Aller au contenu

The Good Stuff (3.0) Official Jacob Taylor Fan Thread


  • Veuillez vous connecter pour répondre
2249 réponses à ce sujet

#101
CC-Tron

CC-Tron
  • Members
  • 817 messages

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.

#102
Harid

Harid
  • Members
  • 1 825 messages

CC-Tron wrote...

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.


Believe Legion has an exceptional barrier as well.  I recall boosting it to over 1000 points.

#103
CC-Tron

CC-Tron
  • Members
  • 817 messages

Harid wrote...

CC-Tron wrote...

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.


Believe Legion has an exceptional barrier as well.  I recall boosting it to over 1000 points.


Yes. Barrier is very useful for keeping them in the fight and is underrated IMO, even if they do tend to spam it unneccesarily.

Modifié par CC-Tron, 17 juin 2011 - 12:40 .


#104
DirtyVagrant

DirtyVagrant
  • Members
  • 1 101 messages
I'm a little confused about the word "Novels" being used in relation to Jacob. To my knowledge he wasn't IN any of the ME novels, his first appearance was in Mass Effect Galaxy, the iPhone game, is that what is being referred to?

#105
lazuli

lazuli
  • Members
  • 3 995 messages

Harid wrote...
As for your last point, I don't know what you are talking about.  I would assume the vast majority of people who beat Mass Effect 2 never touched anything past Veteran, that companions matter more in lower difficulties because they aren't being killed all of the time, and I would even wager to say that Miranda's passives made her one of the best companions, if not THE best companion to bring into combat in the entire game in any difficulty.


My point was that even having Miranda's universally effective build wouldn't have saved Jacob's popularity, as Miranda's build only truly shines on the higher difficulty levels, where her two defense-stripping powers come into play with greater frequency.  And, like you said, most players probably didn't play Hardcore or Insanity.

#106
Harid

Harid
  • Members
  • 1 825 messages

DirtyVagrant wrote...

I'm a little confused about the word "Novels" being used in relation to Jacob. To my knowledge he wasn't IN any of the ME novels, his first appearance was in Mass Effect Galaxy, the iPhone game, is that what is being referred to?


I meant the game, sorry.

#107
DirtyVagrant

DirtyVagrant
  • Members
  • 1 101 messages

Harid wrote...

DirtyVagrant wrote...

I'm a little confused about the word "Novels" being used in relation to Jacob. To my knowledge he wasn't IN any of the ME novels, his first appearance was in Mass Effect Galaxy, the iPhone game, is that what is being referred to?


I meant the game, sorry.


No worries, man! I was just starting to rattle my brain over whether I had missed a Jacob appearance elsewhere! ^_^

#108
Some Dude

Some Dude
  • Members
  • 1 298 messages

CC-Tron wrote...

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.

So wait, no points in passive then?

#109
Lord Zeuss

Lord Zeuss
  • Members
  • 2 925 messages
Image IPB

Cara supports her man for ME3!

#110
CC-Tron

CC-Tron
  • Members
  • 817 messages

Some Dude wrote...

CC-Tron wrote...

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.

So wait, no points in passive then?


Cerberus Veteran is his passive.

#111
Prince of Kemet

Prince of Kemet
  • Members
  • 622 messages

HiddenKING wrote...

I want Jacob to call his abs 'The Situation'



How about......"The incident?"     "The Circumstance?"    "The Rocks of the Eternal Shore?"  "The Status Quo?"  "Maximum Capacity?"  "The Stack?"  "The Connection?"  "The Profession?"

Yeah, I kinda got carried away.Image IPB  I'm a big Yakub fan, well.... not the "original" Yakub.Image IPB  I make sure that if one person survives the suicide mission....it's him.

#112
JRCHOharry

JRCHOharry
  • Members
  • 7 782 messages

Prince of Kemet wrote...

HiddenKING wrote...

I want Jacob to call his abs 'The Situation'



How about......"The incident?"     "The Circumstance?"    "The Rocks of the Eternal Shore?"  "The Status Quo?"  "Maximum Capacity?"  "The Stack?"  "The Connection?"  "The Profession?"

How about... "The absolution"
*snort*

#113
Guest_LuckyIronAxe_*

Guest_LuckyIronAxe_*
  • Guests

JRCHOharry wrote...
How about... "The absolution"
*snort*


Nice one, how about.... "Alpha Squad"

#114
SilentK

SilentK
  • Members
  • 2 618 messages
@ Lord Zeuzz good to see Jacob getting some attention from FemShep. Cara still the crazy dangerous renegade? Seem to remember some video of her with scary scars.

I always make FemShep paragons. Hmm.... but the romancing Jacob is a bit paragade, think he's the one who keeps her on the straight and narrow at times =) good thing to have a cool, calm guy by your side when the galaxy goes crazy. Love it that he complained when she pushed a guy through the window during Thane's recruitment q =) to be honest that's pretty much the only renegade thing she has ever done.... oh well... the krogan also. But that one doesn't count =)


also, we need a little bit  more Jacob on this page    =)
Image IPB

Modifié par SilentK, 17 juin 2011 - 09:55 .


#115
Prince of Kemet

Prince of Kemet
  • Members
  • 622 messages

JRCHOharry wrote...

Prince of Kemet wrote...

HiddenKING wrote...

I want Jacob to call his abs 'The Situation'



How about......"The incident?"     "The Circumstance?"    "The Rocks of the Eternal Shore?"  "The Status Quo?"  "Maximum Capacity?"  "The Stack?"  "The Connection?"  "The Profession?"

How about... "The absolution"
*snort*


^I think we have a winner!!!Image IPB

#116
Some Dude

Some Dude
  • Members
  • 1 298 messages

CC-Tron wrote...

Some Dude wrote...

CC-Tron wrote...

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.

So wait, no points in passive then?


Cerberus Veteran is his passive.

*Facepalm*
How did I not see that? So the way you prefer is him tanking, correct? 

#117
GameBoyish

GameBoyish
  • Members
  • 3 605 messages

Prince of Kemet wrote...

JRCHOharry wrote...

Prince of Kemet wrote...

HiddenKING wrote...

I want Jacob to call his abs 'The Situation'



How about......"The incident?"     "The Circumstance?"    "The Rocks of the Eternal Shore?"  "The Status Quo?"  "Maximum Capacity?"  "The Stack?"  "The Connection?"  "The Profession?"

How about... "The absolution"
*snort*


^I think we have a winner!!!Image IPB


SO MUCH WIN that Thane just died.:o
Image IPB

Jacob is RAIN RESISTANT!B)

(jk about Thane, I don't dislike him at lol, made the GIF for giggles):D

#118
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

Fortlowe wrote...

I would think ALL the possible love interests would be permanent squaddies.


I may be setting myself up for a dissapointment, but I honestly think the rest of the ME2 LIs will return in some big form. Even if they're not Permanent Squaddies, I can see them getting the Lair of the Shadow Broker treatment.

#119
PrinceLionheart

PrinceLionheart
  • Members
  • 2 597 messages

Fortlowe wrote...

I would think ALL the possible love interests would be permanent squaddies.


I may be setting myself up for a dissapointment, but I honestly think the rest of the ME2 LIs will return in some big form. Even if they're not Permanent Squaddies, I can see them getting the Lair of the Shadow Broker treatment.

#120
Guest_franciscoamell_*

Guest_franciscoamell_*
  • Guests
I think male Shepard should have a shot with Jacob on ME3.

#121
CC-Tron

CC-Tron
  • Members
  • 817 messages

Some Dude wrote...

CC-Tron wrote...

Some Dude wrote...

CC-Tron wrote...

Some Dude wrote...

To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.


I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.

Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.

So wait, no points in passive then?


Cerberus Veteran is his passive.

*Facepalm*
How did I not see that? So the way you prefer is him tanking, correct? 


Yes. A tank with inferno ammo.

#122
lazuli

lazuli
  • Members
  • 3 995 messages

CC-Tron wrote...

Yes. A tank with inferno ammo.


Grunt makes a better tank over-all, but he can't max out his tank potential and have Inferno Ammo.  Jacob can.  I love Jacob's lack of prerequisites.  He's the only character in the entire game that has access to Pull without a prerequisite.

#123
Guest_mrsph_*

Guest_mrsph_*
  • Guests
I have to say, Jacob's theme is probably one of the best ones in the game.

#124
CC-Tron

CC-Tron
  • Members
  • 817 messages

lazuli wrote...

CC-Tron wrote...

Yes. A tank with inferno ammo.


Grunt makes a better tank over-all, but he can't max out his tank potential and have Inferno Ammo.  Jacob can.  I love Jacob's lack of prerequisites.  He's the only character in the entire game that has access to Pull without a prerequisite.


Grunt is the tougher tank but I tend not to compare the 2 because I often pair them together. I prefer to go into battle with 2 tanks backing me up. JT may be the better tank choice when paired with someone with warp (for the occasional warp bomb).

#125
GameBoyish

GameBoyish
  • Members
  • 3 605 messages

mrsph wrote...

I have to say, Jacob's theme is probably one of the best ones in the game.


Agreed. Plus, Suicide Mission theme always gives me goosebumps. Then there's the Lazarus Project theme.

My fave "other" themes are the Afterlife (lower level) and Eternity Lounge music (this one is so sexay!).