Apathy1989 wrote...
Also read todays Wings of Fire - poor Tali.Called a slave then escapes a rape attempt.
Well THAT'S...unexpectedly heavy subject matter. o_o
Apathy1989 wrote...
Also read todays Wings of Fire - poor Tali.Called a slave then escapes a rape attempt.
Modifié par Bahoogasmif, 23 juillet 2012 - 06:57 .
Savakka1 wrote...
Rape? More like murder.Apathy1989 wrote...
Also read todays Wings of Fire - poor Tali.Called a slave then escapes a rape attempt.
Still, suprisingly happy and uplifting chapter nevertheless. Or at least that's how I felt at the end.
Bahoogasmif wrote...
i was going for an uplifting end, regardless of the murder/robbery attempt. (that's why i told you to listen to the song for better effect)
how did everyone like the first fight scene?
Allers may be loose, but I'm pretty sure she's not stupid, and that going with her won't break romances already in progress.TGiNcRySiS wrote...
Can you do Diana Allers and than hit Tali later? Just curious.
The fight ended like it should have, and I liked the scene in general. It's not like 2 random thugs could really have any chance against someone who is as experienced in combat as Tali. And racism against quarians? That's a standard in the galaxy unfortunately.Bahoogasmif wrote...
i was going for an uplifting end, regardless of the murder/robbery attempt. (that's why i told you to listen to the song for better effect)
how did everyone like the first fight scene?
Modifié par Savakka1, 23 juillet 2012 - 07:06 .
The number of times I saw Tali dropped by a single lowest-level mercenary say hello.Savakka1 wrote...
The fight ended like it should have, and I liked the scene in general. It's not like 2 random thugs could really have any chance against someone who is as experienced in combat as Tali. And racism against quarians? That's a standard in the galaxy unfortunately.
Modifié par N7Kopper, 23 juillet 2012 - 07:11 .
As does the times I have seen Tali knocking back a krogan.N7Kopper wrote...
The number of times I saw Tali dropped by a single lowest-level mercenary say hello.
And that's a lot of times. But then again, that was on a difficulty that was actually somewhat hard.
Modifié par Savakka1, 23 juillet 2012 - 07:12 .
And story deviating from gameplay is bad writing.Savakka1 wrote...
As does the times I have seen Tali knocking back a krogan.N7Kopper wrote...
The number of times I saw Tali dropped by a single lowest-level mercenary say hello.
And that's a lot of times. But then again, that was on a difficulty that was actually somewhat hard.
Gameplay is gameplay
Modifié par N7Kopper, 23 juillet 2012 - 07:14 .
Bahoogasmif wrote...
i was going for an uplifting end, regardless of the murder/robbery attempt. (that's why i told you to listen to the song for better effect)
how did everyone like the first fight scene?
Not sure what you are driving at with your first line.N7Kopper wrote...
And story deviating from gameplay is bad writing.
And those knockback moments were usually followed by quarian painsounds.
I have to ask... what difficulty are you on?Savakka1 wrote...
Not sure what you are driving at with your first line.N7Kopper wrote...
And story deviating from gameplay is bad writing.
And those knockback moments were usually followed by quarian painsounds.
Not with me though. Tali has been surprisingly resilient and effective with me.
Modifié par N7Kopper, 23 juillet 2012 - 07:19 .
Usually on Hardcore in ME2. Played Veteran for my 1st ME3 playthrough. Have done one insanity on ME 1 and 2, but still haven't imported that one to ME3.N7Kopper wrote...
I have to ask... what difficulty are you on?
And I'm saying that if you can't make cutscenes and story elements that can stand up while using game mechanics, you're no exceptional combat writer.
Modifié par Savakka1, 23 juillet 2012 - 07:29 .
They're meant to do that. In practice, they're meatshields who occasionally fire off powers, and chip damage enemies with their weapons. And they're not the "elite of the elite", they're just elite. Even the story highlights that, in that multiplayer characters are worth three times more than Shepard's old squad in terms of War Assets, with the only drawback being that levelling is done by-class, rather than by-character, so the other members of that class mysteriously vanish when one of their number is sent to the war.Savakka1 wrote...
And maybe there has been a misunderstanding: What I meant with my comment, is that basically everyone on the Normandy's ground team is the elite of the elite. That is the reason they were recruited for the suicide mission in ME2 in the first place. If they wouldn't be experts in combat, they wouldn't be on the Normandy in the first place. Tali managing to beat up 2 thugs is therefore no surprising feat for me. Any ground team member of the Normandy would be able to do the same
Modifié par N7Kopper, 23 juillet 2012 - 07:40 .
Modifié par Savakka1, 23 juillet 2012 - 07:46 .
Mechanics are malleable. You just have to put yourself in the mindset of a good tabletop Game Master. Of course, the Game Master is the Master of their own Game, so you can do something like have the bard no-fail Through The Fire and Flames on Expert in a Guitar Hero game for infinite damage on the Lich if you'd like.Savakka1 wrote...
Well I think I can see where we disagree now: I think that writing combat or story in fanfics in general while strictly limiting oneself to gameplay mechanics to be extremely inconvenient. Based on my experience as a fanfic reader, staying strictly on those limits makes for boring combat scenes on fics.
As for games, using gameplay events as a meter for your squaddies skills is hard to do, as Tali is equally cabable at killing a krogan warlord and getting her ass kicked by a standard human merc.
Modifié par N7Kopper, 23 juillet 2012 - 07:58 .
Savakka1 wrote...
Well I think I can see where we disagree now: I think that writing combat or story in fanfics in general while strictly limiting oneself to gameplay mechanics to be extremely inconvenient. Based on my experience as a fanfic reader, staying strictly on those limits makes for boring combat scenes on fics.
Modifié par RedTracer7, 23 juillet 2012 - 08:09 .
Those two words sum up why there are no good fanfics out there... It's possible and not that hard to make work, dammit.RedTracer7 wrote...
Savakka1 wrote...
Well I think I can see where we disagree now: I think that writing combat or story in fanfics in general while strictly limiting oneself to gameplay mechanics to be extremely inconvenient. Based on my experience as a fanfic reader, staying strictly on those limits makes for boring combat scenes on fics.
True that.
The last paragraph is just wrong. The cutscenes tell you nothing about someone's capability. According to cutscenes, Thane can teleport. We both know it's Kasumi and the N7 Shadow who really teleport.iSpaz wrote...
Sorry to just butt into this lovely
conversation regarding Tali's gameplay surviability but as Savakka1 said
Tali is oddly quite resilient. I rarely see her die and I only play on
insanity if that matters at all. Jacob dies more often for me. Garrus
and Miranda are the worst anytime I bring either of those two they are
bent over boxes dead...I just stopped using any medigel on them lol.
In
ME3 anytime I used Kaidan/Tali they didn't die at all...Maybe twice the
entire game. Hell there has been plenty of times where Tali is
screaming in pain I look over and what the **** she isn't dead. Maybe it
depends on what class you play who knows.
Aside from that can't
really judge Tali's true combat skills she doesn't really have any
cutscenes of her own where she is kicking ass...We can just
assume.
Modifié par N7Kopper, 23 juillet 2012 - 08:10 .
Modifié par Savakka1, 23 juillet 2012 - 08:11 .
Meh, must be a class thing. In ME2 for me, Combat Drone and Energy Drain are useless, because I have Tactical Cloak and Disruptor Ammo.Savakka1 wrote...
In ME2, Combat Drone and Energy Drain are the most useful skills IMHO. Combat Drone is a real godsent for it's distractional value. Energy Drain... Almost like an Overload, only with the added function of increasing her shields dramatically. Of course, it demands geth, mechs or shielded enemies. But still. Both skills are very useful. Also, theGeth Shotgun is extremely effective.
Guess we just have to agree to disagree. But personally, I think this issue to be extremely minor in any case, as I don't really like to read combat heavy fics in general.N7Kopper wrote...
Those two words sum up why there are no good fanfics out there... It's possible and not that hard to make work, dammit.
N7Kopper wrote...
Those two words sum up why there are no good fanfics out there... It's possible and not that hard to make work, dammit.RedTracer7 wrote...
Savakka1 wrote...
Well I think I can see where we disagree now: I think that writing combat or story in fanfics in general while strictly limiting oneself to gameplay mechanics to be extremely inconvenient. Based on my experience as a fanfic reader, staying strictly on those limits makes for boring combat scenes on fics.
True that.
Modifié par RedTracer7, 23 juillet 2012 - 08:15 .
Savakka1 wrote...
Guess we just have to agree to disagree. But personally, I think this issue to be extremely minor in any case, as I don't really like to read combat heavy fics in general.N7Kopper wrote...
Those two words sum up why there are no good fanfics out there... It's possible and not that hard to make work, dammit.
wordswordswordsRedTracer7 wrote...
N7Kopper wrote...
Those two words sum up why there are no good fanfics out there... It's possible and not that hard to make work, dammit.RedTracer7 wrote...
Savakka1 wrote...
Well
I think I can see where we disagree now: I think that writing combat or
story in fanfics in general while strictly limiting oneself to gameplay
mechanics to be extremely inconvenient. Based on my experience as a
fanfic reader, staying strictly on those limits makes for boring combat
scenes on fics.
True that.
Videogame
combat is a simplification of an utterly complex event, wherein every
conceivable advantage is often put to use in order to win. There is
simply too much innovation and spur-of-the-moment decision making taking
place. No game can replicate that.
The written word, however,
can. Thus making artificial barriers for yourself, by limiting the
scope of a story to the things present in the already simplified game
world makes no sense. Professional novelizations never adhere strictly
to their source material. Film adaptions never strangle themselves on
the intracies only a novel can provide. And fanfiction shouldn't
handicap itself by adhering solely to what the game medium can produce.
Modifié par N7Kopper, 23 juillet 2012 - 08:20 .
Not really, as I also play as infiltrator for most of the time. I think it is more about playstyle than anything else.N7Kopper wrote...
Meh, must be a class thing. In ME2 for me, Combat Drone and Energy Drain are useless, because I have Tactical Cloak and Disruptor Ammo.
Plus, non-crappy cooldowns!