T.Attwood wrote...
1) @phantomspectre. That is one heck of a list! Did you remember all those things from memory? I think I will have to play through ME2 again as I don't remember most of those. Something you could add to the list, is; whether you invited Tali to the 'card game' aboard the Normandy (yeah, saving the Galaxy will depend on whether you did or not!!).
2) Seriously though, regarding the article, it sounds like Bioware are adding a lot of weight to past choices, which is great! I think it shows the work that is being put into, (I read somewhere), "deeper relationships with the characters". It hopefully means that there will be many more choices that have an effect on relationships and the outcome of the story in ME3. I always felt things were limited on the ME1 and ME2, where you only had three main outcomes, i.e. recruiting them, making them loyal, getting them to upgrade the ship. Improving on this aspect can only mean good things...
3) (Edit: Other variables; how you treated the other quarians on the citadel, (remember Mr 'credit chit'), and other locations).
1) Yeah, all from memory. I guess you could say I play too much.
Then again I just finished ME2 playthrough about a week ago, so it's not that long time to remember.

2) I have been waiting that your past actions would actually mean something and now they are seemingly finally doing it. And it's about time, when you think ME3 is last game of Shep story.
3) Hey, I did mention that one. It was part of number 6. I was just too lazy to start to think of how all these different "help Quarian mission" would possible help or other way effect things. That's why I just but it in simple form. Anyway now that I think about it, there are 4 different "help Quarian mission".
1. Kenn on Omega: Now effects on Tali, because she is not there. Hmm, well never tried what would Tali say if she would be there, when you that mission. Also no any potical effect, if that Kenn kid doesn't turn out to be some son of Quarian captain.
2. Citadel Quarian: Tali does have few "nice" words with that Volus. But only real good I can think of this one is that when Tali is there, it shows that you not only care for her, but Quarian in general. Your Shep looks good in her eyes.
3. Illium Quarian: shows again that Shep is ready to help Quarians in general and Tali should be happier. But there is also more in this one. If you used Paragon/Renegade option to persuade synthetic insight to take that Quarian, it could possible make Migrant fleet a new customer for Synthetic insight, which would greatly benefit both parties. After all none else than Quarian know more about Synthetic AI research and company would benefit from largest fleet in the galaxy as customer. (Now would this particular mission really cause anything in ME3? No, but you can always speculate.)
4. Last and possible the most important one, Quarian crash site assignment: Now this one seems to be one of those simple and fast "just to put some content in the game" mission, but it could have more importance. Addition that normal "HQM and Tali's opinion about Shep increases, there is also that part of its been great thing for the whole Quarian race. After all that wreckage was Cyniad, which is part of Idenna space ship. Why this could be even remotely important is that we know the history of Idenna and Cerberus (if not from novels, then Tali tells you that if you ask in one point). So, by helping to find that wreckage and saving survivor, you have shown all the Quarians that you're helping them, even if you're working with Cerberus.
So, it would further show them that you're not Cerberus side. Also this help you provided could affect political issues in Quarian fleet. (Not likely, but it could). How? The way I see it, is that Idenna is important ship for all the Quarian. Well not the ship actually, but the story of it, because Cerberus attacked in there. Anyway, my point is that this could have some political value. If you could get captain of Idenna at your side in peace (and why not with war too) question, it could affect other ships too. Now will something like this happen or would this mission have that much effect in ME3? I don't think so, well at least not this political aspect.)
What could matter is that Idenna was searching new homeworld for Quarians. Yes, in the light of Rannoch being in ME3, this doesn't look that important, but it's not guaranteered that Quarians would get their Homeworld back, especially if Reapers had already took it. It could be so destroyed again that Quarians wouldn't be able to live in there. And if not Reaper issue, then there is always Geth and especially Heretic Geth issue. (I think that there will be some Heretics left, even if you rewrited them). But all in all, it's possible that Quarian can't get their homeworld back or that they can't inhabit it right away. That's why they might need a new world and possible new homeworld and Idenna is important in this one.
And it doesn't even be permanent home at all. Idenna could found a new planet, which Quarian could inhabit and in time to live without masks. This world could just work as refugee planet, something where Quarians can leave their Children, old people and all other who wouldn't participate in war. That way no civilian would be in danger, when/if fleet goes in to war. Yeah, might sound far-fetched, but let's face it. If Reapers (and possible Geth in their side) are on Rannoch )like it seems with some of game paly footage we have seen) there is just no way Quarians can inhabit or leave civilians in there before this Reaper war is over. So, temporary planet would be better.
Now, would any of what I have just written really matters or happen even remotely like i put it in ME3? Most likely not. But you can always speculate and write posts.
Modifié par PhantomSpectre, 02 juillet 2011 - 01:02 .