Tali'Zorah ME3 Thread *MAJOR SPOILER WARNING!*
#12001
Posté 10 janvier 2012 - 11:35
#12002
Posté 10 janvier 2012 - 11:53
hand-o_death547 wrote...
I'm curious to see what the planet even looks like.
Like a desert or savanna.
#12003
Posté 11 janvier 2012 - 12:08
Unschuld wrote...
hand-o_death547 wrote...
I'm curious to see what the planet even looks like.
Like a desert or savanna.
Yep, which makes me hope that one of the new screens we saw (With Tali, Garrus, and Shep in the Defender armor.) was on Rannoch; you can see desert rock formations and cacti in the background, but the biggest thing for me was the sky; it was night time.
Do we get to visit the same planet, but at different times of day? That would be nice, considering in the past two games, time remained the same.
#12004
Posté 11 janvier 2012 - 12:30
You mean this one?BentOrgy wrote...
Unschuld wrote...
hand-o_death547 wrote...
I'm curious to see what the planet even looks like.
Like a desert or savanna.
Yep, which makes me hope that one of the new screens we saw (With Tali, Garrus, and Shep in the Defender armor.) was on Rannoch; you can see desert rock formations and cacti in the background, but the biggest thing for me was the sky; it was night time.
#12005
Posté 11 janvier 2012 - 12:40
AVPen wrote...
You mean this one?BentOrgy wrote...
Unschuld wrote...
hand-o_death547 wrote...
I'm curious to see what the planet even looks like.
Like a desert or savanna.
Yep, which makes me hope that one of the new screens we saw (With Tali, Garrus, and Shep in the Defender armor.) was on Rannoch; you can see desert rock formations and cacti in the background, but the biggest thing for me was the sky; it was night time.
*Snip*
Its from the same series, yes. I thought it looked promising.
#12006
Posté 11 janvier 2012 - 12:43
#12007
Posté 11 janvier 2012 - 01:18
#12008
Posté 11 janvier 2012 - 01:43
sitesunseen wrote...
I don't believe no quarian in any of the games refer to the homeworld as Rannoch, I think legion explains why i just don't recall what was said.
Double negatives make my head hurt., and while I'm certain its been mentioned in the past, here;
*Spoiler*
This is Rannoch, the world of our ancestors.
Keelah! I'm standing on Rannoch. I'm on my homeworld.
Although its orange sun is only about 90% the mass of Sol and half as luminous, Rannoch is arid by Earth standards because it formed closer to its star and has slightly less ocean coverage. Photosynthetic life is concentrated around rivers and oceans, with large expanses of desert in between. The importance of plant life and shade in ancient quarian culture is evident in the translation of Rannoch's name--"walled garden."
*End Spoilers*
Modifié par BentOrgy, 11 janvier 2012 - 01:46 .
#12009
Posté 11 janvier 2012 - 01:48
On ME2 he said that they no longer called it that and instead starting calling it the homeworld. I'm guessing they are going to change that once they get it back. It would be pretty wierd of someone asks a quarian were they are from and the quarian says "Oh, I'm from homeworld."sitesunseen wrote...
I don't believe no quarian in any of the games refer to the homeworld as Rannoch, I think legion explains why i just don't recall what was said.
#12010
Posté 11 janvier 2012 - 02:14
hand-o_death547 wrote...
On ME2 he said that they no longer called it that and instead starting calling it the homeworld. I'm guessing they are going to change that once they get it back. It would be pretty wierd of someone asks a quarian were they are from and the quarian says "Oh, I'm from homeworld."sitesunseen wrote...
I don't believe no quarian in any of the games refer to the homeworld as Rannoch, I think legion explains why i just don't recall what was said.
i agree
#12011
Posté 11 janvier 2012 - 02:16
#12012
Posté 11 janvier 2012 - 02:20
Lol did legion say that or did you just make that up, either way it's pretty spot on.Someone With Mass wrote...
"Homeworld" is a symbol of regret, loss and anger.
#12013
Guest_Cthulhu42_*
Posté 11 janvier 2012 - 02:20
Guest_Cthulhu42_*
Legion says it.hand-o_death547 wrote...
Lol did legion say that or did you just make that up, either way it's pretty spot on.Someone With Mass wrote...
"Homeworld" is a symbol of regret, loss and anger.
#12014
Posté 11 janvier 2012 - 02:28
Ok I thought so.Cthulhu42 wrote...
Legion says it.hand-o_death547 wrote...
Lol did legion say that or did you just make that up, either way it's pretty spot on.Someone With Mass wrote...
"Homeworld" is a symbol of regret, loss and anger.
#12015
Guest_Calinstel_*
Posté 11 janvier 2012 - 04:25
Guest_Calinstel_*
Now, instead of a nice slow buildup, we once more have to rush in to save the situation and unfortunately, are forced to use Tali's position to do it. Just feels wrong using her that way.
#12016
Posté 11 janvier 2012 - 04:56
Calinstel wrote...
It's a shame really. BioWare could have released expansion packs. One for the quarian/geth conflict and one for the genophage. 20 or 30 hour expansions that I know would have sold like hotcakes. Instead, we get two or three full games crammed into a single one. For some reason, this saddens me.
Now, instead of a nice slow buildup, we once more have to rush in to save the situation and unfortunately, are forced to use Tali's position to do it. Just feels wrong using her that way.
I don't know about 20 to 30 hours, but the idea is sound; these conflicts really do seem like something that's too big to fit comfortably in one title.
Which is why, a while back, I said that some of what we're doing in ME3, should have been done in ME2. Let's face it, ME2's story was very tacked on, and in the end, didn't accomplish anything toward defeating the Reapers, our primary antagonist. All we did was collect a group of ex-soldiers and wanted criminals to kill a group of aliens that mean almost nothing to the player, or the galaxy at all. At the end of the game, the Reapers were still coming, and we still had no idea on how we were going to defeat them. In a word, useless.
#12017
Posté 11 janvier 2012 - 05:05
Calinstel wrote...
It's a shame really. BioWare could have released expansion packs. One for the quarian/geth conflict and one for the genophage. 20 or 30 hour expansions that I know would have sold like hotcakes. Instead, we get two or three full games crammed into a single one. For some reason, this saddens me.
Now, instead of a nice slow buildup, we once more have to rush in to save the situation and unfortunately, are forced to use Tali's position to do it. Just feels wrong using her that way.
...And then there would be tons of people whining that they sold an incomplete game, and now they're upset at having to pay extra on top of that. Not to mention those that buy the game and want to do EVERYTHING within the span of the few days they took off from work, because they're impatient. Short things like Arrival and LotSB (smaller stuff like squad DLC and Firewalker) worked because Mass Effect is the middle child, and people could go back and play these later on their free time after they beat the game even (since there was no concrete ending). They didn't have to restart the entire game in order to play it like in ME1, which was atrocious (and also lackluster in content when you got to it).
The stories were small offshoots that didn't need to fit into specific areas of the plot, which is something I'm getting from the vibe of your post; that the retaking of Rannoch and solving the genophage share the same type of slot. However, since this is the end of the series I can't see them making any post-reaper DLC besides maybe a short epilogue at most. I'd expect all of the DLC to be placed within the main storyline, so you'd buy and and reload a new save to play it.
Helping the Quarians and curing/not curing the genophage as post-reaper DLC content is an interesting idea, but there are problems. One is that I'm *assuming* the geth conflict is based around reaper influence. The other is that while the endings for both of these side storylines would bring some closure, it would make for a somewhat mediocre ending after just defeating the most massive threat in the known galaxy.
#12018
Posté 11 janvier 2012 - 05:24
BentOrgy wrote...
Which is why, a while back, I said that some of what we're doing in ME3, should have been done in ME2. Let's face it, ME2's story was very tacked on, and in the end, didn't accomplish anything toward defeating the Reapers, our primary antagonist. All we did was collect a group of ex-soldiers and wanted criminals to kill a group of aliens that mean almost nothing to the player, or the galaxy at all. At the end of the game, the Reapers were still coming, and we still had no idea on how we were going to defeat them. In a word, useless.
I guess a lot of people view it that way.
ME2 was the middle child, and that's a bit like how most things in the middle of the trilogy go. You can't defeat the prime antagonist, because that would turn the trilogy into just a sequel. So instead the story revolved around building relationships (with the intention of using said relationships to help in the third game) and confounding the main antagonists' plans further.
I've also stated my unpopular opinion a few times on the forum, and that is my favor for the Arrival DLC. I thought it was a good ending for ME2 and really set up the storyline for the beginning of ME3. Let me expand on that. I wouldn't mind if the entire plot revolved around Arrival, with that being the final mission/goal. Obviously not completely the same, mind you, but keeping the element of smashing an asteroid into a mass relay as the final act (now that I think about it, it kind of is anyway). The entire game, instead of pursuing the collectors, would revolve around finding more evidence of the reapers in a vain effort to convince the council that they ARE coming, in order to prepare for the invasion. You'd fight pockets of indoctrinated baddies and geth along the way, as you discovered more artifacts and evidence. Then you find Dr. Kenson/Kenson analogue at the end, running some sort of parallel research on the asteroid with object Rho etc. and essentially the plot of Arrival carries out and you're forced to ram the thing into the relay and get branded a mass murderer.
No, my story isn't fully fleshed out at all. I thought of it as I was writing this over the past few minutes. Actually, that's essentially almost the same plot as ME2 minus the collectors and TIM and giant terminator now that i think about it.
Edit: That's a terrible idea. Don't read it. Point is, ME2 is filler material. It is what it is. I liked it though. Time to sleep.
Modifié par Unschuld, 11 janvier 2012 - 05:29 .
#12019
Guest_Saphra Deden_*
Posté 11 janvier 2012 - 05:42
Guest_Saphra Deden_*
Troodon80 wrote...
And this is a clear sign that you have no idea what you are talking about.
Well you're either a drone or your just have very poor taste.
There is no need for Tali to be made an Admiral. The game even acknowledges this because in some scenarios she is, surprise-surprise, not an Admiral.
So it's just some kind of weird "reward" on Bioware's part.
Troodon80 wrote...
So,
a mercy killing? You would rather kill the character than adapt to a
small change that, as I have already said, was all but actually
guaranteed from ME2?
Yes I would. It's a way of preserving the character as I knew them. Of-course it's also possible I won't even play the game. That's a little up in the air right now.
Nashiktal wrote...
I'm being hyperolic here on purpose, but I just want to point out that its not enough to have tali tag along, her story is important too. She needs to grow and evolve as a character after all, or stagnation will kick in.
You're wasting your breath, or finger strength, or whatever...
#12020
Guest_Catch This Fade_*
Posté 11 janvier 2012 - 05:47
Guest_Catch This Fade_*
I made it up. He got it from me.Cthulhu42 wrote...
Legion says it.hand-o_death547 wrote...
Lol did legion say that or did you just make that up, either way it's pretty spot on.Someone With Mass wrote...
"Homeworld" is a symbol of regret, loss and anger.
#12021
Posté 11 janvier 2012 - 06:10
Not this sh*t again! Didn't we have enough of that arguement yesterday?Saphra Deden wrote...
Well you're either a drone or your just have very poor taste.
There is no need for Tali to be made an Admiral. The game even acknowledges this because in some scenarios she is, surprise-surprise, not an Admiral.
#12022
Guest_Saphra Deden_*
Posté 11 janvier 2012 - 06:12
Guest_Saphra Deden_*
S.A.K wrote...
Not this sh*t again! Didn't we have enough of that arguement yesterday?Saphra Deden wrote...
Well you're either a drone or your just have very poor taste.
There is no need for Tali to be made an Admiral. The game even acknowledges this because in some scenarios she is, surprise-surprise, not an Admiral.
So let's have it again.
#12023
Posté 11 janvier 2012 - 10:43
Unschuld wrote...
I have honestly have no clue where I'm going to go first in this game. I'm guessing Earth won't be an option as a first priority, rather the end goal, so I'll probably try to hit Palaven and then Rannoch first if possible. Unfortunately Thessia is at the bottom of my list.
Well it does seems that according to leak script Mars would be your first stop and you can't avoid it even if you would want. Which also does make sense. After all it's not really that safe to be in same area with majority if Reaper fleet with only one ship.
#12024
Posté 11 janvier 2012 - 10:44
AVPen wrote...
Pretty much my plan as well (sorry LiaraUnschuld wrote...
I have honestly have no clue where I'm going to go first in this game. I'm guessing Earth won't be an option as a first priority, rather the end goal, so I'll probably try to hit Palaven and then Rannoch first if possible. Unfortunately Thessia is at the bottom of my list.)... plus if Thessia actually falls during my playthrough, at least I'll have a good dialogue exchange between Shepard and Tali in compensation.
Well if you believe leak script, then Liara's recruit have nothing to do with Thessia.
#12025
Guest_Calinstel_*
Posté 11 janvier 2012 - 12:52
Guest_Calinstel_*
Unschuld wrote...
...And then there would be tons of people whining that they sold an incomplete game, and now they're upset at having to pay extra on top of that. Not to mention those that buy the game and want to do EVERYTHING within the span of the few days they took off from work, because they're impatient. Short things like Arrival and LotSB (smaller stuff like squad DLC and Firewalker) worked because Mass Effect is the middle child, and people could go back and play these later on their free time after they beat the game even (since there was no concrete ending). They didn't have to restart the entire game in order to play it like in ME1, which was atrocious (and also lackluster in content when you got to it).
The stories were small offshoots that didn't need to fit into specific areas of the plot, which is something I'm getting from the vibe of your post; that the retaking of Rannoch and solving the genophage share the same type of slot. However, since this is the end of the series I can't see them making any post-reaper DLC besides maybe a short epilogue at most. I'd expect all of the DLC to be placed within the main storyline, so you'd buy and and reload a new save to play it.
Helping the Quarians and curing/not curing the genophage as post-reaper DLC content is an interesting idea, but there are problems. One is that I'm *assuming* the geth conflict is based around reaper influence. The other is that while the endings for both of these side storylines would bring some closure, it would make for a somewhat mediocre ending after just defeating the most massive threat in the known galaxy.
The expansion packs would cost and rightly so. It would not be just a few hours of play or some armor/weapons added but a full blown add-in to the game. Also, this is not for a post ME3 add-in, but as the bridge they promised between ME2 and 3. Arrival was not a bridge, it was a rope swing that broke in the middle. IE: A slap in the face. Then, when ME3 did come out, it would be full out war and not some Reapers here or there but a concerted effort by the Reapers. As is, the way ME3 is shaping up, BW had to split the Reaper forces to allow the galaxy a chance to unite.
Also, just because the quarian/geth or genophage issues were resolved, that does not mean that the galaxy is ready. Way too much prep/upgrade/research/searching is needed to face the Reapers. The quarian/geth conflict would not have required Reapers to be a part of it, the genophage cure does not as well. Different factions within and without the primary races would have allowed plenty of conflict.
I'm not saying it's the best option, but it would have been a better option to myself. As I stated, now, the way things are playing out, we have to cram 2 to 3 games worth of material into a single one.
And, for the record, as a Navy vet, my irritation with Tali being an Admiral has to do with my background. It is stupid to put such a junior (officer?) into that position for any reason.
Modifié par Calinstel, 11 janvier 2012 - 12:56 .





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