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Lt. Commander Ashley Williams thread: "Don't 'Ash' me!" We're Back Baby!


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#36126
SweShadow90

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www.youtube.com/watch
old, but.. how I never can get enough.. just beautiful <3


But I'm dissepointed at one thing. The love-scene with Liara is much longer and more detailed. Why did't Ashley get that? The player deserves that!... Ashley deserves that!

#36127
Cossack72

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SweShadow90 wrote...

www.youtube.com/watch
old, but.. how I never can get enough.. just beautiful <3


But I'm dissepointed at one thing. The love-scene with Liara is much longer and more detailed. Why did't Ashley get that? The player deserves that!... Ashley deserves that!


True, though it was more or less a big middle finger to the media for the bull**** "controversy" they started with ME1's love scenes.

#36128
DWH1982

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Sometimes when I think about ME1, I find it hard to believe what ultimately happened to the trilogy. In ME1, the LIs were treated equally.

I miss all the content we had with Ash in ME1.

#36129
LanceSolous13

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SweShadow90 wrote...

www.youtube.com/watch
old, but.. how I never can get enough.. just beautiful <3


But I'm dissepointed at one thing. The love-scene with Liara is much longer and more detailed. Why did't Ashley get that? The player deserves that!... Ashley deserves that!


Pretty much every romance deserved that in one way or another... : /

#36130
DWH1982

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I keep going back and forth over what I'd accept in the EC to buy DLC again.

I'll tell you what I'd really like in terms of DLC. Something that I'd definately pick up. DLC that actually finishes ME3.

A short list of what would be involved:

~Expanded romances for the non Liara LIs.
~Expanded role for Ash on the Normandy, including non-romance conversations and interaction with the crew. Part of this could possibly be restoring cut dialouge and implimenting planned dialouge that was never included.
~Replace most scan and grab quests with real side missions.
~Expanded plotline for Miranda and her father. The whole thing felt rushed, and deserved to be a little more involved. Hell, we never even find out what business her father is involved in.

Alas, even that much will never happen, because it would be a huge DLC that would cost, like, $50.00. I'd be more interested in it than an Omega DLC, though, since it would actually ensure a complete game.

#36131
Spitfire017

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Bioware has changed. It feels that it has adopted a different direction and attitude towards its games and fans themselves. The golden age of Bioware is now over. It was at its "height" with DA:O and ME1/ME2. And now, its all about money, rather than true quality as we saw with ME1.

#36132
DWH1982

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I'm trying to read stuff about Wasteland 2 whenever I can. I have some real hope for that game.

I've already started sketching out ideas in my head for my first team of desert rangers.

Mass Effect... I dunno. I have moments where I'm enthusaistic about it again, and then moments where I'm not. The big problem right now is that the gameplay is still fun, and even ME3 has great moments (Mars, Tuchanka, quarian/geth missions) that the other games out there would have a tough time matching.

#36133
Spitfire017

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@DWH1982: Going off yours,
~More scenes with Jack, both romance and friendship
~Ability to recruit one or more ME2 characters after their personal mission, if applicable, such as Zaeed, Miranda, Jack, Jacob or Kasumi.
~Redo the Jacob "romance"
~A VS loyalty type mission, covering what they did during those two years between ME1 and ME3, and one that helps out the war effort

Edit: Whats Wasteland?

Modifié par Spitfire017, 24 juin 2012 - 02:37 .


#36134
DWH1982

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I didn't even get in to the idea of adding hub worlds and replacing the damn autodialouge with real choices because I thought what I had already was probably too much to ask for.

Seriously. A comprehensive "Complete ME3 DLC" would basically be like making an entirely new game to graft on to the existing one. And I find the fact that so much needs to be added to be just sad. Posted Image

EDIT: Wasteland was a 1988 PC RPG that took place in the U.S. after a nuclear war. Fallout is considered a "spirtual sequal," and, in fact, I think Fallout 1 was originally intended to be a "real" sequal before Interplay lost the rights, and decided to just take their concept and make an original universe.

Wikipedia on Wasteland:


The game is set in 2087, following a nuclear war during 1998, when Earth has been turned into a "wasteland" where survival is the paramount objective.
The player controls a party of Desert Rangers, a remnant of the U.S. Army based in the Southwestern United States. The party begins with four characters, and through the course of the game can hold as many as seven characters by recruiting certain citizens and creatures of the wasteland to the player's cause. The party is assigned to investigate a series of disturbances in the nearby areas and throughout the game, the player explores the remaining enclaves of human civilization, including a post-apocalyptic Las Vegas.


Although it's been over twenty years, members of the original Wasteland team, including Brian Fargo, have raised the money they need through Kickstarter to put together a sequal.

Wikipedia on Wasteland 2:

The game is set in an alternate history timeline, in which the nuclear holocaust took place in 1998 in relation to an impact event involving a cluster of meteors that sparked a global nuclear war. On the day of the cataclysm, a company of U.S. Army Engineers were in the desolate Southwestern desert constructing bridges in an area with a number of small survivalist communities and a newly-constructed federal death row prison with light industrial facilities. The soldiers sought shelter in the prison, expelled the inmates and invited nearby survivalists to join them shortly thereafter. Years later, together they formed "the Desert Rangers, in the great tradition of the Texas and Arizona Rangers", to help other survivors in the desert and beyond it.


Modifié par DWH1982, 24 juin 2012 - 02:44 .


#36135
Spitfire017

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Yes! One or two hub worlds would be great! I don't actually see why they had to get rid of Omega.

Perhaps actually getting to see the Crucible getting built or a world that is not hit by the Reapers yet, but through the game, it does and you lose it.

#36136
DWH1982

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Responded to your question on Wasteland in an edit to my previous post.

I think Omega is inaccessable because it's Cerberus controlled now. The Normandy would probably have trouble docking there, and I can't imagine Shepard's stay would be very pleasant.

#36137
Spitfire017

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@DWH1982: Thanks for the info. Looks interesting. Love Fallout.

And I knew about Cerberus controlling Omega. I'm just curious as to why they made that decision? What benefit was it? Pretty bored with the Citadel being the only hub world. In ME2, you had three, and they were good. The retaking Omega DLC would be something that I would buy. I don't really have a problem with buying DLC with the ending as it is.

#36138
DWH1982

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Part of me wants to be able to play DLC, since, as I said, the gameplay is fun. However, the thought of giving Bioware any more of my money with the endings the way they are sickens me. Sometimes I think maybe I can get over it with the destruction ending and breath scene, since that at least holds out hope for a reunion with Ash.. But then other times I just feel p*ssed off again.

I want to see what's in the EC. I'm not expecting much, but an actual reunion with Ash in at least one of the endings would probably go a long way. I don't like most of the other things about the endings, but maybe I could ignore them, then.

#36139
Spitfire017

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I am hoping for a reunion for Ash and Shep, but I am even more worried about the reunions between Shep and the other LI's, such as Jack and Miranda (Miri most of all since she is my 2nd favorite to Ash). Most of the evidence (those pics that were posted here) suggests that a bit part of the EC will revolve around the ME3 squad more, and the ME2 crew will be cast aside. I just hope every character and LI gets their due.

#36140
DWH1982

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Yeah, I do think they don't treat the ME2 LIs very fairly, but since I only ever romance Ash, that's not as high a priority for me personally.

The only two ME2 LIs that ever tempted me were Miranda and Kelly. The thing with Miranda is that she has so little in common with Edwin Shepard that I don't think they could ever have more than a fling, plus her romance just feels strange to me.

Kelly, oddly enough, I think would be more comptable with Edwin Shepard long term, even though she's completely different from Ash in terms of personality. I think they'd click, but just in a different way than Edwin Shepard and Ash click. Edwin Shepard is in love with Ash, though, so it never happens.

#36141
Spitfire017

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I was tempted by Tali and Miranda in ME2. Now talking about ME2 romance interests, I honestly wish there was a way to have some sort of love triangle in ME3. For instance, you could romance both Miranda and Ash simultaneously throughout the game. Ya, its pretty evil and probably would never do it since I love Ash that much, but it would be interesting from a role playing perspective.

Funny thing is, that in Dragon Age origins, I was able to romance two characters (Leliana and Morrigan) at the same time. And it worked by doing several steps involving bugged romances.

Modifié par Spitfire017, 24 juin 2012 - 03:27 .


#36142
DWH1982

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Someone on BSN a few months ago claimed they were able to sleep with Kelly, then go on and romance Ash.

Even if it's possible, it'd be a real dick thing to do, since Kelly is stricken with PTSD and only sleeps with you if you tell her you want a future with her. And the guy on BSN even described it in a dick way. Something like, "I told Kelly I was still interested in her so I could get some on the side, then went back home to Ash, my 'real' LI."

I hope Ash finds out what that Shepard did, and makes sure he can never do anything like it again. Posted Image

Modifié par DWH1982, 24 juin 2012 - 03:31 .


#36143
Rudy Lis

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Guys, what the hell you talking about? What missions? It took almost a year for CDPR to give us 4 hours of gameplay, port game on XBOX with outstanding graphics I'd say and you-know-who for 3.5 months were able to gave us "10 minutes"? What the **** is mathematics is that? And I bet half of content will be comprised from slightly altered existing "16 different endings", due "memory saving", since existing engine cannot render more than 5.73 soldiers per screen, thus - sprites.
Hell yeah I join Cerberus!

#36144
CptData

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Spitfire017 wrote...

Bioware has changed. It feels that it has adopted a different direction and attitude towards its games and fans themselves. The golden age of Bioware is now over. It was at its "height" with DA:O and ME1/ME2. And now, its all about money, rather than true quality as we saw with ME1.


Yes and no. I'd say BW's "golden age" ended, when EA became their publisher. It was no visible crack, like "today superb, tomorrow meh", it's more like a slow decrease.

ME1 was quite good. Storywise it was -really- well made with just minor issues like removing the Cerberus story arc (reducing it to some secondary missions) and the introduction of the Conduit. Logic issues did happen but weren't that obious.
Big bad point: the combat system was incomplete and inferior.

ME2 introduced the best combat system in the series - it felt easy to control and rarely caused real issues (while ME3 had some problems here, resulting in Shepard's death sometimes). The story itself left much to desire in ME2, mostly since there were too many distractions like recruiting & loyalizing your huge team. Most of the missions should have been part of the main story arc - they weren't and felt detached because of that.
Also the second game lacks most RPG elements of ME1.

And ME3? Good story, perfect mission layout and tension - and lack of conclusion, removal of most RPG elements for a greater audience ... well, that's it. ME3 feels like a perfect meal that simply lacks substance. Also the treatment of certain characters leaves much to desire.

Modifié par CptData, 24 juin 2012 - 11:05 .


#36145
Cossack72

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I still wonder what happened to that weapon that caused the damage on Klendagon; TIM did say they recovered it. Or was it part of the original Dark Energy story and therefore scrapped because of it?

Modifié par Cossack72, 24 juin 2012 - 11:25 .


#36146
CptData

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Cossack72 wrote...

I still wonder what happened to that weapon that caused the damage on Klendagon; TIM did say they recovered it. Or was it part of the original Dark Energy story and therefore scrapped because of it?


Good question, next question.
Doubt it was tied to the Dark Energy plot - it makes more sense for TIM to have a weapon being able to kill a Reaper in case they find his HQ.

#36147
iHorizons

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I understand about you said about Mass Effect 3, Data. But honestly because I really like the game although I admit it has issues (aside from the endings)

#36148
Guest_PhoenixIsra_*

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ME2 introduced the best combat system in the series - it felt easy to control and rarely caused real issues (while ME3 had some problems here, resulting in Shepard's death sometimes). The story itself left much to desire in ME2, mostly since there were too many distractions like recruiting & loyalizing your huge team. Most of the missions should have been part of the main story arc - they weren't and felt detached because of that.
Also the second game lacks most RPG elements of ME1.


This is exactly what I liked about ME2 - the focus on recruiting and loyalty missions. I've always thought that Bioware's biggest strength was creating characters that players can really interact with and end up caring about (like Ashley) so in my opinion that aspect ME2 was playing to Bioware's strengths. Even though ME1's plot is epic I personally didn't find it that interesting, it was built on very common sci-fi elements and while it worked it was nothing unique/outstanding so therefore I don't find it to be superior to ME2's overall plot.
I agree that ME1 has more RPG elements but to me ME2 still had enough for me to consider it to be an RPG while being streamlined enough to appeal to the non-RPG crowd.
Mass Effect 2 is easily my favorite in the series (I admit I may be biased due to the fact it was also the first in the series that I played), pretty much the only reason I like going back and playing ME1 is because of Ashley and Kaidan + hanging up on the Council (such fun times). 

Modifié par PhoenixIsra, 24 juin 2012 - 01:28 .


#36149
Spitfire017

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CptData wrote...

Spitfire017 wrote...

Bioware has changed. It feels that it has adopted a different direction and attitude towards its games and fans themselves. The golden age of Bioware is now over. It was at its "height" with DA:O and ME1/ME2. And now, its all about money, rather than true quality as we saw with ME1.


Yes and no. I'd say BW's "golden age" ended, when EA became their publisher. It was no visible crack, like "today superb, tomorrow meh", it's more like a slow decrease.



Thats how most empires fall.:P

ME1 was quite good. Storywise it was -really- well made with just minor issues like removing the Cerberus story arc (reducing it to some secondary missions) and the introduction of the Conduit. Logic issues did happen but weren't that obious.
Big bad point: the combat system was incomplete and inferior.


You forgot about the bad inventory system. God this thing drived me crazy sometimes.  But I still feelt that ME1 was the best out of the three. This could be based on amount of Ash but whatever.

And ME3? Good story, perfect mission layout and tension - and lack of conclusion, removal of most RPG elements for a greater audience ... well, that's it. ME3 feels like a perfect meal that simply lacks substance. Also the treatment of certain characters leaves much to desire.


Would you say that ME3 feels like a 1st draft? Thats how I see it.

Modifié par Spitfire017, 24 juin 2012 - 01:26 .


#36150
CptData

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ME3 feels like a draft that got first half polished and finished - including Udina's coup. And once you hit that one, it feels like a draft. Lots of stuff is missing.

Well, in a way Ashley reflects the feeling of ME3: she has some wonderful moments in the first real mission and despite the fact she's not on board of the Normandy for a while, she still has some good and touching moments. And once you get her through the coup, everything feels as if BW dropped the ball and "finished" the game half-arsed.

Time is a b!tch, and EA doesn't give too much of it.