dreman9999 wrote...
2. Charging Biotics.
Lore wise and game play wise, it's been stated that their are ways to charge and increase biotic powers in battle.
In
Samara's recruit mission we saw it with read sand. In the LftSB dlc,
we saw this with Tal Visir as she charged herself up to do a heavy
biotic charge And it's been described many times in the books.
I propose that Adepts get a power to do the same thing. It would be
it's own power with a fast cooldown time that lets you charge biotic energy to put in any power.
You can charge up and use it with warp ammo for more damage, or with
a number of power to use to over power shields. The powers cooldown
time wouldbe equal to the time ammo powers take to cooldown so it won't
stop the action. And it would be a lasting power like barrier but with a
much shortor lasting time. It can be update as the power evolve and
your passives improve.
http://img42.imagesh...3powerwheel.png
edit:Please ...make a comment. If you hate or like the way the class works, at lease add your own ideas as well.
Since ME2's biotic power have been explain, the biotic power loving ME community have been split into to
classed, one that dislikes the new style and wants the old one back and
one who are ok and even love to new style even more that the old.
One side states the the defencive powers they face as an Adept are so great that it's unplayable on the higher difficultes, the other side stating that it'sthe only way to balance the class based off how overpowered the class
was in ME1 and the others should learn how to use the powers better.
ME2 came and went, and no matter how much we complain or whine, it can't
be changed. But ME3 is coming up and has ample time to improve on...
With this well known extened dev time, many people feel it still time to presser BW to go back to the old ways that Biotic used to work.....Please, BW do not do this... But ofcouse biotics
in ME2 have their problems. Being that Adepts have the steepest
learning curve out of all the classes it the game, it's a clear sign
the class needs some adding on to improve it.
With ME2 the Adept class became trapster, depending on holding back enemies and using enemies to take out others. The heavily protected enemies ofcourse made this harder to do and frustrated many people who did not know how to deal with them. I purpose that we add on to this and give Adepts better traps to catch the much harder to catch Mouse.
1. Bring the ideas of Bastion and Nemisis to all powers.
In ME2, the passive powers at max were split in to two specialties,
Bastion and Nemesis. Bastions had longer lasting powers while Nemesis
got harder hitting powers. Though as great these specialization are,
for some of the powers this ment nothing to it. How did the bastion specialty effect Warp? And what did
it matter how long pull last to a Nemesis as long as they can hit the
target before the pull effect falls? On top of that most powers full effect could not be used untill the defences were gone. Now their are effects that happen if you use biotics on shielded enemies,for all of the powers it stunning the target and knocking them out of cover. As greatas this is tacticly, may people stillfelt that the ideal of the Adept was lost. What I suggest is that the powers the adept have have more effects on enemies with protection on.
-Warp could have the effect from ME1 and ME2. I would have a hard heavy damage at one attack and the target is laced with a warp field that harms them over time. Nemesis would depend on the heavy strik part of the power. Bastions will depend on the part of the power that effects the target after the strike.
-Pull could lace protected targets as well. You can place a mass effect field
on a protected enemy and ether use him as a walking bomb like with
Domination or take of his protection while he's lace and trigger pull
full effect. You can lace an enemy with an area pull wait till the
target is near enemies, take of the guys protection and a trigger the
area pull to pull the whole group.
-Stasis can get a crushing effect to it or a draining
effect to it. The crushing effect can damage target that are caught in
stasis. The drain effect makes the rage doll effect after the power is
done more damage. Also, cut the instant kill glich.
2. Charging Biotics.
Lore wise and game play wise, it's been stated that their are ways to charge and increase biotic powers in battle.
In Samara's recruit mission we saw it with read sand. In the LftSB dlc, we saw this with Tal Visir as she charged herself up to do a heavy biotic charge And it's been described many times in the books.
I propose that Adepts get a power to do the same thing. It would be
it's own power with a fast cooldown time that lets you charge biotic energy to put in any power.
You can charge up and use it with warp ammo for more damage, or with
a number of power to use to over power shields. The powers cooldown time wouldbe equal to the time ammo powers take to cooldown so it won't stop the action. And it would be a lasting power like barrier but with a much shortor lasting time. It can be update as the power evolve and your passives improve.
To balance it, the power would have the same defect that the red sand in Samara's recruit
mission, the more energy you have the more it can effect your health. The more power you charge up the more your health drains over time. Full charges can take off any protection on enemies but leave you unprotected and low on health. It can also add more effects on powers like a fully charge adept can cast a singularity at the same level as a singularity gun.Effect like that that also drastically increases cooldown times and slows down health recovery .
Their would be 3 levels of this type of biotic boosting. Level 1 effect you
Shields only, but it only strengthens powers enough to take off all but
the last 4th of shields, more depending on the power. Level 2 takes of lower enemies
Shields, or armour depending on the power you use and effect some of
your health . Level 3 does the strongest damage to enemies and effect the majority of your health.
These are some way that the class can be improve, this would give players
ways to do more damage and go thought levels faster but with
more risk and rewards avalible to them and give players who like to use
tactics more more ways to use tactic. Thank you for your time and I
welcome and criticism on the ideas.
Modifié par dreman9999, 23 juillet 2011 - 07:33 .





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