Tali'Zorah ME3 Thread *MAJOR SPOILER WARNING!*
#14476
Posté 11 février 2012 - 03:54
#14477
Posté 11 février 2012 - 03:58
Was that actually in the book, or are people just assuming from the placeholders in ME1/ME2?HellBovine wrote...
Collider wrote...
The 5th imo. She's a alien.
Except it looks nothing like what we've allready seen through the mask, we know she has a regularly-placed nose.
Anyways all of these concepts look to be pre-ME1 release.
#14478
Posté 11 février 2012 - 04:02
Collider wrote...
Was that actually in the book, or are people just assuming from the placeholders in ME1/ME2?HellBovine wrote...
Collider wrote...
The 5th imo. She's a alien.
Except it looks nothing like what we've allready seen through the mask, we know she has a regularly-placed nose.
Anyways all of these concepts look to be pre-ME1 release.
Well the placeholder's nose is clearly visible in ME1, and in certain scenes in ME2. The ascenscion novel does not mention a nose although it does point out that the ears look different, which would make it strange not to mention a missing nose. Has cheekbones and lips as well based off of Ascension.
Modifié par HellBovine, 11 février 2012 - 04:03 .
#14479
Posté 11 février 2012 - 04:05
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.HellBovine wrote...
Well the placeholder's nose is clearly visible in ME1, and in certain scenes in ME2. The ascenscion novel does not mention a nose although it does point out that the ears look different, which would make it strange not to mention a missing nose. Has cheekbones and lips as well based off of Ascension.Collider wrote...
Was that actually in the book, or are people just assuming from the placeholders in ME1/ME2?HellBovine wrote...
Collider wrote...
The 5th imo. She's a alien.
Except it looks nothing like what we've allready seen through the mask, we know she has a regularly-placed nose.
Anyways all of these concepts look to be pre-ME1 release.
#14480
Posté 11 février 2012 - 04:08
Collider wrote...
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.
The nose could look different sure, but there is still a raised bit of flesh in that location which has the general shape of a nose. They can do what they will with it though.
#14481
Posté 11 février 2012 - 04:24
Modifié par Amieera, 11 février 2012 - 04:25 .
#14482
Guest_Saphra Deden_*
Posté 11 février 2012 - 04:25
Guest_Saphra Deden_*
Collider wrote...
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.
Maybe she'll have three nostrils.
#14483
Posté 11 février 2012 - 04:26
Collider wrote...
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.HellBovine wrote...
Well the placeholder's nose is clearly visible in ME1, and in certain scenes in ME2. The ascenscion novel does not mention a nose although it does point out that the ears look different, which would make it strange not to mention a missing nose. Has cheekbones and lips as well based off of Ascension.Collider wrote...
Was that actually in the book, or are people just assuming from the placeholders in ME1/ME2?HellBovine wrote...
Collider wrote...
The 5th imo. She's a alien.
Except it looks nothing like what we've allready seen through the mask, we know she has a regularly-placed nose.
Anyways all of these concepts look to be pre-ME1 release.
doubtful, the nose profile trough the visors is way too noticeable and way too often used with camera angles and lightning in both me1 and 2, to consider it not binding
#14484
Posté 11 février 2012 - 04:35
Saphra Deden wrote...
Collider wrote...
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.
Maybe she'll have three nostrils.
Why are you obsessed with the number three?
#14485
Posté 11 février 2012 - 04:45
...Saphra Deden wrote...
Personally I like the other ME1 concept art that has quarians with three eyes.
I could dig that...
I am also okay with this...Saphra Deden wrote...
Maybe she'll have three nostrils.
Biologically, three wouldn't make much sense as efficiency though. You need two eyes for proper distance and coordination. You need two ears for location to work properly. More could in theory assist in this, but the more you add the less effective each one adds (it goes down exponentially).HellBovine wrote...
Why are you obsessed with the number three?
In other words, although I would not be upset with three stuff, I don't think it biologically makes much sense.
But... aliens. And yahg. And Rachni.
#14486
Guest_Saphra Deden_*
Posté 11 février 2012 - 04:48
Guest_Saphra Deden_*
#14487
Posté 11 février 2012 - 04:50
Nice.Saphra Deden wrote...
Collider wrote...
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.
Maybe she'll have three nostrils.
#14488
Guest_Saphra Deden_*
Posté 11 février 2012 - 04:53
Guest_Saphra Deden_*
'Collider wrote...
Nice.Saphra Deden wrote...
Collider wrote...
So they could easily not give quarians a human-style nose, because the placeholder is hardly binding.
Maybe she'll have three nostrils.
Just don't be anywhere near her when she sneezes.
#14489
Posté 11 février 2012 - 04:54
Why have the tubes be so open and vulnerable on the front? Sure, the back is hardly safe but compared to the front as depicted in that image it's far more safe and practical. The tubes in the front would also get in the way.
Aside from that though, it's a very cool design.
I might have to save it for later. It's giving me ideas.
I also think it would be easier to make a single large faceplate rather than three smaller ones, although with three if one broke it would be easier to replace but the likelihood of death from exposure might make replacing any faceplate not very feasible.
#14490
Guest_Saphra Deden_*
Posté 11 février 2012 - 04:59
Guest_Saphra Deden_*
Spartanburger wrote...
Although I do like that design, I don't think it fits for reasons of complexities and efficiency.
Why have the tubes be so open and vulnerable on the front? Sure, the back is hardly safe but compared to the front as depicted in that image it's far more safe and practical. The tubes in the front would also get in the way.
The three eyes are important. Though I think the tubes being visible is a nice touch. Quarians should have a patchwork, ramshackle look to them. They shouldn't look sleek and efficient.
#14491
Posté 11 février 2012 - 05:04
I do think that the covered cables (that is assuming there are cables under the hood) on the female design could be answered in culture how in how the cloth cover sort of resembles hair. Can't be sure though as that's really digging into it.
But, I do like the design for Tali that they used. I like the alternatives too, but I'm happy with the final project.
#14492
Posté 11 février 2012 - 05:06
Saphra Deden wrote...
The three eyes are important. Though I think the tubes being visible is a nice touch. Quarians should have a patchwork, ramshackle look to them. They shouldn't look sleek and efficient.
A patchwork look is well and nice, but the fact of the matter is that these suits have to be safe. Having random tubes hanging around waiting to get snagged on something is far from ideal. Accidentally getting an errant tube snagged on something is a quick means to rip it off. Sure it fits the nomadic asthetic, but it would be dangerous and immersion breaking. I've lost several headphone cables this way and wouldn't dream of using such a design for something that I require to live.
#14493
Guest_Saphra Deden_*
Posté 11 février 2012 - 05:06
Guest_Saphra Deden_*
Spartanburger wrote...
I do agree with the ramshackle look thing, although I think the limits at the time of designing her character forced a more streamlined look.
I know, but in theory...
It would have been nice to see the quarians in ME2 have more varied designs (or varied at all). More color would have been nice.
#14494
Guest_Saphra Deden_*
Posté 11 février 2012 - 05:07
Guest_Saphra Deden_*
HellBovine wrote...
A patchwork look is well and nice, but the fact of the matter is that these suits have to be safe. Having random tubes hanging around waiting to get snagged on something is far from ideal.
Right and having big glowing "**** me" lights on your suit is a bad idea too but what are ya' gonna do?
#14495
Guest_Catch This Fade_*
Posté 11 février 2012 - 05:10
Guest_Catch This Fade_*
BioWare needs to get to work on this ASAP.XenoAlbedo wrote...
I sure as hell would buy this magazine.
#14496
Posté 11 février 2012 - 06:10
Amieera wrote...
Everyone else has probably seen this, but it seems everyone at Bioware and Dark Horse like Tali the best as well, seeing as her picture is the one on the spine of the artbook.
See, I didn't even know about this. My art book arrived today, and I had a very pleasant surprise when I saw the spine for the first time.
(though having to refrain from looking into the back of the ME3 section for fear of spoilers won't make the wait any easier =P)
#14497
Posté 11 février 2012 - 06:16
1: Looks like Jack on "happy pills". No.
2: Good. Humany.
3: Partially desiccated corpse. Unsure.
4: Good. More alieny.
5: Too Salariany/Grey-man like. Brontosaurus bump on upper cranium a tight fit for helmet. No.
6: Human cancer patient.
Floating Whiteface: Looks like a creepy dead baby. Do not want.
Oink: Perfect.
I still think there should be some sort of hair... thing... on their heads though, even if it doesn't make much sense in regards to helmet space. I really like some of those alternate helmet concepts.
#14498
Posté 11 février 2012 - 06:45
#14499
Posté 11 février 2012 - 07:03
sitesunseen wrote...
I dig the 3rd concept, its the eyes. And piggy tali lol why not. But wait what about the curly tail? Ok sorry couldn't help it. The three eyed concept looks like a sniper from killzone.
The eyes themselves are fine, but the dark rings around them just make it look like they're really sunken in/unhealthy/undead. Were that translated into 3d in game I'm sure it could look better but as line art it's not one of my top choices.
#14500
Posté 11 février 2012 - 07:23





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