Gernbuster wrote...
You can let hundred of soldiers die with their ships, or doom the council, which proofed quit efficient how useless they are. In my oppinion a Shep who thinks he is Paragon and rescues the council, is just as ass-kisser. The universe needs heroes who do everything neccessary to win. People who will do what ever they think is right, without giving up their way.
And I'd reason that from a purely logical perspective saving three people with the power and authority to provide you the resources and help you need (even if it doesn't work out to be that useful later on) is far superior to saving a few hundred nameless soldiers and 7 ships.
Saving the ships is short-sighted. I'd say letting them die is the "harder" choice because the game gives you the impression there is an immediate need for them. However, if you let the council die than essentially the reapers accomplished the first stage of their normal plan. Which is to eliminate the galaxies leadership when it is positioned at the citadel. You let the council die and you let the reapers win that battle, essentially.
Sure, we know now that the decisions mean effectively nothing either way. But we had no way of knowing that in ME1.