Dilandau3000 wrote...
Long before I ever reached the ending, the kid from Vancouver bothered me. Heck, even when I first played the demo, I felt they were manipulating me into feeling sad for him, which to me had the opposite effect. Then he shows up in the dream sequences, and it still feels manipulative. I know what they were trying to do; the kid was supposed to be symbolic of the people Shepard can't save. But here's the problem: I don't care about the kid. We don't know him, he has no personality, and I see no reason why Shepard would agonize over him specifically when there's so many more significant deaths that have occurred. I liked when they added the voices of Kaidan/Ashley, Mordin and Legion to the dream, because those are deaths I actually cared about.
Here's what I feel they should've done. Want Shepard to agonize over not being able to save anyone? Then have him dream about the death of his/her LI! Shepard having nightmares of Tali dying would have been incredibly powerful and heart-wrenching. Especially because some of them would happen before Tali's introduction, making it feel like Shepard is worrying about her because let's face it, reapers are invading the galaxy and Shepard has no idea where she is or if she's alright. Then after meeting with her, the dreams could change, incorporating details of her current situation. Imagine a "Tali suicide on Rannoch"-like scene as a nightmare after completing the Rannoch mission, even if you managed peace.
Then imagine the catalyst using the form of the LI to try to manipulate Shepard. Imagine what it would be like if it was Tali's shape and (distorted) voice giving you those choices. Imagine how they could personalize the dialog for the different LIs (Catalyst!Tali's dialog for the destroy option with the sacrifice of the geth would be interesting). It would help the player get a more personal interest in the choice presented, something which was sorely lacking in the current ending. Even though it doesn't necessarily fix the other problems, imagine the possibilities this choice would've opened to make this scene more interesting. It would also be a perfect way for Shepard to challenge the catalyst (e.g. "you look like Tali, but you know nothing about her, about us; she would never..." etc.)
Done properly, it would make the idea of a non-happy "Shepard sacrifices himself" choice (like in control and synthesis) much more palatable, as it would be much easier to convey that Shepard is sacrificing himself for the sake of her happiness (goes for destroy too, actually, as Shep doesn't know he can survive that).
They could still use the kid for Shepards without an LI, if they really wanted.
I want to expand on my ideas here a bit. People (including me) have complained that Shepard just submits to the Catalyst. If BW wants the player to pick one of those three choices without making Shepard seem like the Catalyst's lapdog, the solution is to make the Catalyst more antagonistic, rather than just expository. Have the Catalyst, now in the shape of Tali (or whoever your LI is), act hostile towards Shepard. Currently, the Catalyst can either say "wake up" if your EMS is high or angrily ask "why are you here?" if your EMS is low. Scrap the former, stick with the latter.
Catalyst!Tali would explain the Crucible's purpose: it's built for to destroy, control or merge with the reapers. But, it would argue, the crucible's solution is worse than the reapers. Destroy the reapers, and you sacrifice the geth ("after my people finally made peace, you would kill them all?" remember, it looks/sounds like Tali), and eventually AI would kill all organics. Control means your personality would be subsumed by the reapers, and eventually they would return. Synthesis forces the crucible's will on all life in the galaxy. No matter what you do, the mass relays will be destroyed.
The Crucible should not be used, would be the message it was trying to convey. The Catalyst would say the Crucible has subverted it, it's forcing it to give you the choice to use it, but it doesn't want you to do so. It urges you to see reason, and masquerading as your LI it would use every emotional trick available to make you fall for it.
You would then be given
four choices. You could defy the Catalyst, throw its rhetoric back into its face (see the "you look like Tali but don't know her" stuff in the original post) and make one of the original three choices. Shepard would argue that the reapers are the real threat, they must be stopped (how the argument unfolds depends on which of the three choices made, and preferably has multiple dialog options for how Shepard reasons the choices; each choice would have a paragon or renegade reason for Shepard to justify it with). Shepard would argue that the destruction of the relays would only a temporary setback, the combined scientists of the galaxy will find a way ("You can't know that," Catalyst!Tali sputters desperately). The Catalyst thought it could weaken Shepard's resolve by appearing as Tali, but has only strengthened it. Shepard willingly sacrifices himself to save the galaxy, to save the real Tali. And, as in the current ending, with high enough EMS the destroy ending can be survived.
Then there's the fourth option. Do nothing. Accept the Catalyst's logic and don't use the Crucible. Then, depending on your EMS either the reapers win (with a proper cutscene to show it, not just "Critical Mission Failure") or the combined forces manage to beat them back, but at a cost: the Normandy and all your crew (including Tali) are lost no matter what.
This way, the player is given essentially the same three choices (plus a true failure option), but will feel good about making them, rather than feeling railroaded by arbitrary logic. Having the Catalyst pose as the love interest and use emotional appeals to get Shepard to do what it wants would help make the ending feel connected, and keeps the player emotionally involved. Finally, the epilogue would still need to show more of the fallout of your choices, as they're planning to do for the extended cut.
(On an off topic note, imagine what they could've done with this for Thane's romance. Because of his death, Thane-mancers were more shortchanged than any of the others. Now, you could have FemShep's nightmares grow worse after his death, and show her struggling to deal with it. The Catalyst appearing as Thane would be like a dagger through the heart for FemShep. But, in defying the Catalyst, FemShep comes to grip with Thane's death (it could mirror how Thane dealt with his first wife's death and everything), and finally decide to sacrifice herself willingly in his memory. There would be no option to survive the destroy ending in this scenario, as FemShep, like Thane, has accepted her death)
If they'd done this, I would've applauded when the credits started to roll, like I did back in ME1.
Opinions?
Modifié par Dilandau3000, 19 avril 2012 - 12:16 .