This.Quething wrote...
On the other hand, it would be a really nice bit of character growth if he got to finally reciprocate in ME3. Like if you're strongly paragon, and convinced Garrus to spare Saleon and Sidonis, and you're about to do something totally renegade, I would love to see Garrus get, basically, a "paragon interrupt" of his own, where he grabs Shep's gun and says "this isn't you, don't do this."
I really think challenging Shepard is the one thing Garrus has to do to fully mature as a character. He needs to stand on his own, and use those morals and values he's finally made sense of to make his own calls.
What I really, really want to see is a Wrexian confrontation between Shep and Garrus. I think it should build up steadily throughout the game, depending on what path you've nudged Garrus down and what path you personally choose. ReneGarrus might question why you're being so soft and not showing enough balls to stop the bad guys, while ParaGarrus might become concerned with how easily you're willing to sacrifice innocents or whatever. The breaking point for this might be some Palaven-related thing, possibly involving Garrus doubling back to try to save the people that didn't evacuate in time despite the area being overrun with indoctrinated thralls (paragon) or advocating blowing an entire settlement before they all fall prey to some sort of indoctrination device or whatever, despite all the people still dug in and fighting (renegade). Disagree with him, and it escalates into a huge fight between Shep and Garrus.
This has four outcomes:
-The fight becomes physical and Garrus gets himself shot (renegade).
-Garrus and Shepard accept that they're not going to agree, and he goes off on his own and gets himself killed (neutral).
-Shepard changes his/her position and agrees to do it how Garrus wants (paragon).
-Mad persuasion skillz, Garrus agrees to do it your way but makes it clear he doesn't like the idea.
So, you've chosen to go into the settlement and either set the bomb or rescue the "civilians" (in quotes because y'all know about turian culture). Either way, it's on a timer: if you don't get the hell out after setting the bomb, you die. If you don't get the "civilians" escorted out in time, everybody gets indoctrinated and hello critical mission failure. Also, for both, you get the help of the turian military.
Outcomes of either mission path:
-Paragon: You saved the non-combatants) but the bulk of the indoctrinated thralls are still alive and too much for the local military to handle. The stronghold has to be evacuated and Palaven loses more ground to the Reapers.
-Renegade: You blow the settlement and eliminate the indoctrinated threat, allowing the turians to maintain their defensive position. However, you just murdered hundreds of innocents.
I have no idea how much of this made any sense, but whatever.
EDIT: Originally, I had the Vakarians among the people you'd be going back in to save, but that's way too much drama for Garrus. Instead, let's say Solana is a member of the turian unit that will be helping you and she survives either way. Yaaay.
Modifié par AdmiralCheez, 09 octobre 2011 - 01:20 .





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