Some Dude wrote...
To add to the "How useful is JT in combat?" discussion, my recommendation is Pull field/Squad Incendiary, and use the Shadow Broker Base skill reset and not put any points into Barrier because the cooldown is to long and it isn't really that effective in Insanity anyways. Also, w/ the Firepower pack give him the GPS and he will be a very effective squadmate in firefights.
I prefer Heavy Barrier (or improved), Inferno Ammo (much more powerful than squad incendiary), and Cerberus Veteran. The cooldown for barrier is only 12 seconds which is more than enough when you consider HB can deliver over 700 barrier points of protection. The shield of the other squad (excluding Grunt) is around a weak 250 by comparison. That's good on any difficulty, including Insanity. As long JT is behind proper cover that Barrier is more than enough. I pair him with Grunt and they don't go down for me on insanity.
Squad Incendiary would be more useful if each squad member could attack individual targets. They're limited to both attacking one target at a time. At least inferno can burn more than one target and inflict more damage. If no points are put into Barrier, JT becomes a pull bot. Jack can do that better because of a much quicker cooldown. Jacob's advantage is that he can tank and pull.





Retour en haut







