an ideal world, Shepley would get a romance scene similar to the Liara scene.





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