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Lt. Commander Ashley Williams thread: "Don't 'Ash' me!" We're Back Baby!


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#36151
Spitfire017

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DWH1982 wrote...

Someone on BSN a few months ago claimed they were able to sleep with Kelly, then go on and romance Ash.

Even if it's possible, it'd be a real dick thing to do, since Kelly is stricken with PTSD and only sleeps with you if you tell her you want a future with her. And the guy on BSN even described it in a dick way. Something like, "I told Kelly I was still interested in her so I could get some on the side, then went back home to Ash, my 'real' LI."

I hope Ash finds out what that Shepard did, and makes sure he can never do anything like it again. Posted Image


Posted Image

@CptData: yep, totally agree with you.

#36152
Dannycni

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Yea Data, it does seem like a rush job as a few people have pointed out it does have its moments. The Mars mission and some other missions are well done and very enjoyable but too much of the game feels rushed.
 
As you said, Ashley seems to characterise this by her treatment in the game. I'm not even going to go into all the issues cause we've heard them all enough but it is still mightyly annoying when playing the game and when you realise you're missing out on so much compared to some other characters it is frustrating.

I actually romanced Miranda originally in ME2 and got the 'romance scene' before the Suicide Mission. But after I'd finished the game and decided to continue on playing instead of starting a new one I went and talked to Tali and it gave me the romance dialogue options so I flirted with her and she ended up making the medicines she needs so we could have our own 'romance scene' I don't know how it worked or why I was able to do it but I had the romance scene in ME2 with both Miranda and Tali, though Tali's was slightly different. My Shepard was a bit of a play boy the first time I played it and he can't help but feel very guilty about double cheating on Ash Posted Image
Didn't pull that crap second time around...loyalty all the way

Modifié par Dannycni, 24 juin 2012 - 02:18 .


#36153
DWH1982

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Cossack72 wrote...

I still wonder what happened to that weapon that caused the damage on Klendagon; TIM did say they recovered it. Or was it part of the original Dark Energy story and therefore scrapped because of it?


If I recall correctly, TIM said they recovered it, but that it was no longer functional.

Dannycni wrote...

Yea Data, it does seem like a rush job as a few people have pointed out it does have its moments. The Mars mission and some other missions are well done and very enjoyable but too much of the game feels rushed.


Sometime I'd like to see the order in which they finished working on each mission.

I wouldn't be surprised if the missions that feel more complete - Mars, Tuchanka, etc - were done earlier. And other missions, like Sanctuary, had a lot of work done later, so they were forced to take a more "let's just get it done" mentality.

I think a big letdown with ME3 for me was the lack of more temporary squadmates. From the previews I read, I expected certain characters beyond Anderson to return as temproary squaddies. Honestly, I thought they'd work that in for at least Mordin and Wrex on one mission each, and maybe Miranda. Would have made more sense to go into Sanctuary with her as part of the squad.

Modifié par DWH1982, 24 juin 2012 - 02:27 .


#36154
Dannycni

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DWH, I thought we'd get Wrex or Grunt in a more permanent role and was a bit disappointed I couldn't have a big blood thristy Krogan with me.

I really wanted some personal Ashley mission. In ME2 you get a recruitment and personal mission with all your squad and so I hoped that maybe in ME3 Ashley would come to you with some sort of personal request for you to check out. I'm not sure what it'd consist of but I would of liked a mission in which you could have some cool dialogue with her. I know you have her on Mars but do you not only have the two squad mates to choose from?

#36155
DWH1982

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See, I'm glad Ash didn't submit a personal request for a mission. Because I can't really see her doing that. Especially not doing a war.

However, there should have been a way to work an Ash mission in without having her make a request. Say, you get a distress signal from an unidentified Alliance unit. When you arrive, you learn that it's the unit that Ash was attached to between ME1 and being reassigned to Earth just before ME3. Of course, she'd want to go along on the mission...

I also wanted a Tali/Kal Reegor mission. Sorry, but that comm array thing you read about in your e-mail should have taken place in game, not off screen.

Hell, what's so irritating about it is that there even IS a communications array mission with a "so so" plot. They should have just scrapped the ideas behind that, and used what they described in the Kal Reegor article.

Also, Giana Parasini - who, beyond all hope, I was also hoping would be a temp squadmate for at least one mission - would have been nice, as well as missions that resolve things for Corporal Toombs and whatshername, the asari from Feros. Yes, they can all be dead, but that didn't stop Bioware from resolving other character arcs.

Would have been cool to have missions dealing with Parasini and Toombs, then have them as war assets afterwards if they survive. Parasini from her post on Noveria, and Toombs leading his squad of anti-Cerberus mercs.

Modifié par DWH1982, 24 juin 2012 - 02:48 .


#36156
Dannycni

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Well that's what I thought if there was to be one it would a misison regarding her old squad or something about her work on Horizon or something. I think if it was like that then it could be plausible to see Ashley come up and ask Shepard for help but she would be professional and calm about it.

You're right though DWH, Ash is one of the few who realises the war comes first, especially with the Reapers being on Earth, which I guess is also why James doesn't have any mission like that either.

Modifié par Dannycni, 24 juin 2012 - 02:57 .


#36157
Rudy Lis

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CptData wrote...

Big bad point: the combat system was incomplete and inferior.


Combat system was fine, minus always on autoaim, combined with "sticky®™© cover®™©", sometimes forced you to shoot anywhere but the target.


CptData wrote...

ME2 introduced the best combat system in the series

 
Projectiles' velocity is part of combat system and seeing projectlies flying at about 50 m/s makes me laugh, since I caught, deflect and, of course, missed pucks flying faster. Well, we didn't have Zdeno Chara, but one of our guys was a quite a burly, we called him "lend me a log". His shots never been accurate, but with such power, it was anyone problem but his. Especially if you haven't seen moment of shot and puck flew directly at your helmet from behind other players, hastly trying to avoid that mighty shot. If I felt them as pretty painful and my protection was better then on guys in the field, you can imagine why.
But I digress - such projectiles' velocity, plus introduction of thermal clips, combined with "strange" (to put it mildly) clips distribution system, barely made that combat system "best". I don't mention "sticky cover" covered with superglue, combined with still present lack of save on demand and first symptoms of "almighty spacebar" disease. As example of Spec Ops The line Demo shows, there is a cure.
But rephrasing your own words - "as draft" it wasn't bad.


CptData wrote...

Most of the missions should have been part of the main story arc - they weren't and felt detached because of that.


Ironically main plot was covered four missions only - Freedom's progress, Horizon, Collectors cruiser and their base. No investigation, no analyze of attacks and disappearance patterns - game feels like they hold your hand and guide you through game, like it's ****ing excursion.
Sorry, I'm old enough to not lost in your intestine like "maps", "by topographic cretinism, for topographic cretinism". 


CptData wrote...

Good story, perfect mission layout and tension


What?
There is no tension - game totally lacks any feeling of time or war. It's just not there.
Story is anything but good.
And I really don't understand what perfect you found in mission layout.


Spitfire017 wrote...

Thats how most empires fall.Posted Image



According to some statements from some company, they dont' plan to go anywhere...
Exactly like those empires.


Spitfire017 wrote...

You forgot about the bad inventory system. God this thing drived me crazy sometimes.



*sigh*
Can anyone explain why it is bad? It has only one bad part - a lot of picked-up items after major firefight, when you have to recycle to medigel several dozens of items (my record 96 and it was just one fight). But some doubletapping and shortcutting helped to reduce that.


Spitfire017 wrote...

Would you say that ME3 feels like a 1st draft? Thats how I see it.


I'd call it fake. Like Fallout 3. Has same cover as previous parts, but content...
Speaking of which - after seeing some Dead Space 3 footage am I the only one with vu jade feeling? no, not Deja vu - vu jade is when you perfectly know you saw this pile of turd already and even know where.

And I don't even mention several "connection issues" failures to identify my CE content (thus effectively blocking not just all my savegames, but even disallowing me to play new game - everything was trying to tell me "stop playing into this crap!" Posted Image), inability to import face, problems with import flags - when one very same save gave quite different results at two accounts (more than that - even on my own account, but only after one of the patches)


Dannycni wrote...

Mars mission... ...well done


Mars? Well done? In one sentence? That's oxymoron. Posted Image
Mars is anything but well done, beginning from idiotic layout (thinnest glass stopping turret's projectiles and placed so conviniently so anyone can hide behind them?), Cerberus' disobeying orders, incapable to recognize voices of their own, especially in case with Femshep who is first female till Nemesis and Phantom, disobeying them so much so they even sending you second tram (and I was hoping for Riddick style entry).

#36158
Dannycni

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Well I didn't use a femshep Rudy so that means nothing to me.

The Mars mission is well done and is a good mission. If you don't like it you probably aren't going to get too much out of the game because theren't are too many other missions that deliver what Mars does so hard luck on that front Rudy. Mars also is a key event in the relationship with Ashley and again I think it does very well

Modifié par Dannycni, 24 juin 2012 - 03:07 .


#36159
Rudy Lis

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Dannycni wrote...

Well I didn't use a femshep Rudy so that means nothing to me.



I don't too. But knowing their approach, I can bet that "scene with transmitter" looks exactly the same with femshep as it does with mshep.
And it doesn't changes point - it full of WTF moments.


Dannycni wrote...

The Mars mission is well done and is a good mission.


It wasn't. If it was better than "fetch" missions it doesn't automatically turn it into "good".


Dannycni wrote...

If you don't like it you probably aren't going to get too much out of the game because theren't are too many other missions that deliver what Mars does so hard luck on that front Rudy.


Explanation to foreigner? I can't understand this whole sentence. And I've read it five times. Generally three is enough.
Maybe it'\\s me being euphoric after Valencia GP. It was either that or a handful of midol, and I don't see no pharmacies.Posted Image


Dannycni wrote...

Mars also is a key event in the relationship with Ashley and again I think it does very well


Well, she's dead in my playthroughs and I don't evaluate missions because of someone's presence or lack thereof.

#36160
Dannycni

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Her being dead in your game Rudy is one reason I'm surprised you are in the thread so often, not saying you shouldn't be cause it's great to have you but it's just unusual considering it's the Ashley Williams thread.

To explain what you didn't understand, I was saying if Mars is one of the best missions in the game and you don't like it then odds are you aren't going to like too much in the game. Now everyone has their own personal choice so they can enjoy different missions but Mars is one of the best done and so if you don't like it I don't know what you'd prefer.

#36161
BP93

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I think of Mars as the VS' mission. That's the mission where they interact and talk the most, where they're the primary person in terms of the mission. Like Menae with Garrus.

I played the dreadnought mission last night without Tali (died on SM) and I liked it better with Xen actually. Being able to take James instead of being forced to take Tali was great (Ash was coming along either way). I just hate the Quarians overall in ME3. They just irk me for a number of different reasons. From Xen wanting Legion for "science", Gerrel firing on the dreadnought instead of retreating, and for basically starting a whole 'nother war on top of one already going on. Yeah, Geth all the way.

Modifié par BP93, 24 juin 2012 - 03:37 .


#36162
Spitfire017

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Rudy Lis wrote...

CptData wrote...

Good story, perfect mission layout and tension


What?
There is no tension - game totally lacks any feeling of time or war. It's just not there.
Story is anything but good.
And I really don't understand what perfect you found in mission layout.


Any suggestions?  How would you redo ME3?

Spitfire017 wrote...

You forgot about the bad inventory system. God this thing drived me crazy sometimes.



*sigh*
Can anyone explain why it is bad? It has only one bad part - a lot of picked-up items after major firefight, when you have to recycle to medigel several dozens of items (my record 96 and it was just one fight). But some doubletapping and shortcutting helped to reduce that.


Well, I play on xbox, and going through those lists, recycling or selling each piece of equipment, then having it go all the way back to the top of the list every time. And, having to decide what to keep or recycle, trying to get lower than 150 items in the middle of a fire fight...Im a patient guy, but I have limits.

Dannycni wrote...

Mars mission... ...well done


Mars? Well done? In one sentence? That's oxymoron. Posted Image
Mars is anything but well done, beginning from idiotic layout (thinnest glass stopping turret's projectiles and placed so conviniently so anyone can hide behind them?), Cerberus' disobeying orders, incapable to recognize voices of their own, especially in case with Femshep who is first female till Nemesis and Phantom, disobeying them so much so they even sending you second tram (and I was hoping for Riddick style entry).


Wow, I never thought of it, since I play MShep. Thats such a massive plot hole.

Another thing I find bad is Ash questioing you in the middle of a mission, with Cerberus troops just around the corner. Not a good time Ash. Not a good time. Did you forget everything about following the COC and your training?

Modifié par Spitfire017, 24 juin 2012 - 03:42 .


#36163
Dannycni

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Yea BP the Geth really make up for ME1. If anything while playing ME3 I was always more in favour with the Geth than the Quarians, Quarians come across as being sneaky, sly, liars and murderers. I can't stand Gerrel and I appreciated being able to punch him in the gut (it is Gerrel you hit isn't it?)

Ashley and Tali on the dreadnough mission I liked and actually brought Tali and Ash on a few missions and I liked some of the dialogue the two of them had between each other.

#36164
CptData

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Rudy, I know ... I know. You're just a bit more harsh with the series ^^

Hell, when ME2 got released, I was pretty much disappointed. But ME3 simply topped that feeling by a lot.

ME2: short main plot, dozens "side missions" you need to do to gather and loyalize your team. Some missions felt a bit attached to the main plot, others don't.
Still: ME2 feels, compared to ME3, more refined and finished - even without the DLCs! The DLCs complete an already complete game.
Uhh and I like the combat system since it has no autoaim and the weapons felt different, even within the same class (assault rifles, sniper rifles, ...). In ME1, the guns felt all the same.

Of course, projectils with 50m/s don't feel realistic ... but we had the same issue in ME1 already. Remember those rocket towers? They were a non-threat, even on foot.

ME3: feels half-way done. First half is okay in my eyes and doesn't lack anything, however, it feels less complete in the second half and rushed towards the end.
It comes with a better story and less distractions but degrades slowly over time. I mean, even the Geth/Quarian-plot suffers already ...

If I could rewrite the entire trilogy, I wouldn't change much in ME1 except adding the Cerberus plot again. In ME2 I'd remove a lot of those recruitment/loyalizing missions or include them into the main plot so Shepard does indeed some investigations.
Plus: I'd add a story path where Shepard can abandon TIM.

And ME3? I'd keep a lot of original stuff but improve the storyline and get rid of the current endings.


Uhh and to answer your question, Rudy:

- Mars was done perfectly
- Tuchanka & Palaven missions were done in a really impressive way
- Geth Dreadnaught ... good setting ..

I'd say, we had a lot of good missions in ME3, the storyline itself was impressive, but it lacks the final review. It needs a lot of improvements.

Modifié par CptData, 24 juin 2012 - 03:46 .


#36165
Rudy Lis

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Dannycni wrote...

Her being dead in your game Rudy is one reason I'm surprised you are in the thread so often, not saying you shouldn't be cause it's great to have you but it's just unusual considering it's the Ashley Williams thread.


Great to have me? Really? I'm blushing. Posted Image I feel like Muggy from Old World Blues... 

But seriously, where should I go? (ta-da-da-da-da-da-da-dum! bling-bling-bling. Oh there is something I should know, bling-bling-bling should I stay or should I go).Posted Image Sorry, sometimes feels musical. I guess all those years in chorus and being leading singer in my Company override my controls. Where was I? Ah, yes, where should I go? Guns threads are closed since everything is tested and evaluated, my inspiration for motivationals is running dry.
And I really don't see anything unusual. Elvis is dead (well, he's not dead, he flew back home, just don't tell anyone), but I still like his songs. Most of classic composers whose music I like are also dead. Beatles and Abba just not performing anymore, yet I still like their songs.
Same here - I still like Ashley from ME1, but I see zero reasons to save her and I told you about that.


Dannycni wrote...

To explain what you didn't understand, I was saying if Mars is one of the best missions in the game and you don't like it then odds are you aren't going to like too much in the game.


Now I understand why they haven't included Mars into Demo - it would work like latmus! Damn it, clever plan!
I really don't like Mars and consider it among most stupidest missions from any point. Like many others, by the way. And I really don't like much in the game. Some parts are acceptable, some just outright bad, some are mediocre, some leaves mixed impressions - if mission itself is not that bad, then writing was scraped from boot's outsole. 


Dannycni wrote...

Now everyone has their own personal choice so they can enjoy different missions but Mars is one of the best done and so if you don't like it I don't know what you'd prefer.


That's simple - another game.

Modifié par Rudy Lis, 24 juin 2012 - 04:42 .


#36166
Dannycni

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Well I think you are being very harsh on the game. It isn't as good all in all as the other 2 in my opinion but it isn't as bad as you're making out Rudy.

To me one main way it falls short is the character interaction, and as an Ashley fan (and in an attempt to keep this on topic), I obviously wish for more of her but alas it wasn't to be.

#36167
Td1984

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CptData wrote...

Cossack72 wrote...

I still wonder what happened to that weapon that caused the damage on Klendagon; TIM did say they recovered it. Or was it part of the original Dark Energy story and therefore scrapped because of it?


Good question, next question.
Doubt it was tied to the Dark Energy plot - it makes more sense for TIM to have a weapon being able to kill a Reaper in case they find his HQ.

Might make sense, except why wasn't it used on us and the rest of the Alliance Fleet when we attacked Cronos Station? Unless they didn't have time to replicate it (plus iirc it was a one-shot weapon), or TIM was already too far gone to do so. 

#36168
Spitfire017

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Okay, sorry to change the discussion, but I am watching Matrix Reloaded and the scene where Neo kisses Monica Bellucci (Persephone), Trinity's reaction is sooooo Ashley!!!

www.youtube.com/watch

Would love for something like this to happen. I can see Ashley pull the gun, and have Garrus stop her just like Morpheus. 

And now I am watching the scene with the Architect...sooooo ME3 ending.<_<

Modifié par Spitfire017, 24 juin 2012 - 04:39 .


#36169
DWH1982

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@Data: I disagree with you on one thing: Palaven was a bit of a letdown for me. So was Sur'Kesh for that matter.

I thought part of ME3 was going to be about getting to see the homeworlds of the major races. Instead, we don't even land on Palaven, and Sur'Kesh is limited to one base.

The Priority Palaven missions should have actually taken place on Palaven. Sur'Kesh should have been a hub world, complete with side missions and areas to explore before moving to the salarian base - and if Wrex was alive, you should have had the option of taking him along as a temporary squadmate.

The hub world area of Sur'Kesh should have also changed slightly depending on decisions. For example, if you side with the krogan and really cure the genophage, certain characters are more hostile to you because Dalatrass Linron has decided not to contribute to the human war effort and has actually been promoting a Salarian Union first line. If you false cure the genophage, certain characters are more friendly, because the Salarian Union is going all in with the crucible/human war effort, and the Dalatrass is selling humanity as key allies.

Thessia should have been another hub world you could visit, even early in the game, to build an attachment to it before it's attacked later in the game (and closed off as a hub).

In short, I feel like the early part of the game was okay, but merely okay. Palaven and Sur'Kesh were both decent, albiet ultimately forgettable missions, that actually missed out on a chance for showing us what those homeworlds are really like - especially Palaven.

Mars and Tuchanka are where the early part of the game really shines. Then you have the quarian/geth missions, which are still really good - and beyond that, it's more or less just stuff that's okay or a little bit of a let down.

Oh yeah, almost forgot - even though it's a side mission, I feel like Grissom Academy is another place where the early part of the game really stands out. Grissom is a damn fun mission, and another example of how ME3 always either seemed to drop the ball with things or hit the ball right out of the park. In the case of Grissom, it's out of the park. Posted Image

Modifié par DWH1982, 24 juin 2012 - 04:46 .


#36170
Rudy Lis

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[quote]Spitfire017 wrote...

Any suggestions?  How would you redo ME3? [/quote]

Several. Not sure how much of them Youth4Ever placed in PP, but here are few:
Add skipable cutscenes. All of them! No exceptions.
Add two (if not three) possible paths: Cerberus' path, Alliance path (close to existing, in outlines) and either mercenary or Council path. Not just for show, but really different approach (not necessary to kill civilians while playing Cerberus - that's not job for you). Like Witcher 2. Even at expense of having shorter game overall - I guess that would be much better motivator to beat game more than once, to see story from all sides. 
Add pressure on player. Real pressure. Such as... timer. Cheap, but simplest way to let you feel there is war going on and there is no time for fetch quests (send another fast ship, it's no longer sole stealth in Galaxy) and other idiocy taking time. Want to go to Citadel to visit VS? Fine, minus two weeks - Reapers ate 6495439 humans, wiped out 17 colonies, fleet lost 117 ships of all classes. Still talking about Sarah's husband? 
Add really harsh decisions - choose to save military escort or order escort to protect transports filled with evacuated civilians. Choose to save military equipment or discard equipment and load civilians instead.
Add Morton's forks, real ones - where each variant is worse, also known as "either way you screwed".
Play normal nightmares card, if you begin it. I mean really normal - your dead teammates (there are at least two - Virmire Victim and Jenkins), nightmares involving your still living teammates, especially LI dying horrible way. Nightmares involving deaths of thousands of people while you trying to unite this stupid Galaxy.
Remove all ****ing war assets counters under the rag. Not sure for proper term, "retrospective adjusting" - when decision you make will be correct, regardless of it. Not always, of course, there is should be some element of surprise, but logical surprise - you have no idea to know outcomes of choosing escort over civilians or equipment over people.
Add mechanic (since it's hard to make it personal for every gamer) to nightmares - the longer you ignores Shepard's condition, the less his performance is. His health going low, he moves slowly, begin to see hallucinations of enemies which are not there. If player don't want to role-play, give him mathematical reasons to care about character (that's for RPG mode, of course). You talked to your friends? Condition improved. You really close to them, cemented and nothing can split you? Good, give player some "avoid death" hidden ability - like team-mate one-shot Banshee who grabbed Shepard, Phantom who ready to stab him. And this and only this - his ties to friends and family should determine whether he survive outcomes of final battle or not. Of course, there should be option to give up and die during ending, especially if during game you've been forced to choose REASONABLE sacrifice among your crew and that crewmember was your LI.
Enough for starter set or I should continue?



[quote]Spitfire017 wrote...

Well, I play on xbox, and going through those lists, recycling or selling each piece of equipment, then having it go all the way back to the top of the list every time.[/quote]

Always or when you selling lowest item?


[quote]Spitfire017 wrote...

And, having to decide what to keep or recycle, trying to get lower than 150 items in the middle of a fire fight...Im a patient guy, but I have limits. [/quote]

Dunno, I sort things out after each fight. And it's relatively easy to choose what's best, so I don't bother with biting nails in attempts to figure out what to keep and what to remove.


[quote]Spitfire017 wrote...

Wow, I never thought of it, since I play MShep. Thats such a massive plot hole. [/quote]

I don't play femshep as well, but disobeying orders hardly depends on what gender your Shepard is. Posted Image
And yes, one of plot holes. One of many.
Ending? Just most recent, thus - remembered better and causing most part of outrage.


[quote]Spitfire017 wrote...

Another thing I find bad is Ash questioing you in the middle of a mission, with Cerberus troops just around the corner. Not a good time Ash. Not a good time. Did you forget everything about following the COC and your training?

[/quote]

Heh, I was asking same questing. You seems to be first to agree. Posted Image


[quote]CptData wrote...

Rudy, I know ... I know. You're just a bit more harsh with the series ^^[/quote]

Me? Harsh? I'm very forgiving, in fact, and can close my eyes on many drawbacks, if game provides something interesting. Valiant and Indra are not enough, obviously.

I can forgive, I don't know, short Jack screen time for that look of hers (I mean that look she gave Shepard, not her attire!). She's one of few characters I can effortlessly say about - "she's live".


[quote]CptData wrote...

Of course, projectils with 50m/s don't feel realistic ... but we had the same issue in ME1 already. Remember those rocket towers? They were a non-threat, even on foot.[/quote]

Yes, because should they have normal projectiles, like Colossus machineguns (only more accurate), even Mako wouldn't help you to survive. Although maybe that would force all those gamers to learn what "hull down" is.


[quote]CptData wrote...

- Mars was done perfectly[/quote]

Really? I think it's full of nonsense. As from layout and as from story and logicwise point of view.


[quote]CptData wrote...

- Tuchanka & Palaven missions were done in a really impressive way[/quote]

Tuchanka you mean genophage cure?


[quote]CptData wrote...

- Geth Dreadnaught ... good setting ..[/quote]

Setting isn't bad (if we discard air and gravityPosted Image), but execution is limping on both legs. Especially that cretin admiral order to destroy biggest non-Reaper dreadnought in the Galaxy. Admiral my arse.


[quote]CptData wrote...

I'd say, we had a lot of good missions in ME3, the storyline itself was impressive, but it lacks the final review. It needs a lot of improvements.
[/quote]

I'd say we have few good missions in ME3 and storyline is pile of crap.

#36171
scotiej

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Those ideas for hub worlds would've been great. I never thought about the fact that we really didn't get to see Palaven and Sur'Kesh was relegated to a lone STG base for a single mission and Thessia's fall would've been more impactful if we had seen more of it.

It certainly feels like ME3 was rushed and the closer they got the the end of the game the less cohesive it gets.

#36172
Dannycni

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Hahahaha, yea I can see that Spitfire, including the leather outfit!!!

'Such a precious thing, it is not ment to last' (or something like that)

Speaking of the Matrix, notice how synthesis deals with the threat of Smith? Albeit a synthesis that turns to destruction.

Rudy with most of your suggestions you'd turn a 40 hour game into a 10 hour game!

Modifié par Dannycni, 24 juin 2012 - 04:59 .


#36173
Dannycni

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Edit: Ignore, damn laptop double posting

Modifié par Dannycni, 24 juin 2012 - 04:46 .


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scotiej

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I liked the Matrix trilogy, but I have my own reasons that have no need to be explained here. Don't want to start another argument.

#36175
DWH1982

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scotiej wrote...

Those ideas for hub worlds would've been great. I never thought about the fact that we really didn't get to see Palaven and Sur'Kesh was relegated to a lone STG base for a single mission and Thessia's fall would've been more impactful if we had seen more of it.

It certainly feels like ME3 was rushed and the closer they got the the end of the game the less cohesive it gets.


Early part of the game should have included side missions to Thessia that would have introduced you to the hub world area there first. I'm thinking a visit to the University of Serrice to consult experts on Prothean tech about the crucible, maybe pick up a few extra war assets and help for that project.

It also would have been a way to resolve the whole Thenopsis side plot in game, as opposed to an off screen event. I'm thinking, you arrive at the U of Serrice, and if she's still alive, she's teaching there. So, you get this, "oh, I did good by leaving her alive" feeling. Then, after you've gathered some experts for the prothean project, indoctrinated Thenopsis comes out and shoots one or two of them, reducing the EMS you get from that mission.

The down side is that since Liara is a University of Serrice grad, that side mission would have for sure meant more dialouge for her. Posted Image