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I didnt play Arrival....how are the Reapers getting into the galaxy?


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#26
Guest_Arcian_*

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Mr. MannlyMan wrote...

Thargorichiban wrote...

Mr. MannlyMan wrote...

Thargorichiban wrote...

Reapinger wrote...

They say FTL I thought and also they take 2 years since that's the gap from arrival to ME3 supposedly.


Well they say anywhere from a few months to a few years.


Jesse Houston said specifically in the live chat demo that it's been between 6-12 months.


I was referring to the estimate you are initially given in-game for how long it would delay the Reapers.


No offense, but the guy you replied to was referring to the gap between Arrival and ME3.

... it's the same thing.

#27
Whyp_2

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Mesina2 wrote...
6-12 months after end of ME2.

2 months after Arrival.
Arrival will happen after SM no matter what.


Wait, so does this mean the events of Arrival took 6-10 months after the end of ME2?

#28
CroGamer002

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Arcian wrote...

I seriously hope people aren't still thinking the Reapers "powered up" after ME2. They've been flying since the end of ME1, and ME2 with the human-reaper was just an experiment for Harbinger to confirm which species to attack, assimilate and Reaperify first.


Then that would make ME2 a bit pointless since we did nothing to hurt Reapers until Arrival.



No, Human Reaper was suppose to replace Nazara so that Reapers don't need to waste resources and energy to go with direct attack and have ton of evidence about their existence which couldn't happen with sneak attack.


Hell, only vague vision menage to ruin their plans.

Also Houston said ME3 starts 6-12 months after end of ME2 and 2 months after end of Arrival.

Modifié par Mesina2, 13 juin 2011 - 09:00 .


#29
CroGamer002

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Whyp_2 wrote...

Mesina2 wrote...
6-12 months after end of ME2.

2 months after Arrival.
Arrival will happen after SM no matter what.


Wait, so does this mean the events of Arrival took 6-10 months after the end of ME2?


Yes.

#30
Captain_Obvious

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Whyp_2 wrote...

Mesina2 wrote...
6-12 months after end of ME2.

2 months after Arrival.
Arrival will happen after SM no matter what.


Wait, so does this mean the events of Arrival took 6-10 months after the end of ME2?


No, since it's DLC they won't know when the player did it, unless it's based on the save import.   With mine, all side missions and DLC are done BEFORE the end-game (I hate games that don't end, personal pet peeve).  I'll have to see how they handle it in the beginning of ME3. 

Edit: Reading comprehension fail on my part.  If Arrival happened after the SM no matter what, that's just silly.  I'll deal with it if that's the case.  Oh well. 

Modifié par Captain_Obvious, 13 juin 2011 - 09:06 .


#31
Malanek

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Whyp_2 wrote...

Mesina2 wrote...
6-12 months after end of ME2.

2 months after Arrival.
Arrival will happen after SM no matter what.


Wait, so does this mean the events of Arrival took 6-10 months after the end of ME2?

No. The time is not specified exactly so it doesn't matter whether you play it before or after the suicide mission. However it almost certainly didn't take place months after events in ME2 or otherwise their would be continuity problems about what shep and crew were doing in the interim.

#32
Elvis_Mazur

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They traveled via FTL from where they were to here.

The Reapers are more powerful then you think.

#33
SKiLLYWiLLY2

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Mesina2 wrote...

Arcian wrote...

I seriously hope people aren't still thinking the Reapers "powered up" after ME2. They've been flying since the end of ME1, and ME2 with the human-reaper was just an experiment for Harbinger to confirm which species to attack, assimilate and Reaperify first.


Then that would make ME2 a bit pointless since we did nothing to hurt Reapers until Arrival.



No, Human Reaper was suppose to replace Nazara so that Reapers don't need to waste resources and energy to go with direct attack and have ton of evidence about their existence which couldn't happen with sneak attack.


Hell, only vague vision menage to ruin their plans.

Also Houston said ME3 starts 6-12 months after end of ME2 and 2 months after end of Arrival.


The reapers have been travelling since the end of ME1. The ending video clip of ME2 clearly shows them coming into the light being produced by the galaxy's stars. It's heavily implied that shortly after the suicide mission, when the Normandy is still being repaired, the reapers reach the far outskirts of the galaxy.

If the human-reaper was being "built" to do what Sovereign failed to do, then why would the reapers spend the time and energy to travel to the milky way at all? Also, the human-reaper was nowhere near finished. So that theory doesn't make any sense.

I know Houston said ME3 takes place 6-12 months after ME2 but I never heard him say ME3 takes place 2 months after Arrival. That doesn't make any sense either. Are you telling me Shepard just sits around for 4-10 months doing nothing and then, somehow, still has his team assembled when the events of Arrival happen? I doubt it. Especially, considering you can play Arrival during the events of ME2.

#34
Sesshomaru47

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The long way round...

#35
TheCrakFox

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They just flew in. They don't have to stay very far out in dark space, it's not like anyone's going to go looking for them.

In arrival Shepard denies them access to the relay network, delaying their invasion until they reach the next nearest relay.

#36
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Mesina2 wrote...

Arcian wrote...

I seriously hope people aren't still thinking the Reapers "powered up" after ME2. They've been flying since the end of ME1, and ME2 with the human-reaper was just an experiment for Harbinger to confirm which species to attack, assimilate and Reaperify first.


Then that would make ME2 a bit pointless since we did nothing to hurt Reapers until Arrival.

The point wasn't to hurt the Reapers, the point was to stop the Collectors from abducting any more human colonies.

Mesina2 wrote...

No, Human Reaper was suppose to replace Nazara so that Reapers don't need to waste resources and energy to go with direct attack and have ton of evidence about their existence which couldn't happen with sneak attack.

That's the common theory on this forum. That's also impossible. The Council visited Ilos and likely seized the Conduit after ME1, and without that way in it would be impossible for the alleged replacement Vanguard to access the Citadel at all.

I personally don't think they go to dark space to conserve energy anyway as the Derelict Reaper seemingly had enough energy to maintain it's mass effect core and indoctrination system for 37 MILLION YEARS - over 740 cycles. Energy is of no concern to them. I think the retreat to dark space is to avoid sullying the evolution and ascension of species with their presence, or some other alien or hitherto incomprehensible reason.

Harbinger is a mad scientist, and the human reaper was his experiment. Besides, a "ton of evidence" is kind of a moot point for the Reapers when the entire galaxy still thinks they're a figment of a certain Commander's imagination. They STILL have the element of surprise, they just don't have the control they desire.

You've seen the E3 Earth videos, I presume. You saw how easily they curbstomped Earth and the entire Alliance fleet. They clearly have the numbers, and while not invincible, they could wage a head-to-head war with the entire galaxy at their optimum strength and still come out the victor without significant losses.

The whole Citadel setup is there because it is efficient, fast and completely merciless. The Reapers are AI's. AI's value efficiency almost above everything else, and conventional war, while a walk in the park for a fleet as advanced as the Reapers, is not particularly efficient in terms of logistics. They'd have to chase stragglers in a several thousand-year effort through the relay network to eradicate every last pocket of survivors. Delivering a quick blow to the heart of civilization, locking down the mode of rapid transportation the species have grown reliant on and then picking them off, one by one in an orderly succesion, is the pinnacle of efficient galactic eradication.

The Reapers do not fear us. They have no reason to, even as we have thwarted all of their plans. The only thing we have truly killed is their efficiency. That won't stop them, or even halt them for very long. That's why I think ME3 will be interesting, to see how Shepard will deal with a threat of this magnitude.

#37
Cancer Puppet

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They've got 22" rims, son. With spinners!

Modifié par Cancer Puppet, 14 juin 2011 - 01:31 .


#38
magelet

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They used reaper magic.
..."Reaper Magic" sounds like the name of a band from the eighties.

Anywho, is it true that they are making the stuff in Arrival happen even if one did not purchase it? If so, is it implied that Shepard did the blowing stuff up, or was it someone else?
Incidentally, I always assumed that it was meant to take place after the suicide mission, as it was released so late, and the devs probably assumed that we'd beaten the game already.

#39
Hathur

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sympathy4saren wrote...

Thanks for sharing and filling me in...


If you'd like to watch the whole thing rather than just have a simple text summation, here you go:



and



and finally

http://www.youtube.com/watch?v=InSD-HAvjP4&feature=relmfu

Modifié par Hathur, 14 juin 2011 - 02:18 .


#40
CroGamer002

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Arcian wrote...

The point wasn't to hurt the Reapers, the point was to stop the Collectors from abducting any more human colonies.


That is bad thing, but there was no real reason for them doing it.
Unless they build Human Reaper to replace Nazara.


That's the common theory on this forum. That's also impossible. The Council visited Ilos and likely seized the Conduit after ME1, and without that way in it would be impossible for the alleged replacement Vanguard to access the Citadel at all.


They don't need Conduit anymore.
They know how to make Keepers activate Citadel Relay to call other Reapers.

Also Council needs to through Terminus System's to get to Ilos.
Even if then need to get to Conduit, any force on Ilos can be crushed quickly since they can't be large.

I personally don't think they go to dark space to conserve energy anyway as the Derelict Reaper seemingly had enough energy to maintain it's mass effect core and indoctrination system for 37 MILLION YEARS - over 740 cycles. Energy is of no concern to them. I think the retreat to dark space is to avoid sullying the evolution and ascension of species with their presence, or some other alien or hitherto incomprehensible reason.


Only thing that Derelict Reaper is doing is not falling from orbit and indoctrinate and NOT firing his lazers and traveling for long distances very fast.

And if that wasn't the problem, they will still have problem with doing next cover up of their existence.
Everyone will know about the Reapers in ME3.

Harbinger is a mad scientist, and the human reaper was his experiment. Besides, a "ton of evidence" is kind of a moot point for the Reapers when the entire galaxy still thinks they're a figment of a certain Commander's imagination. They STILL have the element of surprise, they just don't have the control they desire.


It will probably take years to take out Reapers in ME3.

Did you forget that in ME3 Reapers will attack Earth, Palaven, Tuchanka and entire "South" part of Milky Way.
Yeah, ton of evidence of their existence this time left for future species.


Also you have no proof that Harbinger is just a mad scientist.
He may sound like that until Arrival, but he's not.

You've seen the E3 Earth videos, I presume. You saw how easily they curbstomped Earth and the entire Alliance fleet. They clearly have the numbers, and while not invincible, they could wage a head-to-head war with the entire galaxy at their optimum strength and still come out the victor without significant losses.



And for some reason they concentrate most of their attack on Earth( evidence that they didn't bother to destroy every Turian on that moon and Tuckanka is easily accessible in Demo).

The whole Citadel setup is there because it is efficient, fast and completely merciless. The Reapers are AI's. AI's value efficiency almost above everything else, and conventional war, while a walk in the park for a fleet as advanced as the Reapers, is not particularly efficient in terms of logistics. They'd have to chase stragglers in a several thousand-year effort through the relay network to eradicate every last pocket of survivors. Delivering a quick blow to the heart of civilization, locking down the mode of rapid transportation the species have grown reliant on and then picking them off, one by one in an orderly succesion, is the pinnacle of efficient galactic eradication.


But they never go with convectional war.
And most system's don't even know what happen after losing contact with Citadel.

In ME3 in other hand that won't happen.

The Reapers do not fear us. They have no reason to, even as we have thwarted all of their plans. The only thing we have truly killed is their efficiency. That won't stop them, or even halt them for very long. That's why I think ME3 will be interesting, to see how Shepard will deal with a threat of this magnitude.


When did I said Reapers fear us?



Also you can't deny that Arrival happen 6-10 months after end of ME2, no matter what.

Casey on some XBox 360 magazine said that ME3 starts 2 months after Arrival and Kenson getting mentioned on CDN happen 24th January 2186.

Modifié par Mesina2, 14 juin 2011 - 05:27 .


#41
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Mesina2 wrote...

Arcian wrote...

The point wasn't to hurt the Reapers, the point was to stop the Collectors from abducting any more human colonies.


That is bad thing, but there was no real reason for them doing it.
Unless they build Human Reaper to replace Nazara.

They were building a prototype. You can't assume that a car, a plane or a boat will actually work the way you want unless you build a prototype first and test it. There was no point to rebuilding Nazara, what he was supposed to do became impossible the moment Nazara died and Saren was killed. Nazara had one shot at this and he blew it because of Shepard.

That's the common theory on this forum. That's also impossible. The Council visited Ilos and likely seized the Conduit after ME1, and without that way in it would be impossible for the alleged replacement Vanguard to access the Citadel at all.


They don't need Conduit anymore.
They know how to make Keepers activate Citadel Relay to call other Reapers.

Uh, no? The Keepers are still inert after the Protheans altered them. Calling them at this point still won't do anything.

Also Council needs to through Terminus System's to get to Ilos.
Even if then need to get to Conduit, any force on Ilos can be crushed quickly since they can't be large.

It's only dangerous for the Council to approach the Terminus Systems with armed forces.

And really, crushed by what? Geth? I don't know if you missed this, but the Council agents successfully reached Ilos, landed and investigated Vigil, without any indication that they clashed with any geth forces left behind. This can only mean that the Geth must have left the planet by the time the Council agents arrived, which makes sense given that they had no reason to stick around.

I personally don't think they go to dark space to conserve energy anyway as the Derelict Reaper seemingly had enough energy to maintain it's mass effect core and indoctrination system for 37 MILLION YEARS - over 740 cycles. Energy is of no concern to them. I think the retreat to dark space is to avoid sullying the evolution and ascension of species with their presence, or some other alien or hitherto incomprehensible reason.


Only thing that Derelict Reaper is doing is not falling from orbit and indoctrinate and NOT firing his lazers and traveling for long distances very fast.

37 million years is 37 million years. Plus, I don't buy that ships this advanced somehow haven't got past their energy problem.

And if that wasn't the problem, they will still have problem with doing next cover up of their existence.
Everyone will know about the Reapers in ME3.

To what end? Everyone who knows about them will all die anyway, just not as fast and efficiently (an additional 100 years, maybe). The species could leave messages behind, sure, but without a Cipher-like translator (which no one in the current generation have managed to invent so far) those messages will be unintelligible for the next generation and the whole point of sending them would be moot.

Harbinger is a mad scientist, and the human reaper was his experiment. Besides, a "ton of evidence" is kind of a moot point for the Reapers when the entire galaxy still thinks they're a figment of a certain Commander's imagination. They STILL have the element of surprise, they just don't have the control they desire.


It will probably take years to take out Reapers in ME3.

Years the species cannot afford, if you ask me.

Did you forget that in ME3 Reapers will attack Earth, Palaven, Tuchanka and entire "South" part of Milky Way.
Yeah, ton of evidence of their existence this time left for future species.

Evidence that the Reapers can sweep away once they've killed off all remaining civilizations. They've done so before, with every other species that came before the Protheans, and I can only assume they will be even MORE thorough this time around just to make sure something like the Prothean beacon doesn't happen again.

Also you have no proof that Harbinger is just a mad scientist.
He may sound like that until Arrival, but he's not.

If something sounds like a duck, it's probably a duck. But knowing BioWare, they'll make him the Reaper Leader and last boss instead of relegating him to a position where he would actually be believable as a character, I.e a mad scientist with semi-funny, semi-terrifying antics who oversees the husk and reaper production.

You've seen the E3 Earth videos, I presume. You saw how easily they curbstomped Earth and the entire Alliance fleet. They clearly have the numbers, and while not invincible, they could wage a head-to-head war with the entire galaxy at their optimum strength and still come out the victor without significant losses.



And for some reason they concentrate most of their attack on Earth( evidence that they didn't bother to destroy every Turian on that moon and Tuckanka is easily accessible in Demo).

Yeah because Harbinger's experiment let them know that Earth is full of people that may be turned into additional Reapers to bolster their fleet and help quicken their war effort. Do not be surprised if they set up their main base on Earth just for that purpose.

The whole Citadel setup is there because it is efficient, fast and completely merciless. The Reapers are AI's. AI's value efficiency almost above everything else, and conventional war, while a walk in the park for a fleet as advanced as the Reapers, is not particularly efficient in terms of logistics. They'd have to chase stragglers in a several thousand-year effort through the relay network to eradicate every last pocket of survivors. Delivering a quick blow to the heart of civilization, locking down the mode of rapid transportation the species have grown reliant on and then picking them off, one by one in an orderly succesion, is the pinnacle of efficient galactic eradication.


But they never go with convectional war.

Because it's not as efficient as using the Citadel.

And most system's don't even know what happen after losing contact with Citadel.

Because that system is incredibly efficient, just the way the Reapers like it.

In ME3 in other hand that won't happen.

Correct, but this setback won't really matter in the long run. The Reapers has just lost their efficiency, not the war.

The Reapers do not fear us. They have no reason to, even as we have thwarted all of their plans. The only thing we have truly killed is their efficiency. That won't stop them, or even halt them for very long. That's why I think ME3 will be interesting, to see how Shepard will deal with a threat of this magnitude.


When did I said Reapers fear us?

You didn't. I did. The idea that the Reapers absolutely do not want to engage in open warfare implies that they are afraid, and I don't buy that. They have the numbers, just like Sovereign said, to darken the skies of every world, but chasing their prey in a light-year chase through Relays isn't nearly as efficient as they desire. Unfortunately that's exactly what they will be forced to do now thanks to Shepard, but it won't stop them.

Also you can't deny that Arrival happen 6-10 months after end of ME2, no matter what.

Casey on some XBox 360 magazine said that ME3 starts 2 months after Arrival and Kenson getting mentioned on CDN happen 24th January 2186.

How does that prove anything? We haven't been given a date when ME2 begins, other than sometime during 2185. They could be starting their mission during summer and ending shortly before or after the year shift to 2186. Even so, 6-10 months between the end of ME2 and Arrival makes NO SENSE. What the hell were Shepard and his team doing during that time? Sitting on their hands? Singing kumbayah and hoping the Reapers might go away by themselves? Plus, what Casey says doesn't always turn out true because things can change in development.


Okay, this is pissing me off, the coloring isn't working properly. F***ing BSN.

Modifié par Arcian, 14 juin 2011 - 01:25 .


#42
Hathur

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Red text! My eyes... :sick:

Image IPB

Modifié par Hathur, 14 juin 2011 - 01:43 .


#43
Vez04

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SPOILER thread much? this should be in Story forum.

Modifié par Vez04, 14 juin 2011 - 01:45 .


#44
Itkovian

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Basically by the time you play arrival (and yes, this means that this varies between playthroughs, as people can play Arrival at different times), the Reapers have almost reached a Batarian system at the edge of the Galaxy that contains a Mass Relay.

This is bad, as they can then start to conquer the galaxy right away (instead of having to go to the next system with a relay). HOWEVER, it turns out to be far worse, as this relay is Special. The scientists call it the Alpha Relay, because it has a secondary mode that could be activated by the Reapers, that would give it far greater range than most Relays (allowing them to spread around the galaxy quickly instead of having to spread through the usual Relay network).

In short, it turns out the Reapers had a backup plan: a special super-powerful relay that would make their conquest easier if they couldn't use the Citadel.

So in Arrival you blow it up right before the Reapers arrive (thereby killing hundreds of thousands of innocents... oops).

The upshot is that you delayed the Reapers yet again (who now have to find another relay), and now forced them to take over the galaxy the old fashioned way: system by system, relay by relay.

So where does that leave you?

Well, for one thing it leaves Shepard in hot water, because he basically just commited genocide to prevent something the Council does not even admit exists.

For another, in the months between Arrival and ME3, the Reapers were conquering their way through Batarian space the old fashioned way, and by the time ME3 comes by they're finally ready to expand and take the Earth. If you hadn't done Arrival, the Reapers would have already popped up all over the galaxy. So once again, Shepard gave the galaxy a fighting chance (kinda).

As for what purpose ME2 had.... I think Arcian has it right. You stopped humans from being harvested, that was the point. I don't think the new Reaper was being built to activate the Citadel, as that ship had sailed already. It was just a Bad Thing that was being done, and you stopped it.

Also, keep in mind that the Collectors were a valuable ally to the Reapers, and I'm sure removing them from the playing field will make things easier on us. They might be small fries compared to the Reaper fleet, but they were already entrenched behind our lines, and might have done immeasurable harm to those fighting the Reapers.

And finally, I think the point of ME2 was to also build relationships that could pay off in ME3. The Quarians, the Geth, the Krogans, the Shadow Broker, all these encounters will likely make it possible to forge alliances with them. Not to mention all those allies we gathered, who will no doubt all serve an important role in the fight against the Reapers (even if they don't join us).

Hopefully this makes sense. :)

Thank you.

Itkovian

#45
CroGamer002

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[quote]Arcian wrote...


They were building a prototype. You can't assume that a car, a plane or a boat will actually work the way you want unless you build a prototype first and test it. There was no point to rebuilding Nazara, what he was supposed to do became impossible the moment Nazara died and Saren was killed. Nazara had one shot at this and he blew it because of Shepard.[/quote]

They were not rebuilding Nazara, they would making new Reaper to replace Nazara.
Why would they build all of the sudden a new kind of Reaper? To be just evil?

Also I don't think they knew Shepard would come back from death.


[quote]Uh, no? The Keepers are still inert after the Protheans altered them. Calling them at this point still won't do anything.[/quote]

Well they know what to do with Keepers now.
Just do same thing again only this time Shepard is dead and Citadel defenses are weaker.


[quote]It's only dangerous for the Council to approach the Terminus Systems with armed forces.[/quote]

Eh, I know.

[quote]And really, crushed by what? Geth? I don't know if you missed this, but the Council agents successfully reached Ilos, landed and investigated Vigil, without any indication that they clashed with any geth forces left behind. This can only mean that the Geth must have left the planet by the time the Council agents arrived, which makes sense given that they had no reason to stick around.[/quote]

They can always retake Ilos.
Nobody has control of that planet.


[quote]37 million years is 37 million years. Plus, I don't buy that ships this advanced somehow haven't got past their energy problem.[/quote]

Why?
Everything has limitation.


[quote]To what end? Everyone who knows about them will all die anyway, just not as fast and efficiently (an additional 100 years, maybe). The species could leave messages behind, sure, but without a Cipher-like translator (which no one in the current generation have managed to invent so far) those messages will be unintelligible for the next generation and the whole point of sending them would be moot.[/quote]

100 years?
Are you sure about that?

But still 100 years and everyone knowing about Reapers gives enough time to create some cryo facility like on Ilos.

Also Vigil could have translate our talking since it was verbal, not with thoughts.


[quote]Years the species cannot afford, if you ask me.[/quote]

Well complete wipe out of homeworlds would take few years.


[quote]Evidence that the Reapers can sweep away once they've killed off all remaining civilizations. They've done so before, with every other species that came before the Protheans, and I can only assume they will be even MORE thorough this time around just to make sure something like the Prothean beacon doesn't happen again.[/quote]

Every time they isolated planets with their sneak attack so little evidence to suggest their existence was destroyed. They were very unlucky with Protheans on Ilos.

Now entire galaxy is alerted to their presence. Mass Relays work and inter-system communications too. They'll have big amount of evidence to destroy and there's high probability for same thing to happen like with Prothean scientists.


[quote]If something sounds like a duck, it's probably a duck. But knowing BioWare, they'll make him the Reaper Leader and last boss instead of relegating him to a position where he would actually be believable as a character, I.e a mad scientist with semi-funny, semi-terrifying antics who oversees the husk and reaper production.[/quote]

Or just failed writing to make that guy intimidating.

He doesn't sound the same in Arrival. He actually sounds like a damn Reaper.


[quote]Yeah because Harbinger's experiment let them know that Earth is full of people that may be turned into additional Reapers to bolster their fleet and help quicken their war effort. Do not be surprised if they set up their main base on Earth just for that purpose.[/quote]

Hmh, why?
He could have always test it later.
Seems waste of resources to do that instead of trying to find more sufficient way to Milky Way.


[quote]Because it's not as efficient as using the Citadel.

Because that system is incredibly efficient, just the way the Reapers like it.[/quote]

Exactly.


[quote]Correct, but this setback won't really matter in the long run. The Reapers has just lost their efficiency, not the war.[/quote]

I didn't say they will lose war, but it's no longer as sufficient and danger is big for evidence of their existence for future race.
Plus Ilos type cryo chambers.


[quote]You didn't. I did. The idea that the Reapers absolutely do not want to engage in open warfare implies that they are afraid, and I don't buy that. They have the numbers, just like Sovereign said, to darken the skies of every world, but chasing their prey in a light-year chase through Relays isn't nearly as efficient as they desire. Unfortunately that's exactly what they will be forced to do now thanks to Shepard, but it won't stop them.[/quote]



[quote]How does that prove anything? We haven't been given a date when ME2 begins, other than sometime during 2185. They could be starting their mission during summer and ending shortly before or after the year shift to 2186. Even so, 6-10 months between the end of ME2 and Arrival makes NO SENSE. What the hell were Shepard and his team doing during that time? Sitting on their hands? Singing kumbayah and hoping the Reapers might go away by themselves? Plus, what Casey says doesn't always turn out true because things can change in development.[/quote]

I dunno, left out side quests maybe?
Trying to figure out what do to now against the Reapers.
Following rumors about something that resembles Reapers,
Mine for resources more.
Get a week brake.
.
.
.

Anything.
We might have even more mission DLC's that are put after SM.


Also I already proved you that Kenson was mentioned in January 24th 2186 and News Reports pretty much says attack of Earth will happen 6th June 2186.


And why change it?




P.S.
Just quote the damn thing next time.
It's simple and no color bug issue.

#46
CroGamer002

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Vez04 wrote...

SPOILER thread much? this should be in Story forum.


ME3 forums are allowed to have ME2 spoilers.

Same thing for ME2 forums, you're allowed to have ME1 spoilers.

#47
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Shadowcat101 wrote...

Sympathy4saren has a point. If you’re not there to stop the Arrival DLC it should totally change the begianing of Mass Effect 3. The Reapers would have full access to the whole galaxy, Earth would not be there first port of call, and they would hit everything at once.

I know they said that if you had not done the DLCs like LotSB or Arrival, they assume they have been done, but by who? Assumption is the mother of all ****ups. And if they have been done… it is no longer my story, once again I have been stonewalled in to doing something I never wanted to do, or even did!?


so we better spend money to stop the reapers?

#48
Pride Demon

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How are the Reapers getting into the Galaxy?


The hard way: they basically had to arrive into the galaxy "on foot" by traveling normally with FTL travel from dark space...
They litterally "entered" the galaxy...

In fact, since the end of Arrival they are already in the galaxy, through the actions of Shep in Arrival though we stopped them from being capable of immediately invading all the major colonized clusters... So they are inside the galaxy but have to spend a LONG time (estimated in a few months to a year) going at FTL to reach the nearest relay...

#49
Guest_Arcian_*

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[quote]Mesina2 wrote...

They were not rebuilding Nazara, they would making new Reaper to replace Nazara.
Why would they build all of the sudden a new kind of Reaper? To be just evil?[/quote]
I used "rebuild" in the context of rebuilding his function, i.e a new Vanguard. And they weren't building a "new kind" of Reaper, unless with new kind you mean made from humans rather than a previously eradicated alien species. And I already gave you the answer as to why they did this: the Human Reaper was an experiement by Harbinger to test which species was worthy enough for ascension to Reaperhood. The Human Reaper was just a prototype, a test model to see if humanity really did reach their criteria.

I really don't get why you're so attached to this idea of a new Vanguard. First of all, the plot doesn't support it. The Collectors weren't a contingency plan set in motion by the death of Sovereign - they had been testing species for centuries independently from Sovereign's effort to regain control of the Citadel. It's just that Shepard and humanity's superior efforts and victory where the other species would have failed on their own led the Reapers to consider humanity as the prime candidate for ascension, which of course led to them mass-abducting humans in ME2 to test if they were up to the task genetically.

The Reapers are WAY too intelligent to bash their head against the same unbreakable wall twice. Imagine the Reapers going:

"Oh well, Plan A failed. Let's do Plan A again."

"Yeah! It'll probably work this time around!"

Sounds absolutely retarded, doesn't it? At least I think so.

[quote]Mesina2 wrote...

Also I don't think they knew Shepard would come back from death.[/quote]
I believe they did, and counted on it. After all, they themselves planned to seize his corpse, presumably to bring him back as an undercover agent under their control, like Grayson in Retribution.
[quote]Uh, no? The Keepers are still inert after the Protheans altered them. Calling them at this point still won't do anything.[/quote]
[quote]Mesina2 wrote...

Well they know what to do with Keepers now.
Just do same thing again only this time Shepard is dead and Citadel defenses are weaker.[/quote]
This plan is only efficient if it works the first try. It's literally a hit or miss plan, with no second attempts. After the failed first attempt, it's actually more efficient to wage a conventional war instead of wasting time to build a new Vanguard when that may fail just as badly because their foes may have adapted to that plan.

[quote]And really, crushed by what? Geth? I don't know if you missed this, but the Council agents successfully reached Ilos, landed and investigated Vigil, without any indication that they clashed with any geth forces left behind. This can only mean that the Geth must have left the planet by the time the Council agents arrived, which makes sense given that they had no reason to stick around.[/quote]
[quote]Mesina2 wrote...
They can always retake Ilos.
Nobody has control of that planet.[/quote]
Why? There is no point to it. The geth had no interest in Ilos beyond helping Saren find and go through the Conduit.
[quote]37 million years is 37 million years. Plus, I don't buy that ships this advanced somehow haven't got past their energy problem.[/quote][quote]Mesina2 wrote...

Why?
Everything has limitation.[/quote]
I would cite the Derelict Reaper as an example again if you hadn't dismissed that already. Keeping up a mass effect field capable of withstanding the extremely powerful gravitational forces of a brown dwarf is kind of taxing on the energy supply if the Normandy SR2 is anything to go by. And the SR2 had the biggest drive core ever built by current galactic species.
[quote]To what end? Everyone who knows about them will all die anyway, just not as fast and efficiently (an additional 100 years, maybe). The species could leave messages behind, sure, but without a Cipher-like translator (which no one in the current generation have managed to invent so far) those messages will be unintelligible for the next generation and the whole point of sending them would be moot.[/quote][quote]Mesina2 wrote...

100 years?
Are you sure about that?[/quote]
I meant the basic ~300 years of destruction and clean-up implied by Vigil + 100 years.

[quote]Mesina2 wrote...

But still 100 years and everyone knowing about Reapers gives enough time to create some cryo facility like on Ilos.[/quote]
The production and research centers will likely be the first thing the Reapers hit in order to cripple their enemies, making this implausible.

[quote]Mesina2 wrote...
Also Vigil could have translate our talking since it was verbal, not with thoughts.[/quote]
Yes, but then again, Vigil was created BEFORE the war, without anyone but the Ilos team knowing about it. Ilos was an isolated case.
[quote]Years the species cannot afford, if you ask me.[/quote]
[quote]Mesina2 wrote...

Well complete wipe out of homeworlds would take few years.[/quote]
Yes but it would quickly go from a planetary battle to a systematic extermination effort. Plus, it's not like the Reapers would let their prey muck about researching weapons against them and/or communications devices meant to warn the next generation.


[quote]Evidence that the Reapers can sweep away once they've killed off all remaining civilizations. They've done so before, with every other species that came before the Protheans, and I can only assume they will be even MORE thorough this time around just to make sure something like the Prothean beacon doesn't happen again.[/quote]
[quote]Mesina2 wrote...

Every time they isolated planets with their sneak attack so little evidence to suggest their existence was destroyed. They were very unlucky with Protheans on Ilos.

Now entire galaxy is alerted to their presence. Mass Relays work and inter-system communications too. They'll have big amount of evidence to destroy and there's high probability for same thing to happen like with Prothean scientists.[/quote]
And that's why they'll step up their game and be more thorough this time.

This idea with humanity and the other species leaving messages would be really cool if Mass Effect was a book/tv/film series and not a game series. Really, if this game ends with Shepard leaving a message to the next generation before dying, I will snap every single game disc in half and then throw them out my window.

[quote]If something sounds like a duck, it's probably a duck. But knowing BioWare, they'll make him the Reaper Leader and last boss instead of relegating him to a position where he would actually be believable as a character, I.e a mad scientist with semi-funny, semi-terrifying antics who oversees the husk and reaper production.[/quote]
[quote]Mesina2 wrote...

Or just failed writing to make that guy intimidating.

He doesn't sound the same in Arrival. He actually sounds like a damn Reaper.[/quote]
Which makes it an inconsistency. It would have been better if Arrival introduced us to the REAL Reaper leader instead of shoehorning "THIS ENTERTAINS YOU, SHEPARD"-Harbinger into that role. But hey, BioWare's game, BioWare's choice.

[quote]Yeah because Harbinger's experiment let them know that Earth is full of people that may be turned into additional Reapers to bolster their fleet and help quicken their war effort. Do not be surprised if they set up their main base on Earth just for that purpose.[/quote]
[quote]Mesina2 wrote...

Hmh, why?
He could have always test it later.
Seems waste of resources to do that instead of trying to find more sufficient way to Milky Way.[/quote]
How is it a waste of resources to test humanity for Reaperification AND flying into the galaxy at the same time? If anything, that's the efficient way to do it now that the Citadel plan has been foiled.

[quote]Correct, but this setback won't really matter in the long run. The Reapers has just lost their efficiency, not the war.[/quote]
[quote]Mesina2 wrote...

I didn't say they will lose war, but it's no longer as sufficient and danger is big for evidence of their existence for future race.
Plus Ilos type cryo chambers.[/quote]
Which the Reapers now know about. Really, I wouldn't count on them leaving ANYTHING to chance after what the Protheans did, even if it takes another thousand years of painstaking effort to clean their tracks. They're better than that.
[quote]How does that prove anything? We haven't been given a date when ME2 begins, other than sometime during 2185. They could be starting their mission during summer and ending shortly before or after the year shift to 2186. Even so, 6-10 months between the end of ME2 and Arrival makes NO SENSE. What the hell were Shepard and his team doing during that time? Sitting on their hands? Singing kumbayah and hoping the Reapers might go away by themselves? Plus, what Casey says doesn't always turn out true because things can change in development.[/quote]
[quote]Mesina2 wrote...

I dunno, left out side quests maybe?
Trying to figure out what do to now against the Reapers.
Following rumors about something that resembles Reapers,
Mine for resources more.
Get a week brake.
.
.
.

Anything.
We might have even more mission DLC's that are put after SM.[/quote]
Arrival was the confirmed last mission DLC for ME2. I think it was Priestly who said they might add appearance packs and/or weapon packs, but that none such were planned at the time of his posting.

[quote]Mesina2 wrote...

Also I already proved you that Kenson was mentioned in January 24th 2186 and News Reports pretty much says attack of Earth will happen 6th June 2186.[/quote]
I wouldn't lend any credibility to the Invasion Trailer since it was made independently by EA. It's cool, but there are a lot of inconsistencies like the Europe map, the guy who says the fleet numbers in the thousands, and so forth. Plus, the June 6th date is a symbolical callback to the most famous invasion in human history, D-Day.

[quote]Mesina2 wrote...

And why change it?[/quote]
Gives the squadmates the chance to get their own stuff done. For example, if you saved the genophage data, it allows Mordin to work on it for about a year, which makes sense from what we've seen in the E3 Sur'Kesh demo. Plus, it makes the whole "Reapers started moving after ME2" seems like less of an asspull. I still don't buy that they did (in fact, I still think they started moving after ME1 seeing as how 3 years of FTL distance into dark space is an acceptable distance away from the furthest terminal point on the edge of the galaxy where the galactic species would logically go, but still close enough so that they could arrive quickly if their Citadel plan failed).

[quote]Mesina2 wrote...

P.S.
Just quote the damn thing next time.
It's simple and no color bug issue.

[/quote]
Point taken.

#50
Xivai

Xivai
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The Reapers wake up at the end of Mass Effect 2 and then start to fly towards the galaxy. None of this narrative flash forward to them at the end of Mass Effect 1 without anything to indicate this bull**** because that would be poor story telling and cheating.

Second the Reapers placed the Mass Effect Relays, they have some super fast drives. Though relays are instant, so it's more effective for them to use.

Here is the timeline.

Mass Effect 2 End > Reaper's Wake up and Start to Travel > Undetermined but "short" time later > Arrival > More time > Conquering Batarian Space > Mass Effect 3.

This explains why with their super fast drive cores they don't just head for Earth, they started to conquer the edge of the galaxy with little information coming out of it which is perfect. This builds up their number of shock troops.