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Making a better mouse trap.....Ideas for improving the Adept class for ME3.


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#26
NobodyofConsequence

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Paddles. Set to 200 joules. Clear!

Sorry for the thread CPR, Two ways to make biotics more interesting in ME3.

1 - More environmental manipulation. Think both Vasir and Liara in LOTSB, breaking windows, using biotics to cushion a fall from a jump, hurling tables.

2 - I actually like some aspects of the biotic boost idea, but I'd instead make it more like Blood Magic in DA, where you can use your health to gain a boost, such as remove all cooldowns for a certain period of time or greater damage or area of effect.

Said as someone whose favourite ever run through the SM was with an Adept (mind you, I probably play vanguard most).

#27
dreman9999

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NobodyofConsequence wrote...

Paddles. Set to 200 joules. Clear!

Sorry for the thread CPR, Two ways to make biotics more interesting in ME3.

1 - More environmental manipulation. Think both Vasir and Liara in LOTSB, breaking windows, using biotics to cushion a fall from a jump, hurling tables.

2 - I actually like some aspects of the biotic boost idea, but I'd instead make it more like Blood Magic in DA, where you can use your health to gain a boost, such as remove all cooldowns for a certain period of time or greater damage or area of effect.

Said as someone whose favourite ever run through the SM was with an Adept (mind you, I probably play vanguard most).

1. That would be cool. I hope they can do that.

2.But is like blood magic. With theidea level 1 gives you a little bit more power but tajkes out a good part of your protection. Level 2 now takes a bit of health with a much stronger boost. Level 3 takes all but half your life. It can only be put in one power and the power would have devistating effects, like singularity would be at the same level of singularity fired by a singularity gun.

#28
dreman9999

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x

Modifié par dreman9999, 23 juillet 2011 - 07:14 .


#29
dreman9999

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dreman9999 wrote...

 
2. Charging Biotics.
Lore wise and game play wise, it's been stated that their are ways to charge and increase biotic powers in battle.
In Samara's recruit mission we saw it with read sand. In the LftSB dlc, we saw this with Tal Visir as she charged herself up to do a heavy biotic charge And it's been described many times in the books.
I  propose that Adepts get a power to do the same thing. It would be
it's own power with a fast cooldown time that lets you charge biotic energy to put in any power. 

You can charge up and use it with warp ammo for more damage, or with
a number of power to use to over power shields. The powers cooldown time wouldbe equal to the time ammo powers take to cooldown so it won't stop the action. And it would be a lasting power like barrier but with a much shortor lasting time. It can be update as the power evolve and your passives improve.



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#30
Raiil

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I just want to be able to float like Samara. D:

In all seriousness, I was generally cool with how adepts worked, but hopefully the new power evolutions give some potential.

#31
Aumata

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Making Singularity insta cast, and having a bigger radius. Wide cancel itself out in Mass Effect 2 and heavy became a poor man stasis, even though it could grab 6 fools, that some plain ole bull for singularity. Honestly I am more in the camp of ME1, but if they make the powers instant cast again, and make warp like ME1, with the ability to warp bomb, and have shock wave do spike damage I would be cool.

Can still kick ass with adept in insanity in ME2 though. But really though Singularity needs to be insta-cast, because for a power that has a wide impact radius it doesn't need the arcing precision like pull or throw.

Also bringing lift as a power and not a gernade would nice also, but who knows the changes.  Don't really see why powers are being faster when the fastest would be instant cast.  Have to go through casting motions means I am open anyway, do I really have to be more open because it have to go through the motions.  Plus with being able to customize our squad skills to a much more finer point, they are running on instant. Which is going to make the casters class weaker.  Plus hitting crap because the power have to arc is annoying as hell.

Modifié par Aumata, 23 juillet 2011 - 07:54 .