"Tali's new targetting system means she doesn't have to look where she shoots any more"

Nashiktal wrote...
T.Attwood wrote...
^^ (with references to Evil_Sarevok) I thought the engineer in ME1 was good, but for ME2, they seeemed just a bit 'underpowered' (although Tali's 'drone' was a life saver when fighting against the Scion). The original 'Team Fortress' Engineer worked really well, and they could do very interesting things to control the battlefield. I found them more fun than any other class.
I am interested to see what BW do for ME3, as (from what I understand) the engineer class has had a bit of an overhaul, and is now capable of creating some kind of 'automated weapon platform'. It may well be perceived as very 'Team Fortress', but it was a good idea for that game, and I think it will work well for ME3.
Maybe if Tali/engineers had magnetic mines that could be thrown on the floor, where they would roll around and be attracted to the metallic parts of enemies, then stick to them and either explode or burn through and sever a robots limb?
In regards to power diversity? Yeah engineers dissapointed. However if used right engineers broke the game man. Not underpowered at all.
In that case, it might have just been me playing like a donkey!
Modifié par T.Attwood, 08 juillet 2011 - 06:26 .





Retour en haut






