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Tali'Zorah ME3 Thread *MAJOR SPOILER WARNING!*


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#62401
Neverwinter_Knight77

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Gust4v wrote...

I can't stop looking at this gif... is very nice.
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Hhnnngg!


Cute Tali is cute. :D

#62402
Cheese of Borg

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Nozzivix wrote...

Cheese of Borg wrote...

Tom80 wrote...
Thanks for this further information. I'll maybe read it when Im running dry on fanfictions some day. But I'd rather edit these lines myself instead of skipping the scene...

Anyway, when it comes to fanfictions - has anybody here ever read the ME series novelization (Tali romance) called "Adamo"? I have it stored on my ereader but haven't read it up to now. Wonder how Talis face is described there-




There is no actual describtion of her features.
Face-Revial to Shepard:

"The first thing Shepard felt was confusion and surprise. It was something he did not expect. But that feeling disappeared in an infinitesimal amount of time. He was looking at her face.
Her face.

This was the first time Shepard had ever seen it. It had the youthful appearance expected of someone her age. Her skin was smooth; it looked very soft and sensitive. She had a very pretty face, but there was nothing particularly extravagant about it. Her eyes looked gentle and loving, but behind them was a hint of sadness; of the difficulty and hardships of her life. But they also had a certain strength and determination to them. Overall, she looked exactly as Shepard imagined. He found her beautiful.

He smiled."


<cracks fanfic knuckles>

Epilog:
"The nervous complexion the mask had hid melted instantly, replaced by confidence as she put her legs to work...":happy:


welp, there's my brain off on it's own adventure for the rest of the day.


Welcome!^_^

#62403
MadCat221

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TheWerdna wrote...

Apathy1989 wrote...

Nozzivix wrote...

 This Thread needed Tali Playing Poker. Her Pokerface is unbeatable! 
Posted Image


I dunno, I expect Legions poker face would win. He may not be good at lying though.


I would have to put my money on Mordin... his math skills would probably make it easy for him to figure out the probability of each senerio :P

Also, there is a very good chance Tali has the worst pokerface ever... in the cards she has might be reflected in her visor.


Actually, that'd be Legion that would have the card-counting ability.

#62404
Alpha 1 Omega

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double post thanks lag :P

Modifié par Alpha 1 Omega, 11 juin 2012 - 05:48 .


#62405
Alpha 1 Omega

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I got my custom avatar pick to work :)

#62406
Darman

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Hey, have been off since my last "request", thanks to all your advices and information on the fanfics.

Im glad the author of Adamo kept the description unspecific.I really liked the writing style of the first chapter when I read it to check if it is worth copying to ereader. I wouldn't want to miss this.
And I think I'll also read Razors edge some day. After dealing with those three lines, you know. I don't wanna offend someones taste but please - slitted.pupils. How creepy is that?

And its just a little distracting getting another image in every second fanfic. So I better make sure first and then improve for myself if possible. Thanks again.

Modifié par Darman, 11 juin 2012 - 08:32 .


#62407
N7Kopper

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JAVIK!
Being a voyeur is Kasumi's thing. Get your own shtick! Other than throwing things out of the airlock...

#62408
exelsis

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N7Kopper wrote...

Posted Image
JAVIK!
Being a voyeur is Kasumi's thing. Get your own shtick! Other than throwing things out of the airlock...


Wait, protheans can do their whole mind shary thing with non-protheans? Meh. Never got ashes. Not even canon for me. Protheans be dead.

#62409
N7Kopper

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Your problem, not mine.
Dark Channel and Prothean Particle Rifle be fun.

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#62410
exelsis

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N7Kopper wrote...

Your problem, not mine.
Dark Channel and Prothean Particle Rifle be fun.

Posted Image

Not a problem at all. If it wasn't for RP value, I'd never take anyone other than the dextros on missions after rannoch. And the protheans are dead. So finding a prothean is pretty hard to do.

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Modifié par exelsis, 11 juin 2012 - 12:38 .


#62411
Ticonderoga117

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It was amusing taking Javik to Thessia. Also his deep chuckle when he tells Tali he knows about you is pretty humorous in itself.

#62412
N7Kopper

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Ticonderoga117 wrote...

It was amusing taking Javik to Thessia. Also his deep chuckle when he tells Tali he knows about you is pretty humorous in itself.

It's funny how he claims it's due to his species' nature as omniglots, but it's clearly just gossip. Take him on the dreadnought. He's clueless until EDI speaks up.

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TALI
Y U NO LET ME TEACH YOU SNIPER RIFLES
YOUR POWERSET IS NOT CQC

Modifié par N7Kopper, 11 juin 2012 - 12:47 .


#62413
exelsis

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N7Kopper wrote...

Ticonderoga117 wrote...

It was amusing taking Javik to Thessia. Also his deep chuckle when he tells Tali he knows about you is pretty humorous in itself.

It's funny how he claims it's due to his species' nature as omniglots, but it's clearly just gossip. Take him on the dreadnought. He's clueless until EDI speaks up.

Posted Image

TALI
Y U NO LET ME TEACH YOU SNIPER RIFLES
YOUR POWERSET IS NOT CQC

It was when we still had CARNAGE!!! And sledgehammer rounds.

#62414
N7Kopper

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Her HP and defence are too damn wimpy.
But then again, maybe that's by my "Chuck Norris is softer" Immunity spam build's standards.

Wrex and Ashley are the only people who don't die too quickly. And micromanagement is an unnecessary nightmare when you can solo Insanity with a pistol.

Modifié par N7Kopper, 11 juin 2012 - 12:50 .


#62415
exelsis

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N7Kopper wrote...

Her HP and defence are too damn wimpy.
But then again, maybe that's by my "Chuck Norris is softer" Immunity spam build's standards.

Wrex and Ashley are the only people who don't die too quickly. And micromanagement is an unnecessary nightmare when you can solo Insanity with a pistol.

If your tali was weak, you simply outfitted her wrong. The only more durable squadmate is wrex, but he always seems to die first for me because he always catches armature shots in the face. Give her good armor, and she will stay alive through almost anything. Colossus X = quarian juggernaught.

#62416
N7Kopper

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exelsis wrote...

N7Kopper wrote...

Her HP and defence are too damn wimpy.
But then again, maybe that's by my "Chuck Norris is softer" Immunity spam build's standards.

Wrex and Ashley are the only people who don't die too quickly. And micromanagement is an unnecessary nightmare when you can solo Insanity with a pistol.

If your tali was weak, you simply outfitted her wrong. The only more durable squadmate is wrex, but he always seems to die first for me because he always catches armature shots in the face. Give her good armor, and she will stay alive through almost anything. Colossus X = quarian juggernaught.

Nope. Not on Insanity. Never on Insanity. NEVER.

She'll shoot walls, Carnage everything except what she should be Carnaging, follow me as I Rambo when I specifically told her to provide cover fire behind this wall, and die. And die. And die. And die.
Still got the quarian ally achievement, though it was annoying.

Not even useful for tech skills, as the Immunity spam build is for Soldier and Infiltrator. And then you get the Shotgun achievement and take it as your bonus power. She becomes worse than you at everything, except for the one skill you give her more points in because your build ran out of dump stats.
Oh, did I mention dying? :P

And Ashley is far more durable. Than Wrex, even. For the simple reason that a well-timed Adrenaline Rush will keep her Immunity up twice as long. Not as long as Shepard's prestige class'd foreverinvincible, but long. Your armour's base defence stat is weak compared to Ash's armour's base defence + 80%, Wrex.


It would be fitting, if Shepard wasn't also better at tech. She's a mechanic, first and foremost after all. She comes off fairly useless, though. But the squad all are. In game one, because of horrendous AI, and in games two and three because they have flat nerfs for the simple condition of being an NPC.

It's fine to like her as a character, but I'd prefer to not have the feeling that's the only reason she's even on the Normandy...

Modifié par N7Kopper, 11 juin 2012 - 01:02 .


#62417
exelsis

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N7Kopper wrote...
Nope. Not on Insanity. Never on Insanity. NEVER.

She'll shoot walls, Carnage everything except what she should be Carnaging, follow me as I Rambo when I specifically told her to provide cover fire behind this wall, and die. And die. And die. And die.
Still got the quarian ally achievement, though it was annoying.

Not even useful for tech skills, as the Immunity spam build is for Soldier and Infiltrator. And then you get the Shotgun achievement and take it as your bonus power. She becomes worse than you at everything, except for the one skill you give her more points in because your build ran out of dump stats.
Oh, did I mention dying? :P

And Ashley is far more durable. Than Wrex, even. For the simple reason that a well-timed Adrenaline Rush will keep her Immunity up twice as long. Not as long as Shepard's prestige class'd foreverinvincible, but long. Your armour's base defence stat is weak compared to Ash's armour's base defence + 80%, Wrex.


It would be fitting, if Shepard wasn't also better at tech. She's a mechanic, first and foremost after all. She comes off fairly useless, though. But the squad all are. In game one, because of horrendous AI, and in games two and three because they have flat nerfs for the simple condition of being an NPC.

It's fine to like her as a character, but I'd prefer to not have the feeling that's the only reason she's even on the Normandy...

On insanity, of course your squad is useless as everything but meatshields. The AI is atrocious in ME1. And in ME2 and 3 they are mostly powerd/CC bots with no durability or accuracy. Damn, this series could use a few people that actually know how to make an effective and enjoyable combat system. ME3 was worse than ME2 in that aspect.

Modifié par exelsis, 11 juin 2012 - 01:14 .


#62418
Ponei

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GOOD MORNING TALI

#62419
Ponei

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Exelsis why u no join taliroom :(

#62420
exelsis

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Ponei wrote...

Exelsis why u no join taliroom :(

http://rizude-chan.d...:time tali&qo=7

#62421
Ponei

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exelsis wrote...

Ponei wrote...

Exelsis why u no join taliroom :(

http://rizude-chan.d...:time tali&qo=7


Wat

#62422
N7Kopper

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exelsis wrote...
On insanity, of course your squad is useless as everything but meatshields. The AI is atrocious in ME1. And in ME2 and 3 they are mostly powerd/CC bots with no durability or accuracy. Damn, this series could use a few people that actually know how to make an effective and enjoyable combat system. ME3 was worse than ME2 in that aspect.

I personally disagree somewhat. They went bounds toward making sure things were balanced well. They didn't go far enough, though.
Each game is better than the previous, but (with the exception of ME3 multiplayer, where your squad is four human players) none are truly done well.

You can revive your squad simply by walking up to them and tapping the use button, unless they get sync-killed. Good, but they can't do the same for you, which is a big problem.

Your squadmates gain a boost in power if they attack a target you told them to attack. A good way to encourage micromanagement, but this power boost should go to 100%, the same damage as a PC would inflict, not any less or more.

Biotic and tech combos aren't screened by the blanket henchman nerf, which is good. The bad is your squad don't use the weight system, and therefore (with the occasional exception of Liara, who has very little HP - worsened by the fact that she loses HP if built for power recharge speed) can't do them as often as they should.

In short, if they bumped up the difficulty of the game with greater numbers of more powerful and smarter enemies, as well as the enemies actually being more capable (a Banshee capable of using Pull to drag Shepard out of cover if - and only if, no overpowered enemies here pleasethankyou - his shields are down, then using a Warp to cause an explosion which downs Shepard and causes damage to any squad in the vicinity as an example) and allowed your squadmates to fight like actual players, the game's combat would be gold.



Hell, even Dragon Age let you command other characters should the protagonist bite it in combat. BioWare do know how to make good combat, it just seems that they took too many pills of "genre tropes" and not enough pills of "making sense"

...you wouldn't believe that it took until GOW3 for the AI to be perfectly capable of reviving a solo player. And that's a whole 'nother series!

Modifié par N7Kopper, 11 juin 2012 - 01:29 .


#62423
exelsis

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N7Kopper wrote...

exelsis wrote...
On insanity, of course your squad is useless as everything but meatshields. The AI is atrocious in ME1. And in ME2 and 3 they are mostly powerd/CC bots with no durability or accuracy. Damn, this series could use a few people that actually know how to make an effective and enjoyable combat system. ME3 was worse than ME2 in that aspect.

I personally disagree somewhat. They went bounds toward making sure things were balanced well. They didn't go far enough, though.
Each game is better than the previous, but (with the exception of ME3 multiplayer, where your squad is four human players) none are truly done well.

You can revive your squad simply by walking up to them and tapping the use button, unless they get sync-killed. Good, but they can't do the same for you, which is a big problem.

Your squadmates gain a boost in power if they attack a target you told them to attack. A good way to encourage micromanagement, but this power boost should go to 100%, the same damage as a PC would inflict, not any less or more.

Biotic and tech combos aren't screened by the blanket henchman nerf, which is good. The bad is your squad don't use the weight system, and therefore (with the occasional exception of Liara, who has very little HP - worsened by the fact that she loses HP if built for power recharge speed) can't do them as often as they should.

In short, if they bumped up the difficulty of the game with greater numbers of more powerful and smarter enemies, as well as the enemies actually being more capable (a Banshee capable of using Pull to drag Shepard out of cover if - and only if, no overpowered enemies here pleasethankyou - his shields are down, then using a Warp to cause an explosion which downs Shepard and causes damage to any squad in the vicinity as an example) and allowed your squadmates to fight like actual players, the game's combat would be gold.


And if some powers/weapons ignored barriers/shields/armor, or only damaged barriers/shields/armor, and if enemies had as many abilities as in ME1, which was practically everything with a gun, and if there were more build options, mainly more abilities, so that there aren't as many cookie cutter builds, and your squadmates do full damage, and your squadmates can carry another weapon or two, but also use the weight system, and if the cover system was completely redone because as it is now, it's a clunky piece of crap.

AND if they increased enemy variance a LOT, because there are like 5 enemies for each faction that you fight. That's crap. Boring crap. And missions need to be a lot more varied than just 'break apart the enemies in your way by killing them from cover, then advance.' We need some timed pushes, like the last bit of arrival, but with an actual time restraint. Nonlinear maps would also be fantastic. A stealth mission or two, maybe, but kind of wierd for the game. Missions where you have more than two squadmates with you, a bit like the the grissom mission, but with more interaction with your 'overwatch' squadmates.

AND CTHULU DAMN IT, I want to have kasumi come back, more interaction with zaeed, thane, legion, samara, grunt, jack, and even damn miranda. It's the least I deserve for becoming space jesus and keeping them all alive through the suicide mission. And I want to recruit tali earlier, and have the crew, not just squadmates, move around the ship and interact with eachother, less auto dialogue in those situations, more REAL dialogue wheel the whole game, AND A GOOD ENDING, BY VECTRON'S KINDLY CLAW.

My rage has been building for a while.

#62424
N7Kopper

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Well, your squadmates shouldn't be able to carry more than two weapons, as any PC who isn't Shepard can't either. Consistency, plox.

Recruiting Tali earlier? Disagree. Unlike ME2, the plot was written out this way from the start, and it shows in how clunky it isn't. And showing up to Rannoch before taking care of business on Tuchanka will not only just get you laughed at by the admiralty board, ultimately having you do the brick-wall-head-beat dance like Tali was, but the krogan would be pretty screwed, too. This is a war, not a manhunt like ME1. Although one or two more dialog trees (and romance-specific "I'm not talking right now" lines like Steve has) would be nice.

And Kasumi doesn't want back on the Normandy. Honestly, the only squadmates who have no reason not to rejoin you are Zaeed and Miranda (although Grunt is kind of iffy, I can accept his want to be with his own people) - and Zaeed doesn't even have the excuse of finishing his plot arc moments before the point of no return.

Auto dialog? That's a dead horse being whacked over and over again. Yes, it would have been nice to be able to decide a few more aspects of Shepard's personality. Yes, it would have been nice to remain optimistic throughout the game. But it's not as big a deal as everyone makes it out to be. Despite it, you still have more room to decide Shep's character than in the other two games combined. Actions speak louder than words.

The thing that gets me more? There's very little non-statistical Galaxy at War integration with the campaign. I would like to be able to do sidequests, portions of the main story, other fronts of the final battle, as my MP characters if promoted, Randall Enzo if Infiltrator is completed, and maybe even Jacob if I beat Galaxy and he survived the suicide mission loyal. And have the Galactic Readiness itself be reflected in how much of a battle the Reapers have across the galaxy. Perhaps the Miracle of Palaven would only happen with 80%+?

Modifié par N7Kopper, 11 juin 2012 - 02:03 .


#62425
exelsis

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N7Kopper wrote...

Well, your squadmates shouldn't be able to carry more than two weapons, as any PC who isn't Shepard can't either. Consistency, plox.

Recruiting Tali earlier? Disagree. Unlike ME2, the plot was written out this way from the start, and it shows in how clunky it isn't. And showing up to Rannoch before taking care of business on Tuchanka will not only just get you laughed at by the admiralty board, ultimately having you do the brick-wall-head-beat dance like Tali was, but the krogan would be pretty screwed, too. This is a war, not a manhunt like ME1. Although one or two more dialog trees (and romance-specific "I'm not talking right now" lines like Steve has) would be nice.

And Kasumi doesn't want back on the Normandy. Honestly, the only squadmates who have no reason not to rejoin you are Zaeed and Miranda (although Grunt is kind of iffy, I can accept his want to be with his own people) - and Zaeed doesn't even have the excuse of finishing his plot arc moments before the point of no return.

Auto dialog? That's a dead horse being whacked over and over again. Yes, it would have been nice to be able to decide a few more aspects of Shepard's personality. Yes, it would have been nice to remain optimistic throughout the game. But it's not as big a deal as everyone makes it out to be. Despite it, you still have more room to decide Shep's character than in the other two games combined. Actions speak louder than words.

The thing that gets me more? There's very little non-statistical Galaxy at War integration with the campaign. I would like to be able to do sidequests, portions of the main story, other fronts of the final battle, as my MP characters if promoted, Randall Enzo if Infiltrator is completed, and maybe even Jacob if I beat Galaxy and he survived the suicide mission loyal. And have the Galactic Readiness itself be reflected in how much of a battle the Reapers have across the galaxy. Perhaps the Miracle of Palaven would only happen with 80%+?

I'm not saying recruit the old ME2 squadmates, just have more interaction with them. Oh hey kasumi, want to have a drink with tali and myself before we all get blown up? So grunt, meet any chicks you like? Yes? Damn, that's pretty good for an ~8 month old.

And what? Shepard has a 5 gun limit, squadmates have a 2 gun limit. I'm saying we increase the limit, or at least types available, for squadmates to 3. And also give them weight so they can benefit if we choose to give them few guns, which is actually balanced because they deal full weapon damage in this crazy fantasy ME game. How is that inconsistant?

And personally, I'd like absolutely no numberical interaction between MP and SP. Additional missions from one to the other are awesome, seeing a few of your promoted chars in SP, maybe in london, are all great, but I'd like it if single player could get the absolute best ending possible without ANYTHING other than SP.

And finally, recruiting tali early makes sense if you look at a map.

Batarians in the terminus and traverse, they are hit first. Rannoch should be in the right side of the traverse, which should get hit by the reapers BEFORE earth, unless the reapers are loons who have an invasion front the width of a solar system. Thessia and the salarians are in the inner council area, which means they get hit LAST, along with the humans. Really, you should be able to go right from mars to rannoch, as it should have been attacked by reapers already. Then tuchanka and the turians get hit, in the blue area. Makes sense from a tactical standpoint that the quarians would need assistance before or at the same time as the turians, both of which should get hit BEFORE earth, unless the reapers are complete fools.


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Modifié par exelsis, 11 juin 2012 - 02:30 .