gamer_girl wrote...
I don't even care. Rather not deal with Ashley. I can easily youtube the convos in engineering.
Dusty Everman wrote...
To my great sadness and embarrassment, it
looks like there is a bug here that got introduced just before ship. It
looks like the test for "is it time for ambient dialog in engineering"
accidentally got switched to "are you good friends with Ashley". How
did this bug happen? I have no idea, and need to do some detective
work. This doesn't just block Ken and Gabby banter, but I think this
blocks some Tali and Garrus banter in engineering too. As it stands now
to see that banter, I believe you'll need to get Ashley in your party
and take her on missions and/or give Ashley lots of attention by
speaking to her and giving her the gift in the hospital. If you have
Kaidan in your game, obviously this can't be done, and that sucks.
Though
the fix is easy, the difficult part is getting the fix into a patch of
some sort. Getting content fixes into patches is much harder than you'd
think. It's a giant process. I'll try to get that fix through, but
sadly, the odds of getting this type of fix into a patch is very low.
It just kills me that so many of the people who care about Ken and Gabby
(those of you reading this forum) didn't get to see that content. I
tested the heck out of it too for weeks before ship. You just don't now
how sorry I am.
To be found
here.
I don't want to deal with Ashley. I love the drunk scene (on youtube), but everything else, nonono.
But there seems to be a workaround. A simple number change from anything to 8 (friends), not 9 (love interest). They know this, but making it into a patch is obviously not possible or likely...we must change it ourselves.
As soon as I have that workaround figured out, I will edit it in plain speech and post it here. It also kills the banter between Tali and Garrus in engineering - the one darthrevaninlight drew and I never saw....
[edit] Another statement on page three of said link:
Dusty Everman wrote...
I’ve heard a couple people ask that
if a fix is easy, why would a patch be difficult? That’s a very good
question. Here are a few reasons why.
1. Fixing a bug could accidentally introduce worse bugs.
The Gabby/Ken bug is a great example of this. It turns out that just
before ship QA found a bug where an Ashley dialog on the Citadel could
get stuck under certain import/game mode situations. The person who
fixed that bug unknowing introduced the Gabby/Ken bug, and this was
after Gabby/Ken had been tested. The Ashley fix was tested on the
Citadel, but of course the whole game of 30+ hours with many import and
choice variations can’t be retested for every small change. That
portion of the Normandy wasn’t retested because we believed it hadn’t
been changed and was solid.
2. There can be technical issues.
In this case, the bug was introduced in a tool we call Story Manager.
As of today, changes in Story Manager content can’t really be put into a
patch due to some technical limitations. Our programmers are fixing
those limitations, but until that work is actually successful, we can’t
be 100% sure that Story Manager fixes can happen.
3. Content fixes in DLC bloat downloads.
Sometimes
we can do fixes in the content instead of the code. However, this adds
to the size of download on your disk, and due to how the content is
structured, you don’t just get the fix. You get a copy of a bunch of
other stuff, so depending on the situation, the amount added could be
large.
4. The people who notice the fix may be so small as to not offset the risks and costs of a fix.
For example with the Ken/Gabby bug, the only people who notice that bug
are those that imported a save game from ME2 where Ken and Gabby
survived the Collector base, and they care enough about Ken and Gabby to
recruit them again and go down and visit them in engineering. Though
I’d like to believe that is a huge number of people, truthfully it’s
probably a small fraction of the players. As with everything in life,
our resources aren’t infinite, so we need to make judgment calls of were
to apply our QA and development efforts.
I’m in no way saying
that the Ken/Gabby bug won’t be fixed. Actually, I’m more encouraged
than ever that the fix will get put into a future patch or DLC. We just
can’t make any promises. I just wanted to shed some light on why
knowing about a fix isn’t the same as being able to deliver a fix. I
know that any answer that isn’t “We will fix 100% of the known bugs”
will make some people angry, and I apologize for that. If we followed
that, it would be impossible for us to make a large, rich game for you.
I can say that everyone on our team cares deeply about the quality of
experience we are providing to you. We do try our best.
Modifié par TrueMadayar, 13 avril 2012 - 01:10 .