I need help picking a new bonus power for my vanguard. I chose warp ammo and its okay but its meh compare to inferno ammo. I was thinking about getting either slam or reave.
My Vanguard build:
4 Inferno Ammo
2 Cyro Ammo
4 Heavy Charge
3 Shockwave
3 Pull
4 Champion
1 Warp Ammo
And yes i'm doing it on insanity mode. I'm going to do all possible sidequests and 2 more recruitments (Jack then Grunt) so I can go to Horizon and beat thar mission so I can get the Retarin Powers research and then my future build will be:
4 Inferno Ammo
4 Squad Cyro
4 Heavy Charge
1 or 2 Shockwave (not really sure or care about this power)
3 Pull
4 Champion
(Bonus Power unknown)
So I just need help with which bonus power should I get (between slam or reave or any of your ideas. It will also be helpful to tell me if my build is good or not and show me your builds so I can get ideas.
Looking foward to some good replies!
Bonus Power help and your Vanguard build
Débuté par
VinWizzy
, juin 13 2011 08:36
#1
Posté 13 juin 2011 - 08:36
#2
Posté 14 juin 2011 - 01:28
Slam or Stasis(if you have it).
Slam let's you ignore pull and get squad cryo which will be better than either more times than not, allowing your squad to freeze enemies decreasing your damage taken. If you want you can max slam or even shockwave and have one point in bonus.
Stasis allows you to either do the one point wonder or max it depending on how you want to use it, and still do incredible damage with the bug and normal boosts due to off the feet damage modifiers.
Reave is ok, but it will start eating into your charge cooldowns some, which for Vanguard isn't what you want most times. Not to say it can't be good for you, but I would rather take stasis personally if I am going to burn a 6 second cool on something other than charge.
Bonus ammos stink for any class that has Inferno, because the damage difference is negligible and the bonus powers don't have the cc of the firedance.
4 inferno
4 squad cryo
4 heavy charge
4 shockwave wide(level 2 is required for pull anyway, and it can be situational, but not great to use.) See Bozs youtube of adept vids from the power of adept thread and he has a vanguard using pull and shockwave as an adept -.
4 Champion
1 Stasis/slam
Slam let's you ignore pull and get squad cryo which will be better than either more times than not, allowing your squad to freeze enemies decreasing your damage taken. If you want you can max slam or even shockwave and have one point in bonus.
Stasis allows you to either do the one point wonder or max it depending on how you want to use it, and still do incredible damage with the bug and normal boosts due to off the feet damage modifiers.
Reave is ok, but it will start eating into your charge cooldowns some, which for Vanguard isn't what you want most times. Not to say it can't be good for you, but I would rather take stasis personally if I am going to burn a 6 second cool on something other than charge.
Bonus ammos stink for any class that has Inferno, because the damage difference is negligible and the bonus powers don't have the cc of the firedance.
4 inferno
4 squad cryo
4 heavy charge
4 shockwave wide(level 2 is required for pull anyway, and it can be situational, but not great to use.) See Bozs youtube of adept vids from the power of adept thread and he has a vanguard using pull and shockwave as an adept -.
4 Champion
1 Stasis/slam
#3
Posté 14 juin 2011 - 05:47
Stasis, Slam, or Reave are all useful bonus powers for a Vanguard. Depending on who you take with you on missions, your gameplay, etc. one will often work for you better than the other.
I would guess that at 1 point that Stasis & Slam would be the better bets ...
Note: Stasis can be a bit bugged [in your favor]. If you don't like this go with Slam. 1 point is enough for a quick CC when needed.
I would guess that at 1 point that Stasis & Slam would be the better bets ...
Note: Stasis can be a bit bugged [in your favor]. If you don't like this go with Slam. 1 point is enough for a quick CC when needed.
#4
Posté 14 juin 2011 - 08:06
Slam is a great bonus power for Vanguard before you have the points to get Pull (assuming you max out Charge, Passive, and Inferno ammo first).
My personal favorite Vanguard build is (in order that I max the abilities):
Heavy Charge (10)
Destroyer (10)
Inferno Ammo (10)
Squad Cryo (10)
Heavy Slam (10)
Shockwave (1)
I don't usually bother with Pull, because I'm too busy charging about, and Heavy Slam gives plenty of time for warp bomb setup, and will kill most unprotected mooks. Plus, the short cooldown makes it great against husks.
Area Reave might be a good option as well, for stripping groups of husks so you can go to town with Squad Cryo, but I've never personally tried it.
My personal favorite Vanguard build is (in order that I max the abilities):
Heavy Charge (10)
Destroyer (10)
Inferno Ammo (10)
Squad Cryo (10)
Heavy Slam (10)
Shockwave (1)
I don't usually bother with Pull, because I'm too busy charging about, and Heavy Slam gives plenty of time for warp bomb setup, and will kill most unprotected mooks. Plus, the short cooldown makes it great against husks.
Area Reave might be a good option as well, for stripping groups of husks so you can go to town with Squad Cryo, but I've never personally tried it.
#5
Posté 16 juin 2011 - 04:18
I took Reave for my Hardcore run and have been pleased with it overall. It helps quite a bit in the armor stripping area especially if you haven't picked up the Assault Rifle on an NG+ run. Then again, even as a Vanguard I use pull quite a bit. That's just my playstyle so if yours is different you might head in a different direction.
#6
Posté 17 juin 2011 - 05:13
To be fair (and this is not meant in any way as an insult), Reave on Hardcore and Reave on Insanity are two different things entirely, mainly because Reave suffers from the Insanity duration penalty (-20% duration), greatly decreasing the amount of damage it does, so much so that Samara's Area Reave cannot strip armor from normal enemies in a single use, even with all biotic upgrades. However, with all upgrades and the right armor setup (I believe you need +5% biotic damage after all upgrades and spec), Shepard's Area Reave can strip armor in a single use (or so I've read, I've never used Reave as a bonus power on Insanity, except for testing it against Incinerate vs. shields).
Modifié par kstarler, 17 juin 2011 - 05:15 .
#7
Posté 17 juin 2011 - 07:27
IIRC my Vanguard could Reave the armor off of Husks in one shot on NG+ Insanity. I don't recall if I had any +power damage equipment or not ...
#8
Posté 17 juin 2011 - 07:36
My old Vanguard was pretty much the traditional Charge bot:
4 Inferno Ammo
4 Squad Cyro Ammo
4 Heavy Charge
1 Shockwave
0 Pull
4 Champion
4 Area Reave
If I was to do it again, I'd probably replace Reave with Slam or something like that. However, I feel Reave works pretty well, despite slowing you down.
I'm currently trying a new build that's more biotic heavy:
4 Inferno Ammo
0 Squad Cyro Ammo
4 Heavy Charge
4 Improved Shockwave
4 Pull Field
4 Champion
1 Stasis
May need some tweaking, but will hopefully be a bit more refreshing than the same old charge charge charge routine. I'm also gonna use the Mattock as my bonus weapon, just to add to the strangeness.
4 Inferno Ammo
4 Squad Cyro Ammo
4 Heavy Charge
1 Shockwave
0 Pull
4 Champion
4 Area Reave
If I was to do it again, I'd probably replace Reave with Slam or something like that. However, I feel Reave works pretty well, despite slowing you down.
I'm currently trying a new build that's more biotic heavy:
4 Inferno Ammo
0 Squad Cyro Ammo
4 Heavy Charge
4 Improved Shockwave
4 Pull Field
4 Champion
1 Stasis
May need some tweaking, but will hopefully be a bit more refreshing than the same old charge charge charge routine. I'm also gonna use the Mattock as my bonus weapon, just to add to the strangeness.
kstarler's right - you'll be able to use Area Reave normally, but Samara will be gimped with a 20% handicap. I modded the modifier to 19%, which lets her work normally again.Alamar2078 wrote...
IIRC my Vanguard could Reave the armor off of Husks in one shot on NG+ Insanity. I don't recall if I had any +power damage equipment or not ...
Modifié par Locutus_of_BORG, 17 juin 2011 - 07:43 .
#9
Posté 17 juin 2011 - 07:43
BTW: Statis with a Vanguard isn't fair ... to the bad guys
#10
Posté 17 juin 2011 - 07:48
I got the new build from Boz, and I'm going to play it with the goal of generating the maximum physics / clipping / out of bounds kills / combos possible with the Vanguard. I'm hoping that Pull + Charge will let me catch some air myself!
Modifié par Locutus_of_BORG, 17 juin 2011 - 07:51 .
#11
Posté 17 juin 2011 - 08:44
I actually just finished up my ME1 play through (after all the ME3 E3 stuff I got the itch to play both games again) and I turned my Soldier into a Vanguard in ME2 based on this discussion. Darn you, OP! I wanted to play an Infiltrator!
#12
Posté 17 juin 2011 - 08:48
My favourite Vanguard:
10 Inferno Ammo
10 Heavy Charge
10 Destroyer
10 Heavy Slam
10 Squad Cryo Ammo
Claymore + Tempest + Predator
10 Inferno Ammo
10 Heavy Charge
10 Destroyer
10 Heavy Slam
10 Squad Cryo Ammo
Claymore + Tempest + Predator
#13
Posté 17 juin 2011 - 08:54
Kinda similar for me too Kronner, though my main uses Champion for RP reasons (that being its more defensive/protector).
10 Inferno Ammo
10 Squad Cryo Ammo
10 Heavy Charge
10 Champion
1 Shockwave
10 Heavy Slam (bonus)
Evi, Mattoc, M3? I forget what that pistols called now, same pack as Mattoc though. Never really use a sub but I often keep the 3-shot for cutscence purposes. Use Inferno rounds unless im going up against robots usually, or something where fire generally wont effect properly for CC reasons. Pistol stays on Inferno rounds always.
10 Inferno Ammo
10 Squad Cryo Ammo
10 Heavy Charge
10 Champion
1 Shockwave
10 Heavy Slam (bonus)
Evi, Mattoc, M3? I forget what that pistols called now, same pack as Mattoc though. Never really use a sub but I often keep the 3-shot for cutscence purposes. Use Inferno rounds unless im going up against robots usually, or something where fire generally wont effect properly for CC reasons. Pistol stays on Inferno rounds always.
#14
Guest_iOnlySignIn_*
Posté 18 juin 2011 - 12:38
Guest_iOnlySignIn_*
10 Inferno Ammo
6 Cyro Ammo
10 Heavy Charge
3 Shockwave
10 Pull Field
10 Champion
1 Stasis
A personal favorite of mine. I call it "Fake Adept".
10 Inferno Ammo
10 Cyro Ammo
10 Heavy Charge
1 Shockwave
0 Pull Field
10 Champion
10 Heavy Energy Drain
I'm surprised no one mentioned Energy Drain. It works with Charge in the same way it does with Tech Armor. The Heavy version with 6 Tech upgrades will instantly restore 320 barrier (compared to 250 from Heavy Barrier and 187.5 from Improved Geth Shield Boost) on a 3.9 second cooldown, but barrier lasts well beyond 20 seconds with Champion, allowing you to combine Charge with it giving your self over 1,000 barrier.
This is nostalgic of the surprisingly effective Electronics/Decryption Vanguard from ME1.
Energy Drain also allows your squad to set up instant warp bombs .
Respec to Area Reave for Collector/Blood Pack missions. Actually, the Vanguard doesn't need Reave agaisnt Blood Pack- Inferno Ammo is more than enough. Reave is more useful against LOKI mechs for instant warp bombs.
6 Cyro Ammo
10 Heavy Charge
3 Shockwave
10 Pull Field
10 Champion
1 Stasis
A personal favorite of mine. I call it "Fake Adept".
10 Inferno Ammo
10 Cyro Ammo
10 Heavy Charge
1 Shockwave
0 Pull Field
10 Champion
10 Heavy Energy Drain
I'm surprised no one mentioned Energy Drain. It works with Charge in the same way it does with Tech Armor. The Heavy version with 6 Tech upgrades will instantly restore 320 barrier (compared to 250 from Heavy Barrier and 187.5 from Improved Geth Shield Boost) on a 3.9 second cooldown, but barrier lasts well beyond 20 seconds with Champion, allowing you to combine Charge with it giving your self over 1,000 barrier.
This is nostalgic of the surprisingly effective Electronics/Decryption Vanguard from ME1.
Energy Drain also allows your squad to set up instant warp bombs .
Respec to Area Reave for Collector/Blood Pack missions. Actually, the Vanguard doesn't need Reave agaisnt Blood Pack- Inferno Ammo is more than enough. Reave is more useful against LOKI mechs for instant warp bombs.
Modifié par iOnlySignIn, 18 juin 2011 - 12:40 .
#15
Posté 18 juin 2011 - 09:44
This is the setup I am going for with my latest vanguard (currently level 20 or so):
10 Inferno Ammo
10 Squad Cryo Ammo
10 Heavy Charge
10 Destroyer
10 Heavy Reave
Claymore, Shuriken, Predator
Reave is for things I can't reach.
10 Inferno Ammo
10 Squad Cryo Ammo
10 Heavy Charge
10 Destroyer
10 Heavy Reave
Claymore, Shuriken, Predator
Reave is for things I can't reach.
#16
Posté 07 juillet 2011 - 05:18
My build is just like Adhin, tho with Claymore. (although atm I prefer the evi, but haven't gotten hang of Claymore fully yet) And I gotta say, and this is only hardcore, I'm sure it'll change with Insanity -
but I LOVE Slam. It cooldowns quickly and so it rarely interferes with when I want to charge, looks cool and plenty of time to setup warp bombs for Miranda/Thane. Plus it's fun to Charge a slammed opponents or throw them. And is great for opponents can't reach. (once stripped of course). Awesome 1 point investment too, unlike Reave.
I tried Reave only a few times after Slam, and the defense stripping is awesome but disliked the cooldown as you really are using it INSTEAD of charge - and preferred Slam by far - and over pull too.
but I LOVE Slam. It cooldowns quickly and so it rarely interferes with when I want to charge, looks cool and plenty of time to setup warp bombs for Miranda/Thane. Plus it's fun to Charge a slammed opponents or throw them. And is great for opponents can't reach. (once stripped of course). Awesome 1 point investment too, unlike Reave.
I tried Reave only a few times after Slam, and the defense stripping is awesome but disliked the cooldown as you really are using it INSTEAD of charge - and preferred Slam by far - and over pull too.
Modifié par CaptREDKangaroo, 08 juillet 2011 - 05:02 .
#17
Posté 08 juillet 2011 - 12:03
If you start from scratch I really can't see any bonuspower comparing with 1 point slam. lit allows you to cycle your universal cd without locking you out of charge when you get the opening. Once you got heavy charge, champion and Inferno ammo, I either respecc for cryo,maxing slam, or getting pull and stasis. (pull works a lot like slam). you can get improved shockwave that way to if you don't want cryo.( I find it more useful then people give it credit for, it's certainly funnier then cryo
)
Reave I have never really liked , for me it seems to lock me in cover sniping, while slam or pull creates openings to charge. Reave you also want maxed, while slam or stasis does a great job with 1 point in a full build.
Reave I have never really liked , for me it seems to lock me in cover sniping, while slam or pull creates openings to charge. Reave you also want maxed, while slam or stasis does a great job with 1 point in a full build.





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