exelsis wrote...
It can't break something else unless there is another glitch present in the game that somehow interacts with either the old or new params. The thing I'd be worried about if I was bioware is saves becoming corrupted, or the fix simply not working on any save after ash gets hospitalized.
"Confidence born of ignorance."
The problem isn't "awakening" other
existing bugs, it's creating several more bugs by solving one. They practically have to play the entire game every single time they change/fix something, to make sure it didn't break anything else. This can be something else entirely, like
how the bug they fixed for Ash somehow created a bug that killed the dialogue in engineering.Even then, once something is fixed, they have to go through all of the approval processes and certifications through Microsoft to even apply the patch. This takes time, and the benefit usually has to justify the cost of the effort spent for the fix.
*And again, I'm a day late and a dollar short when compared to Dilandau...
exelsis wrote...
Skyrim was released with a thousand irritating and humorous bugs. They fixed half of them almost immediately, and that game is gigantic. And then they fixed more bugs. And more bugs. They fixed bugs that no one ever discovered, don't impact the game, or are almost undetectable.
And mass effect 3 has been out for 2 months, and a glitch that prevents a significant amount of dialogue has recieved no effort in repairing it. I am dissapoint.
This is still like comparing apples to oranges.
Modifié par Unschuld, 05 mai 2012 - 05:03 .