Okay, I've fiddled with it a bit, but I'm not comfortable with the trial-and-error-reinstall approach to this sort of thing.
I have two questions, and would appreciate as step-by-step as you could give me. Pretend you're trying to explain it to a child, use pretty pictures. *laughs*
1; Rune slots - How do we enable them? How do we enable more than one? Is there a limit?
2; Placement - Can I add it to someone's store? Can I simply put it in the player inventory from the start?
Big thanks to the community, and this is the kind of information that needs fleshing out on the wiki.
Requesting help - Item creation, and placement in single campaign.
Débuté par
Asrayl
, nov. 20 2009 09:18
#1
Posté 20 novembre 2009 - 09:18
#2
Posté 20 novembre 2009 - 02:40
^bump^ i would also really like to know this
#3
Posté 20 novembre 2009 - 02:55
This is taken from the toolset wiki:
I know its not as simple as you asked so here is a bit more info
In the toolset open the item you want to edit. In the general section there is a attribute called Material Progression. this links into an item in the materialtypes.xls file which in turn is referance in the TS_Materials file.
in order to change the runes slots you will need to override both of these files.
as for the giving it to someone i'll point you to this tutorial
The values in the 2DA MaterialTypes.2da influence the initial damage, attack bonus, armor penetration, defense and armor of an item. There are several upgrade stages for each equipped item. All items follow the same progression, but the labels used to refer to this progression changes based on the item type. The item's progression dictates the number of enchantment rune upgrades it can support.
I know its not as simple as you asked so here is a bit more info
In the toolset open the item you want to edit. In the general section there is a attribute called Material Progression. this links into an item in the materialtypes.xls file which in turn is referance in the TS_Materials file.
in order to change the runes slots you will need to override both of these files.
as for the giving it to someone i'll point you to this tutorial
#4
Posté 20 novembre 2009 - 04:22
Items and their Rune numbers, and other properties, are stored in BITM_Base.xls. Material type adds rune slots, but it is not the sole factor. If there is a limit, it would be hard-coded. Bioware chose a -100 value to represent 'no runes possible', this leads me to believe they planned for up to 100 runes possible (assuming the player makes a UI to handle that).
Modifié par Nodrak, 20 novembre 2009 - 04:51 .
#5
Posté 22 novembre 2009 - 10:58
Okay, the rune slot question is mostly answered. based on material and that's good enough.
I still don't understand how to put an item into the single player campaign. So can someone give it to me in layman's terms?
I still don't understand how to put an item into the single player campaign. So can someone give it to me in layman's terms?





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