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Hope the Rachni play a big part in the game


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#26
TheBlackBaron

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Zemiious wrote...

I hope they don't. I'm so tired of the developers stressing the "significance" of saving that tentacle race. I think the universe will do just find without mobile plants.


This. 

Also, while we're speaking of Ender's Game references, it'd be cool if Renegades somehow got a version of the M.D. instead of Rachni allies. I have no idea how this would work or even make sense, but damn would it be awesome. 

#27
ItsThat01Guy

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TheBlackBaron wrote...

Also, while we're speaking of Ender's Game references, it'd be cool if Renegades somehow got a version of the M.D. instead of Rachni allies. I have no idea how this would work or even make sense, but damn would it be awesome. 

We can destroy mass relays. Doesn't that pretty much do the same thing?

On Topic: Should renegades be rewarded for killing the Rachni? Should Paragons be punished for saving them?

If the Rachni show up, it will either be as hostile husks or as a friendly army.

#28
Mecha Tengu

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I want a rachni mount to ride into battle

legit

#29
shepskisaac

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So do I. The Rachni Queen decision was simply one of the greatest and hardest choices ever. It was also a freaking huge choice, bigger and with 10 times more galactic implications than many others in ME1 & ME2. The decision should have a major impact in ME3.

#30
sponge56

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Maybe the rachni will attack the reapers, have an effect but be ultimately destroyed. This would both help paragon sheps who saved them and also explain why you have to fight rachni husks. Just a thought

#31
Autoclave

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In my version of ME universe, Rachni are dead. I disliked them. They were dangerous, ugly and disgusting.

#32
Guest_luk4s3d_*

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I think the point of saving the Rachni was so you had extra options for fighting the Reapers. You're gonna need a massive fleet(Quarians/Turians), you're also gonna need a massive ground force(Krogan/Rachni) and you're gonna need good intel(Asari/Salarians). I think you will be able to manage with just one of any of these species co-operation(Paragon/Renegade)
Now i think this is were it gets interesting, i assume the Geth are gonna be able to fill any of them roles if you pissed any of the other species off.
I also think they are gonna be able to help maybe reprogram a couple of Reapers?
There's definitely more in store for them.

#33
wr3xl3ss

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luk4s3d wrote...

I think the point of saving the Rachni was so you had extra options for fighting the Reapers. You're gonna need a massive fleet(Quarians/Turians), you're also gonna need a massive ground force(Krogan/Rachni) and you're gonna need good intel(Asari/Salarians). I think you will be able to manage with just one of any of these species co-operation(Paragon/Renegade)
Now i think this is were it gets interesting, i assume the Geth are gonna be able to fill any of them roles if you pissed any of the other species off.
I also think they are gonna be able to help maybe reprogram a couple of Reapers?
There's definitely more in store for them.

Agreed. One of the dialogue options in case you spared the Rachni Queen pretty much implied such. At the time, I assumed it was a sign of things to come... Hope I'm proven right.

Modifié par wr3xl3ss, 14 juin 2011 - 01:30 .


#34
onelifecrisis

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ME2 assumes you killed the Rachni Queen if you don't import an ME1 save. This means a lot of players who started at ME2 will not see any Rachni content. I doubt that BW will spend lots of money making entire missions just for people who played the first game and saved the Queen. Certainly they'll put something in there for us, but it'll probably just be a cutscene difference in the final battle, rather like the difference that ship upgrades made in ME2.

Modifié par onelifecrisis, 14 juin 2011 - 02:10 .


#35
marshalleck

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They can't play a big part in the game. They're dead.

#36
TUHD

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Hm, I guess - depending your choices - as a Renegade you can be pretty screwed. Prime renegade choices:
- Leaving the Council to die. If you did that, you've got an humanity-dominated council where the others races really don't like you.
- Killing the Rachni Queen. Potential loss of an important ally
- Killing Wrex. Wrex keeps the Krogans together in ME2 and seems to be an good ruler. Wreav is typically Krogan, and doesn't manage to get the clans together. I think in ME3 you'll have to solve the differences between the Krogan clans if you killed Wrex.
- Killing Samara. Samara, being a true Justicar, can likely have some more weight with the Asari - whereas Morinth is wanted if they ever discover she's an Ardat-Yakshi, and other Justicars will likely sense that Morinth is an imposter - so she'll never be able to speak for you with the Asari.
- Allowing Cerberus to keep conducting research in Operation Overlord. Depending on what TIMs stance really is (just lost control of a part of Cerberus or is cooperating with the Reapers) it might benefit you in a fight against the Geth.
- Spacing Legion
- Having Mordin destroy the 'recipe' for the Genophage cure.
- Allowing Cerberus to keep the Collector base. Once again, if TIM's with your side, you might be in luck, otherwise not.
If you made all those choices, you'll certainly lose the Rachni (they're pretty much dead, and without a queen), likely you'll lose the Krogan (who also then can't fight effectively due to a lack of numbers), the Geth might also be a problem (since you've got no 'insider', aka Legion on your side).

Of course the Paragons also have a few decisions that can backfire, but who knows?

*is (im)patiently waiting for ME3*

@Marshelleck: in your game perhaps. But not in the games of others.

Modifié par TUHD, 14 juin 2011 - 02:20 .


#37
onelifecrisis

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marshalleck wrote...

They can't play a big part in the game. They're dead.


Being dead is only a temporay setback in the ME universe.

(sorry, I couldn't resist)

#38
marshalleck

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TUHD wrote...

@Marshelleck: in your game perhaps. But not in the games of others.

Doesn't matter. The fact they can be non-existent precludes them from having a "big part" in ME3.

At best they will have a role that is mostly self-contained and optional.

Modifié par marshalleck, 14 juin 2011 - 02:28 .


#39
TUHD

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marshalleck wrote...

TUHD wrote...

@Marshelleck: in your game perhaps. But not in the games of others.

Doesn't matter. The fact they can be non-existent precludes them from having a "big part" in ME3.

At best they will have a role that is mostly self-contained and optional.


As a matter of fact, I guess that they can have a neat appearance (although not the biggest) - if Bioware would minimize the roles of everyone and everything who/which could be missing in ME3, ME3 would be very short...
For example, Mordin can be dead in ME3 - so does Wrex. Yet they play a role in at least the 'Princess' mission on the Salarian homeworld. Also, Tali and Garrus can be dead too - but yet they're member of your squad of just max 5 permanent teammembers (excluding Shephard him/herself of course). If they're both dead, you'll also miss out on potentially a lot of content - besides the fact that you'll be able to chose just 3 squadcombinations (VS + Liara, VS+James or James+Liara).

So IMO, using the reason 'they can be dead' is a non-argument when it comes to ME3.

#40
Tigerman123

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They'll probably be in the game regardless of whether you killed the Queen or not, but if you killed her you can't ally with them  :innocent:

Modifié par Tigerman123, 14 juin 2011 - 02:43 .


#41
The Elder King

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TUHD wrote...


As a matter of fact, I guess that they can have a neat appearance (although not the biggest) - if Bioware would minimize the roles of everyone and everything who/which could be missing in ME3, ME3 would be very short...
For example, Mordin can be dead in ME3 - so does Wrex. Yet they play a role in at least the 'Princess' mission on the Salarian homeworld. Also, Tali and Garrus can be dead too - but yet they're member of your squad of just max 5 permanent teammembers (excluding Shephard him/herself of course). If they're both dead, you'll also miss out on potentially a lot of content - besides the fact that you'll be able to chose just 3 squadcombinations (VS + Liara, VS+James or James+Liara).

So IMO, using the reason 'they can be dead' is a non-argument when it comes to ME3.


They didn't say that we're going to have only 5 perm squadmember (I thing we'll get at least another, a new female LI, since Vega will probably be the new male LI).
Though the fact that Tali and Garrus, as any other eventual ME2 returning full squadmate, could be both dead in some game, is something that worries me.

#42
marshalleck

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TUHD wrote...

marshalleck wrote...

TUHD wrote...

@Marshelleck: in your game perhaps. But not in the games of others.

Doesn't matter. The fact they can be non-existent precludes them from having a "big part" in ME3.

At best they will have a role that is mostly self-contained and optional.


As a matter of fact, I guess that they can have a neat appearance (although not the biggest) - if Bioware would minimize the roles of everyone and everything who/which could be missing in ME3, ME3 would be very short...
For example, Mordin can be dead in ME3 - so does Wrex. Yet they play a role in at least the 'Princess' mission on the Salarian homeworld. Also, Tali and Garrus can be dead too - but yet they're member of your squad of just max 5 permanent teammembers (excluding Shephard him/herself of course). If they're both dead, you'll also miss out on potentially a lot of content - besides the fact that you'll be able to chose just 3 squadcombinations (VS + Liara, VS+James or James+Liara).

So IMO, using the reason 'they can be dead' is a non-argument when it comes to ME3.

And yet, it's not at all a non-argument. It stands on its own. Unless ME3 will feature forced resurrections for possibly dead actors, all their roles will have to be self-contained. The game will have to be written in such a way that it can still be played without all the characters who could be dead. Maybe that will mean much less content, or maybe it will mean substitutions, ala Wreav in place of Wrex. Whatever it is, you can bet the rachni will not be pivotal in ME3. 

Modifié par marshalleck, 14 juin 2011 - 02:58 .