[quote]Spitfire017 wrote...
Any suggestions? How would you redo ME3? [/quote]
Several. Not sure how much of them Youth4Ever placed in PP, but here are few:
Add skipable cutscenes. All of them! No exceptions.
Add two (if not three) possible paths: Cerberus' path, Alliance path (close to existing, in outlines) and either mercenary or Council path. Not just for show, but really different approach (not necessary to kill civilians while playing Cerberus - that's not job for you). Like Witcher 2. Even at expense of having shorter game overall - I guess that would be much better motivator to beat game more than once, to see story from all sides.
Add pressure on player. Real pressure. Such as... timer. Cheap, but simplest way to let you feel there is war going on and there is no time for fetch quests (send another fast ship, it's no longer sole stealth in Galaxy) and other idiocy taking time. Want to go to Citadel to visit VS? Fine, minus two weeks - Reapers ate 6495439 humans, wiped out 17 colonies, fleet lost 117 ships of all classes. Still talking about Sarah's husband?
Add really harsh decisions - choose to save military escort or order escort to protect transports filled with evacuated civilians. Choose to save military equipment or discard equipment and load civilians instead.
Add Morton's forks, real ones - where each variant is worse, also known as "either way you screwed".
Play normal nightmares card, if you begin it. I mean really normal - your dead teammates (there are at least two - Virmire Victim and Jenkins), nightmares involving your still living teammates, especially LI dying horrible way. Nightmares involving deaths of thousands of people while you trying to unite this stupid Galaxy.
Remove all ****ing war assets counters under the rag. Not sure for proper term, "retrospective adjusting" - when decision you make will be correct, regardless of it. Not always, of course, there is should be some element of surprise, but logical surprise - you have no idea to know outcomes of choosing escort over civilians or equipment over people.
Add mechanic (since it's hard to make it personal for every gamer) to nightmares - the longer you ignores Shepard's condition, the less his performance is. His health going low, he moves slowly, begin to see hallucinations of enemies which are not there. If player don't want to role-play, give him mathematical reasons to care about character (that's for RPG mode, of course). You talked to your friends? Condition improved. You really close to them, cemented and nothing can split you? Good, give player some "avoid death" hidden ability - like team-mate one-shot Banshee who grabbed Shepard, Phantom who ready to stab him. And this and only this - his ties to friends and family should determine whether he survive outcomes of final battle or not. Of course, there should be option to give up and die during ending, especially if during game you've been forced to choose REASONABLE sacrifice among your crew and that crewmember was your LI.
Enough for starter set or I should continue?
[quote]Spitfire017 wrote...
Well, I play on xbox, and going through those lists, recycling or selling each piece of equipment, then having it go all the way back to the top of the list every time.[/quote]
Always or when you selling lowest item?
[quote]Spitfire017 wrote...
And, having to decide what to keep or recycle, trying to get lower than 150 items in the middle of a fire fight...Im a patient guy, but I have limits. [/quote]
Dunno, I sort things out after each fight. And it's relatively easy to choose what's best, so I don't bother with biting nails in attempts to figure out what to keep and what to remove.
[quote]Spitfire017 wrote...
Wow, I never thought of it, since I play MShep. Thats such a massive plot hole. [/quote]
I don't play femshep as well, but disobeying orders hardly depends on what gender your Shepard is.

And yes, one of plot holes. One of many.
Ending? Just most recent, thus - remembered better and causing most part of outrage.
[quote]Spitfire017 wrote...
Another thing I find bad is Ash questioing you in the middle of a mission, with Cerberus troops just around the corner. Not a good time Ash. Not a good time. Did you forget everything about following the COC and your training?
[/quote]
Heh, I was asking same questing. You seems to be first to agree.

[quote]CptData wrote...
Rudy, I know ... I know. You're just a bit more harsh with the series ^^[/quote]
Me? Harsh? I'm very forgiving, in fact, and can close my eyes on many drawbacks, if game provides something interesting. Valiant and Indra are not enough, obviously.
I can forgive, I don't know, short Jack screen time for that look of hers (I mean that look she gave Shepard, not her attire!). She's one of few characters I can effortlessly say about - "she's live".
[quote]CptData wrote...
Of course, projectils with 50m/s don't feel realistic ... but we had the same issue in ME1 already. Remember those rocket towers? They were a non-threat, even on foot.[/quote]
Yes, because should they have normal projectiles, like Colossus machineguns (only more accurate), even Mako wouldn't help you to survive. Although maybe that would force all those gamers to learn what "hull down" is.
[quote]CptData wrote...
- Mars was done perfectly[/quote]
Really? I think it's full of nonsense. As from layout and as from story and logicwise point of view.
[quote]CptData wrote...
- Tuchanka & Palaven missions were done in a really impressive way[/quote]
Tuchanka you mean genophage cure?
[quote]CptData wrote...
- Geth Dreadnaught ... good setting ..[/quote]
Setting isn't bad (if we discard air and gravity

), but execution is limping on both legs. Especially that cretin admiral order to destroy biggest non-Reaper dreadnought in the Galaxy. Admiral my arse.
[quote]CptData wrote...
I'd say, we had a lot of good missions in ME3, the storyline itself was impressive, but it lacks the final review. It needs a lot of improvements.
[/quote]
I'd say we have few good missions in ME3 and storyline is pile of crap.