Tali'Zorah ME3 Thread *MAJOR SPOILER WARNING!*
#61551
Posté 30 mai 2012 - 03:49
#61552
Posté 30 mai 2012 - 04:11
Super_Angurius wrote...
Cheese of Borg wrote...
NEW SITUATION:
You are coming back to the captains quarters of the normandy... you open the door...
You walk down the steps before tali tackles you from behind... landing on the bed...
What is shepard's first line next?
Shepard- "One of these days I'm going to wait in engeneering, and pounce on you."
Tali: "I doubt Adams would enjoy seeing you strip nakid on the floor.:lol:"
-last panel of suit falls off-
#61553
Posté 30 mai 2012 - 04:45
Anyway here's the link...social.bioware.com/983205/blog/213355/ check it out if you all get a chance.
#61554
Posté 30 mai 2012 - 04:52
Cheese of Borg wrote...
Super_Angurius wrote...
Cheese of Borg wrote...
NEW SITUATION:
You are coming back to the captains quarters of the normandy... you open the door...
You walk down the steps before tali tackles you from behind... landing on the bed...
What is shepard's first line next?
Shepard- "One of these days I'm going to wait in engeneering, and pounce on you."
Tali: "I doubt Adams would enjoy seeing you strip nakid on the floor.:lol:"
-last panel of suit falls off-
(Shepard gently takes her face between his hands)
Shepard: Well I guess the Captains Cabin is just going to have to do.
(Passionate Kiss Go!!!)
#61555
Posté 30 mai 2012 - 05:11

You're welcome, Tali thread.
#61556
Posté 30 mai 2012 - 05:32
I know that feeling. I replaced the default loading screen with a Tali picture, so I can see Tali between matches. Also, I have a Tali wallpaper in my second monitor.CmnDwnWrkn wrote...
Since I completed my second playthrough about a week ago, I've been playing multiplayer and haven't touched single player...I think I'm experiencing Tali withdrawal. MP is fun and all, but it just isn't the same without her. Playing as a Quarian helps some, but still...it isn't Tali.
Anyone have some tips on getting through this difficult time???
----
More stuff from DA.

I like the combination of those trees + Tali.
Modifié par Gust4v, 30 mai 2012 - 05:54 .
#61557
Posté 30 mai 2012 - 05:33
Unschuld wrote...
You're welcome, Tali thread.
D'awwwsome
#61558
Posté 30 mai 2012 - 06:08
#61559
Posté 30 mai 2012 - 06:31
Unschuld wrote...
You're welcome, Tali thread.
Still so shy....
#61560
Posté 30 mai 2012 - 07:52
#61561
Posté 30 mai 2012 - 08:22
#61562
Posté 30 mai 2012 - 11:34
N7Kopper wrote...
It's a deliberate misrepresentation made by people who are completely obsessed with blaming EA, when it wasn't their fault. It's almost as if they have something to gain by diverting attention from the fact that it was Casey and Mac who did it. (yeah, read the last page, got genuinely angry at the complete bull being thrown around)
These same people tend to rag on the multiplayer, improved cover mechanics and gameplay, removal of illusion of choice, and many other things that made the game great.
Yes, there were plot holes. There were also plot holes in the second game. Even a few in the first, most likely.
Yes, some of the auto dialog was annoying. But it's better than having three choices that do the same goddamned thing.
Yes, the ending was bad. But Bioware and EA have, with the help of the fans, cowtowed Casey and Mac and made them open it up to peer reviewing, the way the rest of the game was.
Yes, you need multiplayer/datapad/Infiltrator to get the best ending. This should have been an advertised feature. Shepard should not, not, NOT, be able to do it alone.
Yes, there are glitches. Bethedsda are way worse about that.
Yes, Tali's face is kinda lazy. But it's not a stock photo, it's Miss England 2005.
Yes, some greivances are legitimate. But you would do well to learn the facts before making an argument, so your greivances get listened to, rather than just sounding stupid.
I have to disagree on that one (auto-dialogue). It's about information and emersion. Not every piece of info you can gather in the game affects the outcome. For instance you could go the whole game without reading your email, you could avoid getting involved in arguments that don't give rewards or penalties for deciding and once you've unlocked a squadmates second bonus power you could avoid talking to them at all and still get the same outcome. It makes no difference whatsoever. However, having those conversations, reading those emails and doing things like wondering around areas you don't need to be to soak up the ambience all add to the emersion you have in the game. So throwing in a few extra conversation options that make you feel more involved and maybe give you a little bit of extra information that doesn't give you bonuses or change the outcome of missions at all would be a huge bonus.
Don't forget Mass Effect is a very talk orientated series and ultimately how many of the conversations in the game make any difference? With the ending as it is, probably none whatsoever. But would we all rather play the game on "action mode"? No. Because we like to feel involved. Look at the game L.A. Noire, almost everything in that game is illusion of choice, yet some people seem to like it.
So would I rather have a conversation I feel involved in and be able to choose words I feel my Shepard would say even if it lead to the same outcome? 100% YES. There is no doubt in my mind that is better then auto dialogue. After all this is a role playing game, it's all about the emersion. While Bioware may have moved it more and more to an action shooter game, it is still just about an RPG and so that illusion of choice is a really important part.
Now having said that I would point out I understand why there is auto dialogue and it's all down to the amount of total dialogue that had to be recorded for the game. With so many variations already in ME3 from the start due to choices in ME1 and ME2 the game was destined to have a whole heap of dialogue most players would never get to hear. They recorded more lines of dialogue then in ME1 and ME2 put together. So at some point they must have decided the only way they could do this and meet their schedule for release (and budget probably) was to cut some corners and have less options in the actual dialogue that is there. I believe this did impact our gaming experience, but in the circumstances I can forgive it. Let's not forget that ME3 was a mammoth task to begin with and I still think a good part of why it ended up disapointing (or elements of it did) was because of that. I don't think another company would have even attempted such a feat, so I give Bioware it's due for doing so. Doesn't mean I don't feel it could have been better though.
Edit:top
Modifié par Fenrisfil, 30 mai 2012 - 11:40 .
#61563
Posté 30 mai 2012 - 11:59
amxstyle wrote...
Tali log 4 was posted earlier:
lol
#61564
Posté 30 mai 2012 - 12:20
Yep, more proof that the auto dialog complainers at least don't have a few facts.Fenrisfil wrote...
*massivesnip*
When I say "does the same thing" I mean Shepard says the exact same sentence. This crops up a lot. And people (perhaps "convieniently" perhaps genuinely) forget it. When I say "outcome" I mean "outcome", not just "tripped event flags or plot paths"
Although I see your point, I prefer the game taking control than pretending that I'm in command. (Such as the Thessia battle with Kai Leng would have been improved if the gunship took out the supports right away, rather than a fake boss fight occuring)
But if space were the issue, they would have crammed MP onto one disc rather than both of them (xbox version) and removed a lot of unused dialog, such as femshep lines for maleshep only romances.
Although I do have a few peeves myself.
Alien blood being one. It gets misrepresented a few times. (Some of these times can be forgiven, because the people who actually know might not want to see the scenes in question *coughwrexfightonthecitadel*)
But in MP it gets annoying.
*derp herp playing as an asari*
"Shields down!"
...why are the sides of my screen red, not purple? <_<
And even if people do have this magic power to put words into my mouth and assume "illusion of choice" means "a choice that ultimately does nothing to the plot" it still affected your alignment. Auto dialog also helps your Paragon/Renegade ratio reflect Shepard's actual approach to problem solving, wheras in the previous games it simply hindered your ability to play as either a nice guy who snaps under pressure and starts shouting people down, or the opposite.
...honestly, I think this should have been the way it was since ME1. Reputation rather than Para/Rene determining persuades, with Para/Rene just being an indicator of the player's leanings, automatic dialog allowing for some aspects of Shepard's character to be fleshed away from input, reinforcing the fact that Shepard isn't really you. You just play as Shepard and direct the big choices.
Modifié par N7Kopper, 30 mai 2012 - 12:43 .
#61565
Posté 30 mai 2012 - 01:05
Edolix wrote...
I'm fine with the concept that BioWare chose for her face, but the photoshop was appalling.
If they rendered that into the game engine (with the fixed hands obviously) i'd be perfectly happy with it.
I would be more than happy
#61566
Posté 30 mai 2012 - 01:07
amxstyle wrote...
comrade gando wrote...
Unless everything on rannoch is purple, they used a camera from the 60s to take the stupid picture. It looks like it was washed out with purple watercolor.exelsis wrote...
The photo quality in my game never looked as bad on the right. Makes me keep wondering if this example always shown around is from an older PC with low video quality settings or what?
Because that is not official photo, colors are wrong. Photo is colored in game picture, but this was just fan made pic what turned into "example"
Modifié par Shajar, 30 mai 2012 - 01:09 .
#61567
Posté 30 mai 2012 - 01:20
N7Kopper wrote...
...honestly, I think this should have been the way it was since ME1. Reputation rather than Para/Rene determining persuades, with Para/Rene just being an indicator of the player's leanings, automatic dialog allowing for some aspects of Shepard's character to be fleshed away from input, reinforcing the fact that Shepard isn't really you. You just play as Shepard and direct the big choices.
I did enjoy the new rep meter at least. Felt more organic to have a Paragade style story versus pure paragon such as punching Gerrel for being an idiot. I also picked quite a few renegade responces and actions besides the usual shoot Udina and kill Kai Leng ones such as the renegade responce to actually have Shepard promise to build Tali her house. Funny how in both ME2 and ME3, to get Shepard to actually say this, they are both renegade dialogue choices...doesn't seem right to me!
#61568
Posté 30 mai 2012 - 01:22
Shajar wrote...
amxstyle wrote...
comrade gando wrote...
Unless everything on rannoch is purple, they used a camera from the 60s to take the stupid picture. It looks like it was washed out with purple watercolor.exelsis wrote...
The photo quality in my game never looked as bad on the right. Makes me keep wondering if this example always shown around is from an older PC with low video quality settings or what?
Because that is not official photo, colors are wrong. Photo is colored in game picture, but this was just fan made pic what turned into "example"
Perhaps I should have realized that before, but it's a terrible way to get a point across about "lazy and bad photoshopping". Doesn't need to be doctored up to be worse when most already acknowledge more effort should have gone into it.
Modifié par amxstyle, 30 mai 2012 - 01:30 .
#61569
Posté 30 mai 2012 - 01:24
Well, saving Kelly Chambers from getting killed by Cerberus is also technically on the Renegade part of the wheel. They're just reinforcing that Renegade =/= evil. That's also one of the few touches of brilliance in the ending. Control is blue. People are likely to assume "Paragon" especially since Destroy is red for Renegade.amxstyle wrote...
N7Kopper wrote...
...honestly, I think this should have been the way it was since ME1. Reputation rather than Para/Rene determining persuades, with Para/Rene just being an indicator of the player's leanings, automatic dialog allowing for some aspects of Shepard's character to be fleshed away from input, reinforcing the fact that Shepard isn't really you. You just play as Shepard and direct the big choices.
I did enjoy the new rep meter at least. Felt more organic to have a Paragade style story versus pure paragon such as punching Gerrel for being an idiot. I also picked quite a few renegade responces and actions besides the usual shoot Udina and kill Kai Leng ones such as the renegade responce to actually have Shepard promise to build Tali her house. Funny how in both ME2 and ME3, to get Shepard to actually say this, they are both renegade dialogue choices...doesn't seem right to me!
But blue is the colour of Reaper implants, and red is the colour of Shepard's Lazarus implants.
#61570
Posté 30 mai 2012 - 01:27
amxstyle wrote...
Perhaps I should have realized that before, but it's a terrible way to get a point across about "lazy and bad photoshopping". Doesn't need to be doctored up to be worse when most already acknowledge more effect should have gone into it.
Yep, i hope they make EC flashback with that face in game model
#61571
Posté 30 mai 2012 - 01:30
And everyone ignores the elephant in the room about the summary image that that comes from. Notice how it says you get the picture. It uses the one circumstance you don't actually get anything. Except a shattered soul, of course.amxstyle wrote...
Perhaps I should have realized that before, but it's a terrible way to get a point across about "lazy and bad photoshopping". Doesn't need to be doctored up to be worse when most already acknowledge more effect should have gone into it.

And a complete lack of ability to get this treat.
#61572
Posté 30 mai 2012 - 01:36
N7Kopper wrote...
And a complete lack of ability to get this treat.
Yay!!! me likes!
"cough" i mean my Shepard likes
Modifié par Shajar, 30 mai 2012 - 01:39 .
#61573
Posté 30 mai 2012 - 03:05
#61574
Guest_Catch This Fade_*
Posté 30 mai 2012 - 03:09
Guest_Catch This Fade_*
Nice. I saw that picture without the color in the Quarian bum bums thread.N7Kopper wrote...
And a complete lack of ability to get this treat.
#61575
Posté 30 mai 2012 - 08:01





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