No Shepard Without Vakarian: Garrus Love and Turian Discussion
#13776
Posté 25 mars 2012 - 11:45
http://knowyourmeme....CAJG7x.facebook
We should spread it around. It's The Top 10 Reasons the endings just don't work. It's really well done.
#13777
Posté 25 mars 2012 - 11:47
I'm on board with the IT now, as much as I despise "it was all a dream" endings. This one could acctually work.
#13778
Posté 25 mars 2012 - 11:47
#13779
Posté 25 mars 2012 - 11:48
My Shep is (as Jack puts it) "Queen of the Girlscouts" so it's pretty in character for her to have the whole, "Killing him won't bring your men back," conversation and then to be a pain in the ass and get in the way of his shot.
#13780
Posté 25 mars 2012 - 11:50
Modifié par Bad Cupcake, 25 mars 2012 - 11:51 .
#13781
Posté 25 mars 2012 - 11:54
Jackiedeex7 wrote...
So I missed it in my play-through but apparently Sidonis offs himself if you convince Garrus to let him go in ME2? Meh... maybe next time I'll just let G kill him since it doesn't seem like sparing him makes a difference. Most of you seem to play Paragrade so most of you probably let G take the shot.
My Shep is (as Jack puts it) "Queen of the Girlscouts" so it's pretty in character for her to have the whole, "Killing him won't bring your men back," conversation and then to be a pain in the ass and get in the way of his shot.
It ends up to be mostly a RP exercise, so anyway you fix the problem is fine. Would have been nice to see some repercussion tho. I personaly let garrus take the shot but I know many dont (it usedto be a big subject back before ME3).A least now no one does it cause 'there will be benefits'. Everyone can go for what their Shep would have done.
#13782
Posté 25 mars 2012 - 11:54
#13783
Posté 25 mars 2012 - 11:57
My Shep's a bit motherly towards him. She doesn't want him to go down a road made of revenge and bloodbaths. Hence the decision to spare Sidonis.
As for the mass relays, I can understand why in, at least one of the endings, they could be destroyed. They symbolize the fact that the Reapers manipulate the organics into evolving the way they want it. Now to have them explode in ALL endings is wrong.
No, my main problem is with the Normandy's fate. First off, it's a cheap way to add drama we DIDN'T need. It's just lazy writing. And I don't buy for a SECOND that Joker and the rest of the screw, your squad AND your LI just decide to flee the battle. It turns them into cowards, which they are not.
Modifié par Karrie788, 26 mars 2012 - 12:07 .
#13784
Posté 26 mars 2012 - 12:00
I just hate that everyone is stranded and cut off.
#13785
Posté 26 mars 2012 - 12:13
Did they really think that dooming the Normandy no matter what you did would cause a positive reaction from the fans? Like, "oh wow, it's so deep."
It's not deep. It's very lazy writing. There's no logical nor philosophical reason for taking all of the characters away from us. You could understand Mordin's death: it's the scientist's redemption. Legion's death was ending something to create something new and bigger. Thane's death was expected and very moving. In a way, it also was his redemption.
Normandy getting stranded? No matter how many times I think about it, I see no reason as to why it should happen according to the themes developed in the game.
#13786
Posté 26 mars 2012 - 12:16
^ThisBad Cupcake wrote...
Where do you find out that Sidonis kills himself?
???
#13787
Posté 26 mars 2012 - 12:17
#13788
Posté 26 mars 2012 - 12:20
Karrie788 wrote...
I just don't understand why Bioware did this (way to sound whiny...). The strong point of ME (and many other Bioware games) has always been the characters. You cared about them. In ME's case, you guys sometimes have spent five years caring about them. To make you foster those relationships just to take it all away at the last second?
Did they really think that dooming the Normandy no matter what you did would cause a positive reaction from the fans? Like, "oh wow, it's so deep."
It's not deep. It's very lazy writing. There's no logical nor philosophical reason for taking all of the characters away from us. You could understand Mordin's death: it's the scientist's redemption. Legion's death was ending something to create something new and bigger. Thane's death was expected and very moving. In a way, it also was his redemption.
Normandy getting stranded? No matter how many times I think about it, I see no reason as to why it should happen according to the themes developed in the game.
I have a small idea on the 'Normandy thing'. Here how it goes: so the devs realized they wanted to kill Shep and bomb the MEverse back to stone age and they thought 'well the fan wont like it if we kill their favoirite companions and LIs' so they thought finding a way to save them would 'soften the blow'...
Not only do you die and destroy everything you tried to achieve but yor teammates end up betraying you. Very bad logic indeed.
#13789
Posté 26 mars 2012 - 12:24
outmane wrote...
Karrie788 wrote...
I just don't understand why Bioware did this (way to sound whiny...). The strong point of ME (and many other Bioware games) has always been the characters. You cared about them. In ME's case, you guys sometimes have spent five years caring about them. To make you foster those relationships just to take it all away at the last second?
Did they really think that dooming the Normandy no matter what you did would cause a positive reaction from the fans? Like, "oh wow, it's so deep."
It's not deep. It's very lazy writing. There's no logical nor philosophical reason for taking all of the characters away from us. You could understand Mordin's death: it's the scientist's redemption. Legion's death was ending something to create something new and bigger. Thane's death was expected and very moving. In a way, it also was his redemption.
Normandy getting stranded? No matter how many times I think about it, I see no reason as to why it should happen according to the themes developed in the game.
I have a small idea on the 'Normandy thing'. Here how it goes: so the devs realized they wanted to kill Shep and bomb the MEverse back to stone age and they thought 'well the fan wont like it if we kill their favoirite companions and LIs' so they thought finding a way to save them would 'soften the blow'...
Not only do you die and destroy everything you tried to achieve but yor teammates end up betraying you. Very bad logic indeed.
See, I would have preferred to see them all die. I would have b*tched, of course, but separating them from Shep forever is the worst thing they could have done. Especially when the reason they get separated from you is because your fearless pilot somehow turns into a coward.
#13790
Posté 26 mars 2012 - 12:24
Karrie788 wrote...
I didn't let Garrus kill Sidonis. I didn't do it for Sidonis, though. I feel sorry about him now that I know he killed himself out of guilt, but the reason I spared him was first and foremost for Garrus.
My Shep's a bit motherly towards him. She doesn't want him to go down a road made of revenge and bloodbaths. Hence the decision to spare Sidonis.
Yeah my Shep felt a lot of guilt about what happened to Garrrus between ME and ME2 and that if she had been there for him he wouldn't have had to go through his team dying and the toll that took on him. It's not really rational since she was dead but that's how she is.
On another note, I love how all the "happily ever after with Garrus" pictures are on a beach! Turians like warm climates but they don't seem to like water that much
Oh well, it's still adorable!
#13791
Posté 26 mars 2012 - 12:26


One thing I loved about ME3 was that I could finally give Motoko her purple hair without any mods
Also to some degree I think I made her look better than her original look which I had from ME/ME2 (had to redo her due to the known issue with ME imports).
Whilst I was for the most part happy with how my initial Motoko-Garrusmance Shep playthrough went, I am thinking of replaying it as there are a couple of decisions that I'm still debating over if I made the right choice she would make and 1 that I don't think she really did the more I have thought about it. I think I will wait until though until there is any potential news as to what (if any) updates there will be to the ending.
With regards to the ending, the one I chose I think was right for the ones available... Motoko looking down on Garrus from up in that bar.
It isn't the ending I really wanted, but I was ok with it... part of me hopes any revision allows for some head-cannon, because I think to get all the endings everyone is wanting would be impossible otherwise. As such... my head-cannon ending that I seem to recall talking of in the ME2 Garrus topic was of Hackett and Anderson talking ala ME entry but without Udina (ha got my wish about Udina:wizard:) ,shame it'd now have to be Hackett and someone else... in this instance I'll go with Ashley or James talking about stuff... although the crunch line could only really have been said by Anderson I think (specially after hearing the long version of his final speech
But hey, if not, she'll be up there in that bar looking down on him, he'll never be alone
#13792
Posté 26 mars 2012 - 12:30
Jackiedeex7 wrote...
Karrie788 wrote...
I didn't let Garrus kill Sidonis. I didn't do it for Sidonis, though. I feel sorry about him now that I know he killed himself out of guilt, but the reason I spared him was first and foremost for Garrus.
My Shep's a bit motherly towards him. She doesn't want him to go down a road made of revenge and bloodbaths. Hence the decision to spare Sidonis.
Yeah my Shep felt a lot of guilt about what happened to Garrrus between ME and ME2 and that if she had been there for him he wouldn't have had to go through his team dying and the toll that took on him. It's not really rational since she was dead but that's how she is.
On another note, I love how all the "happily ever after with Garrus" pictures are on a beach! Turians like warm climates but they don't seem to like water that muchI always pictured them living in a more desert-like climate.
Oh well, it's still adorable!
Reminds me of one of my favorite lines:
"Obviously you've never seen a Turian swim. There's lots of flailing and splashing with occasional bouts of drowning."
to which Shep quips that she'd just have to save his a** again or something like that.
I LOL'ed. You only get it with unromanced Garrus during Citadel bonding time if you propose a dip in the pool.
#13793
Posté 26 mars 2012 - 12:35
outmane wrote...
Karrie788 wrote...
I just don't understand why Bioware did this (way to sound whiny...). The strong point of ME (and many other Bioware games) has always been the characters. You cared about them. In ME's case, you guys sometimes have spent five years caring about them. To make you foster those relationships just to take it all away at the last second?
Did they really think that dooming the Normandy no matter what you did would cause a positive reaction from the fans? Like, "oh wow, it's so deep."
It's not deep. It's very lazy writing. There's no logical nor philosophical reason for taking all of the characters away from us. You could understand Mordin's death: it's the scientist's redemption. Legion's death was ending something to create something new and bigger. Thane's death was expected and very moving. In a way, it also was his redemption.
Normandy getting stranded? No matter how many times I think about it, I see no reason as to why it should happen according to the themes developed in the game.
I have a small idea on the 'Normandy thing'. Here how it goes: so the devs realized they wanted to kill Shep and bomb the MEverse back to stone age and they thought 'well the fan wont like it if we kill their favoirite companions and LIs' so they thought finding a way to save them would 'soften the blow'...
Not only do you die and destroy everything you tried to achieve but yor teammates end up betraying you. Very bad logic indeed.
Like Karrie said, the other deaths were perfect. Mordin finished his life's work. Legion saved the geth. Thane was critically injured while stopping an assassination, and his previously estranged son was there when he died. Those were good endings. This was not.
I get the feeling the Normandy bit was supposed to be a hopeful "look, they're okay!" thing. Except they aren't.

According to that ending, one of these men escapes his expected, heroic death and instead starves to death.
Just...why?
Modifié par Periph, 26 mars 2012 - 12:39 .
#13794
Posté 26 mars 2012 - 12:45
Karrie788 wrote...
outmane wrote...
Karrie788 wrote...
I just don't understand why Bioware did this (way to sound whiny...). The strong point of ME (and many other Bioware games) has always been the characters. You cared about them. In ME's case, you guys sometimes have spent five years caring about them. To make you foster those relationships just to take it all away at the last second?
Did they really think that dooming the Normandy no matter what you did would cause a positive reaction from the fans? Like, "oh wow, it's so deep."
It's not deep. It's very lazy writing. There's no logical nor philosophical reason for taking all of the characters away from us. You could understand Mordin's death: it's the scientist's redemption. Legion's death was ending something to create something new and bigger. Thane's death was expected and very moving. In a way, it also was his redemption.
Normandy getting stranded? No matter how many times I think about it, I see no reason as to why it should happen according to the themes developed in the game.
I have a small idea on the 'Normandy thing'. Here how it goes: so the devs realized they wanted to kill Shep and bomb the MEverse back to stone age and they thought 'well the fan wont like it if we kill their favoirite companions and LIs' so they thought finding a way to save them would 'soften the blow'...
Not only do you die and destroy everything you tried to achieve but yor teammates end up betraying you. Very bad logic indeed.
See, I would have preferred to see them all die. I would have b*tched, of course, but separating them from Shep forever is the worst thing they could have done. Especially when the reason they get separated from you is because your fearless pilot somehow turns into a coward.
You and me both
Modifié par outmane, 26 mars 2012 - 12:45 .
#13795
Posté 26 mars 2012 - 12:59
I would pay to see this.Deviant Ingredient wrote...
Btw, does anyone else have a hard time picturing the Volus in their battle bomb ships. The only way I can picture it is if they all sit in those floaty chairs you see in WALL.E.
Volus: *Shik.* I own this ship. *Shik* I own you! *Bombs a reaper.*
I bet they even have cup holders.
Tweeted it, it sums up all my thoughts way better than I could.Bad Cupcake wrote...
Have you guys seen this?
http://knowyourmeme....CAJG7x.facebook
We should spread it around. It's The Top 10 Reasons the endings just don't work. It's really well done.
Yeah, in my head Garrus would rather go out storming towards the Beam than be stuck on a planet. Or retire knowing he fought till the end.
Modifié par Mara Shep, 26 mars 2012 - 01:01 .
#13796
Posté 26 mars 2012 - 01:12
Wait, WHAT?! Where did you hear that? If it's in the game, I'd like to see a link to it before I believe that.Bad Cupcake wrote...
Where do you find out that Sidonis kills himself?
#13797
Posté 26 mars 2012 - 01:14
but I dont know about suicide.
#13798
Posté 26 mars 2012 - 01:36
outmane wrote...
Personaly, all I know is that here isnt any benefits from keeping Sidonis alive. You never meet him again and he doesnt become a war asset or gets mentionned doing something for the galaxy.
but I dont know about suicide.
Even so I still would keep the traitor alive just for the dialogue alone
"It's so much easier to see the world in black or white...gray...I don't know what to do with gray"
#13799
Posté 26 mars 2012 - 01:39
Soaringeagle78 wrote...
Wait, WHAT?! Where did you hear that? If it's in the game, I'd like to see a link to it before I believe that.Bad Cupcake wrote...
Where do you find out that Sidonis kills himself?
Same here.
#13800
Posté 26 mars 2012 - 01:40

Don't know if post before.





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