I doubt it.Golden Owl wrote...
A question for Tali Fans....I recently completed my Renegon for ME3....He brokered for Quarian/Geth peace on the Flotilla....intimidated the Quarians into not exiling Tali, hugged her, etc...but lost her loyalty during her confrontation with Legion...Do you think losing Tali's loyalty will have negative ramifications on Sheps push for peace between the Quarians and Geth?
Tali'Zorah ME3 Thread *MAJOR SPOILER WARNING!*
#7876
Posté 03 novembre 2011 - 12:12
#7877
Posté 03 novembre 2011 - 01:24
DoNotIngest wrote...
Bioware obviously wants us to think Quarians are tough, with Grunt's convo as well as Tali's "I have a shotgun", not to mention Tali & Reegar themselves. It'd be nice if there were more than just two very capable ones shown, though.
I agree. Also, Reegar is a badass, just sayin'. Dude holds off a Geth Colossus and a whole detachment of foot soldiers with a rocket launcher and an injury, I think that says something about the guy.
#7878
Guest_Saphra Deden_*
Posté 03 novembre 2011 - 01:26
Guest_Saphra Deden_*
Ravensword wrote...
I wanna see some Quarian enemies in ME3. There haven't been any Quarian enemies. I wanna see if I can shatter a Quarian's visor w/ the Widow so I can see what they look like, that is if they're faces haven't been turned to chunky salsa.
If there are quarian enemies I want there to be a way to avoid killing any of them. You then get a special achievement for going the whole trilogy without killing a single quarian.
In any case, I suspect Xen and any cohorts she has will be enemies.
#7879
Posté 03 novembre 2011 - 01:36
Ravensword wrote...
I wanna see some Quarian enemies in ME3. There haven't been any Quarian enemies. I wanna see if I can shatter a Quarian's visor w/ the Widow so I can see what they look like, that is if they're faces haven't been turned to chunky salsa.
Considering no ones head has ever turned into chunky salsa when you snipe them, I think you will be fine.
#7880
Posté 03 novembre 2011 - 01:50
Modifié par Quole, 03 novembre 2011 - 01:53 .
#7881
Posté 03 novembre 2011 - 01:54
#7882
Posté 03 novembre 2011 - 02:06
Saphra Deden wrote...
If there are quarian enemies I want there to be a way to avoid killing any of them. You then get a special achievement for going the whole trilogy without killing a single quarian.
In any case, I suspect Xen and any cohorts she has will be enemies.
That'd be an interesting achievement. I wonder if that'd be possible though? I seem to recall them mentioning Quarian husks somewhere in an interview.
As for Xen, I have no doubts she's going to end up being a thorn in our asses in some way, shape or form. Between her general attitude and the message after the loyalty mission, I'd actually be surprised if she didn't do something stupid and end up as one of the "bad guys".
Modifié par Rokku-X, 03 novembre 2011 - 02:07 .
#7883
Posté 03 novembre 2011 - 02:15
.....no, losing the only quarian that knows what the geth are -supposedly- up to wont change anything at all....Golden Owl wrote...
Do you think losing Tali's loyalty will have negative ramifications on Sheps push for peace between the Quarians and Geth?
#7884
Guest_Saphra Deden_*
Posté 03 novembre 2011 - 02:18
Guest_Saphra Deden_*
Rokku-X wrote...
I seem to recall them mentioning Quarian husks somewhere in an interview.
Nothing I've ever heard. Quarian zombies would be funny seeing as they can't bite you. Not that husks bite, to my knowledge.
Rokku-X wrote...
As for Xen, I have no doubts she's going to end up being a thorn in our asses in some way, shape or form. Between her general attitude and the message after the loyalty mission, I'd actually be surprised if she didn't do something stupid and end up as one of the "bad guys".
I've always suspected she was in contact with Cerberus. They might work together to control the geth and then try to double-cross one another.
#7885
Posté 03 novembre 2011 - 02:26
#7886
Posté 03 novembre 2011 - 02:26
Saphra Deden wrote...
Nothing I've ever heard. Quarian zombies would be funny seeing as they can't bite you. Not that husks bite, to my knowledge.
Might've been a mistranslation somewhere then. I'd dig through my history and see if I could find it, but it doesn't seem like it'd be right anyhow. For that matter, if it was, the implications would be...well, grim. There's only one way that the Reapers would have any substantial amount of Quarian husks, and I think we can all figure as to what that would mean.
I've always suspected she was in contact with Cerberus. They might work together to control the geth and then try to double-cross one another.
Wouldn't surprise me in the least. There's not too much I'd put past her, BW almost made it too obvious that she's going to be some sort of problem (or cause one) in ME3.
#7887
Guest_Saphra Deden_*
Posté 03 novembre 2011 - 02:35
Guest_Saphra Deden_*
Rokku-X wrote...
Might've been a mistranslation somewhere then. I'd dig through my history and see if I could find it, but it doesn't seem like it'd be right anyhow. For that matter, if it was, the implications would be...well, grim. There's only one way that the Reapers would have any substantial amount of Quarian husks, and I think we can all figure as to what that would mean.
Ever since Ascension I was expecting the quarians to wind up becoming a major enemy due to them finding a Reaper and their leaders becoming indcotrinated. It would present a dramatic turn of events for Tali, that's for sure.
#7888
Posté 03 novembre 2011 - 02:51
Saphra Deden wrote...
Ever since Ascension I was expecting the quarians to wind up becoming a major enemy due to them finding a Reaper and their leaders becoming indcotrinated. It would present a dramatic turn of events for Tali, that's for sure.
It'll be interesting to see how things play out for the Quarians in general, that's for sure. They're at an extreme disadvantage in regards to having any defensible positions like Rannoch, and don't really have any of the Citadel races to help defend them.
Doubly so if Xen does something stupid and manages to turn the true Geth against the Floatilla, despite any efforts to the contrary.
Modifié par Rokku-X, 03 novembre 2011 - 02:52 .
#7889
Posté 03 novembre 2011 - 03:06
Rokku-X wrote...
It'll be interesting to see how things play out for the Quarians in general, that's for sure. They're at an extreme disadvantage in regards to having any defensible positions like Rannoch, and don't really have any of the Citadel races to help defend them.
Doubly so if Xen does something stupid and manages to turn the true Geth against the Floatilla, despite any efforts to the contrary.
Actually, I'd think that the flotilla would be one of the safest places to be during the initial reaper attack, barring a mass surrounding move by the reapers, the flotilla can just keep FTL'ing away in random directions avoiding the reapers until they run out of fuel, which would probably take a while.
#7890
Posté 03 novembre 2011 - 03:20
HellBovine wrote...
Actually, I'd think that the flotilla would be one of the safest places to be during the initial reaper attack, barring a mass surrounding move by the reapers, the flotilla can just keep FTL'ing away in random directions avoiding the reapers until they run out of fuel, which would probably take a while.
"Run or die" is never a tactical advantage. Not to mention, the Floatilla is a cluster of ships that would need to coordinate any form of escape to be mildly effective. Having everyone scatter in different directions would just make picking off any other ships that much easier. Given the Reaper's technological advantages, it's not exactly hard to imagine they'd have minimal issues in surrounding the Floatilla.
I doubt the Reapers would have any issues keeping up with them even if they were to run.
Modifié par Rokku-X, 03 novembre 2011 - 03:22 .
#7891
Posté 03 novembre 2011 - 04:29
Rokku-X wrote...
HellBovine wrote...
Actually, I'd think that the flotilla would be one of the safest places to be during the initial reaper attack, barring a mass surrounding move by the reapers, the flotilla can just keep FTL'ing away in random directions avoiding the reapers until they run out of fuel, which would probably take a while.
"Run or die" is never a tactical advantage. Not to mention, the Floatilla is a cluster of ships that would need to coordinate any form of escape to be mildly effective. Having everyone scatter in different directions would just make picking off any other ships that much easier. Given the Reaper's technological advantages, it's not exactly hard to imagine they'd have minimal issues in surrounding the Floatilla.
I doubt the Reapers would have any issues keeping up with them even if they were to run.
Thing about FTL is that the reapers have no way of knowing when and where they will drop out of FTL, so the entire flotilla could go a given distance, and then stop, turn and go somewhere else. Never said it is a tactical advantage as much as it is a short-term survival advantage. Need time for Shepard to set up a counter-offensive, which this sort of evasion would help ensure the flotilla surives long enough to be a part of.
Modifié par HellBovine, 03 novembre 2011 - 04:29 .
#7892
Posté 03 novembre 2011 - 06:57
#7893
Posté 03 novembre 2011 - 11:53
#7894
Posté 03 novembre 2011 - 11:54
Hellbound555 wrote...
its amazing what you can find in the old flotilla.
I've seen this before and it's the greatest thing ever.
#7895
Posté 03 novembre 2011 - 01:00
Whilst I understand your point, I am thinking more long term and the nature of the Geth conflict, which potentially, could have a genetic effect on a species. I considered the following additional factors;Nashiktal wrote...
T.Attwood wrote...
One reason to explain this, may be that most, if not all, of the Quarian military units have been wiped out fighting the Geth over the last 300 years. The ones that are left are the civilians who have no other choice but to pick up a weapon and fight for the survival of the Quarian race.DoNotIngest wrote...
Bioware obviously wants us to think Quarians are tough, with Grunt's convo as well as Tali's "I have a shotgun", not to mention Tali & Reegar themselves. It'd be nice if there were more than just two very capable ones shown, though.
Additionally, it does make you wonder what effect the war has had on the Gene pool. The physically strongest Quarians are likely to have been involved with the military early on, and are likely to have been wiped out. The ones that didn't join the military at the time were probably those who had other qualities, like intelligence, and so were best used elsewhere in society. But now, they are the only ones left.
Police more specifically. The quarians operated as a police state after the morning war. Although I contest the genetic argument you are bringing.
Most don't start strong in the military, they become it.
Your population was once billions, but is in rapid decline and being reduced to a fraction of what it once was. Whilst you become physicallty 'strong' in the military, this also requires time. If you are the leader of your race, this is time you don't have.
With such rapid population decline and the potential for the extinction of your race, you have to restructure society if you have any hope to survive. Waying up societies needs, i.e. education, healthcare, food production, manufacturing for both domestic and military requirements, fighting the Geth, etc, you will need to decide who you are going to send to the frontline to fight, and who you will use to maintain these other requirements of society. You are likely to send those most physically able, to the frontline, as they have the greatest chance of survival. Additionally, those that have an aptitude for education are likely to be used for finding solutions to societies problems, and ways to defeat the Geth.
Whilst in normal societies, a war would not have any genetic effect on a population, but the Quarian/Geth conflict is an extreme case. The population is in massive decline, so there are time constraints for anything that you do. In order to survive, you must split people into what they are naturally proficient at, i.e. those that show physical or mental abilities are likely to be moved into those careers. Those on the frontline have a lower survival rate, and thus are likely to have fewer offspring. With billions being killed, this could have a potential genetic effect on the Quarian race.
Modifié par T.Attwood, 03 novembre 2011 - 01:03 .
#7896
Posté 03 novembre 2011 - 01:22
Also, @Bovine, the issue lies in the fact that the Floatilla's position being compromised would allow the Reapers to jump in directly on top of them. Compare it to the situation with the Collector ship jumping in directly on top of the Normandy, and it's pretty easy to understand why being adrift in space is a less than favorable position against giant machines that can travel through dark space.
At least with a planet as a base, you can fortify, see them before they're directly on top of you, and etc. Neither situation is favorable, but I'd wager if the Reapers had a death ray that blew up planets from a couple light years away, there wouldn't need to be much of a war, because it'd be over before it even started.
#7897
Posté 03 novembre 2011 - 02:02
#7898
Posté 03 novembre 2011 - 02:09
Killjoy Cutter wrote...
Space is the high ground.
That's a colossal duh, and everyone has access to space. Being able to pop up on top of, or in the middle of your opponent's base/fleet/army however, is a much, much higher high ground. People know where their planets are, unless the reapers could gain total superiority in the air, they'd still be vulnerable to pincer tactics while descending through the atmosphere.
One compromised Quarian to transmit the Floatilla's location, however, and the reapers could be on top of them and inside their ranks before anyone even realized what in the high hell was going on.
#7899
Posté 03 novembre 2011 - 02:28
Rokku-X wrote...
Killjoy Cutter wrote...
Space is the high ground.
That's a colossal duh, and everyone has access to space. Being able to pop up on top of, or in the middle of your opponent's base/fleet/army however, is a much, much higher high ground. People know where their planets are, unless the reapers could gain total superiority in the air, they'd still be vulnerable to pincer tactics while descending through the atmosphere.
One compromised Quarian to transmit the Floatilla's location, however, and the reapers could be on top of them and inside their ranks before anyone even realized what in the high hell was going on.
Your enemy ALWAYS knows where your planets are, and can fire at anything on the surface from high orbit at their leisure. They can "pop out" there, and do just as much damage as they can "popping out" in your fleet. There's nothing special about having a planet unless you bury everything under thousands of feet of solid rock. Planets can't run away, maneuver, or hide.
#7900
Posté 03 novembre 2011 - 02:37
Killjoy Cutter wrote...
Your enemy ALWAYS knows where your planets are, and can fire at anything on the surface from high orbit at their leisure. They can "pop out" there, and do just as much damage as they can "popping out" in your fleet. There's nothing special about having a planet unless you bury everything under thousands of feet of solid rock. Planets can't run away, maneuver, or hide.
If the reapers could safely raze an entire planet from space, there'd be no reason for them to be descending to the surface and attacking it, as evidenced by screenshots that we've seen so far. If they had magic death rays that could obliterate an entire planet and it's surface from huge distances, there wouldn't be any game to play, because resistance would be completely impossible.
If you really don't understand why an ambush is worse than being forced to attack someone head-on in a fortified position, I can't help you.





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