Hello everyone, I am new to the world of D&D to say the least and I have taken an interest in NWN and some other games from Bioware. I was wondering though...as I was going through the game there seemed to be a lot that didn't make that much sense, like how they described "Turns" "1d6" etc....do I have to have extensive D&D knowlege to play these games?
New to NWN and D&D Style Games
Débuté par
DarkSpawnCorruption
, juin 14 2011 02:10
#1
Posté 14 juin 2011 - 02:10
#2
Guest_Chaos Wielder_*
Posté 14 juin 2011 - 02:36
Guest_Chaos Wielder_*
I wouldn't say you do. When I first started playing NWN1, I knew *nothing* about D&D and did fine(I mean, I did a Druid/Ranger build...which intuitively makes sense, but it's actually terrible). The character tips on level up are more than sufficient to get you through the official NWN2 campaign, and from there you can see how different classes work together to form a functional party.
And, besides all that, most of the folks around here would be more than happy to help you with any questions about classes, builds or things like that. Enjoy your time, and welcome!
And, besides all that, most of the folks around here would be more than happy to help you with any questions about classes, builds or things like that. Enjoy your time, and welcome!
#3
Posté 14 juin 2011 - 02:55
Thank you very much for your help and welcome
#4
Posté 14 juin 2011 - 04:18
Hi, DSC, D&D rules can be overwhelming, even for those who've played for quite some time. NWN2 can ease you into it. Ask any questions here and they will be answered. A good wiki is: nwn2.wikia.com/wiki/Main_Page
The NWN2 wiki often lists differences from the official D&D rules and NWN2 rules (due to being a computer game). If you search a D&D wiki, make sure it is for 3.5e.
There is a D&D 3.5 FAQ here: www.wizards.com/default.asp
Some very basic D&D basics you've asked are:
1 round = 6 seconds. Essentially, when your pc (player character) attacks, it takes one round. During the same round, a monster or NPC (non-player character) attacks your PC. Who attacks first within that round depends upon an initiative roll of 1d6 die rolled by everyone in the melee (done by computer), with modifiers (for example, your PC has a +1 modifier to initiative, if your PC rolls a 4, then 4+1 is his/her initiative roll, beating the monsters initiative roll of 1, 2, 3, or 4, or losing if the monster rolls a 6).
1 turn equals 10 rounds, or 1 minute. Often used with the time spells last. A spell that turns a NPC into a chicken for 4 turns = the NPC will be a chicken for 240 seconds (or 40 rounds, or 4 minutes).
"Turning Undead" doesn't refer to time. Turning undead (zomies, skeletons, etc...) is an divine/innate power (similar to a spell) gained by paladins and some clerics used to hurt undead. (Rebuke Undead, also)
1d6 = rolling a 6 sided die. (result 1-6)
2d6 = rolling 2 6 sided dice. (result 2-12, greater chance of resulting in a number >2 and <12)
1d12 = rolling a 12 sided die (result 1-12, equal chance of having any number 1-12)
2d12 = rolling 2 12 sided dice (result 2-24)
1d20 is used to determine if there is a hit, modified several ways.
A PC wielding (in one hand) a sword that causes 1d8 damage will take away 1-8 points from a monster's/NPC's "Hit points". Mostly, a creature is dead when reaching 0 hit points. Burn or use acid on Trolls to finish them off.
An ability score (strength, dexterity, wisdom, etc..) receives a +1 modifier for every 2 points over 10 (ie a strength of 14 = a modifier of +2, which helps with a "to hit" roll, "damage rolls", and more).
A PC wielding the same sword (1d8) with two hands will do 1-8 + (strength modifier X 1.5) points of damage.
Some small races (like gnomes) can only wield some weapons with two hands.
The above is overly simplified, incomplete, and probably confusing. Sorry, it's a great game and can be very complicated, and that's why most enjoy the game. Complicated = options and diversity. NWN2 is worth it. You'll learn a ton and will have fun along the way.
Ultimately, you can just jump in and play, using the suggestions for level up.
Anyone, if I made mistakes, don't be shy. Hopefully, someone can explain things better.
The NWN2 wiki often lists differences from the official D&D rules and NWN2 rules (due to being a computer game). If you search a D&D wiki, make sure it is for 3.5e.
There is a D&D 3.5 FAQ here: www.wizards.com/default.asp
Some very basic D&D basics you've asked are:
1 round = 6 seconds. Essentially, when your pc (player character) attacks, it takes one round. During the same round, a monster or NPC (non-player character) attacks your PC. Who attacks first within that round depends upon an initiative roll of 1d6 die rolled by everyone in the melee (done by computer), with modifiers (for example, your PC has a +1 modifier to initiative, if your PC rolls a 4, then 4+1 is his/her initiative roll, beating the monsters initiative roll of 1, 2, 3, or 4, or losing if the monster rolls a 6).
1 turn equals 10 rounds, or 1 minute. Often used with the time spells last. A spell that turns a NPC into a chicken for 4 turns = the NPC will be a chicken for 240 seconds (or 40 rounds, or 4 minutes).
"Turning Undead" doesn't refer to time. Turning undead (zomies, skeletons, etc...) is an divine/innate power (similar to a spell) gained by paladins and some clerics used to hurt undead. (Rebuke Undead, also)
1d6 = rolling a 6 sided die. (result 1-6)
2d6 = rolling 2 6 sided dice. (result 2-12, greater chance of resulting in a number >2 and <12)
1d12 = rolling a 12 sided die (result 1-12, equal chance of having any number 1-12)
2d12 = rolling 2 12 sided dice (result 2-24)
1d20 is used to determine if there is a hit, modified several ways.
A PC wielding (in one hand) a sword that causes 1d8 damage will take away 1-8 points from a monster's/NPC's "Hit points". Mostly, a creature is dead when reaching 0 hit points. Burn or use acid on Trolls to finish them off.
An ability score (strength, dexterity, wisdom, etc..) receives a +1 modifier for every 2 points over 10 (ie a strength of 14 = a modifier of +2, which helps with a "to hit" roll, "damage rolls", and more).
A PC wielding the same sword (1d8) with two hands will do 1-8 + (strength modifier X 1.5) points of damage.
Some small races (like gnomes) can only wield some weapons with two hands.
The above is overly simplified, incomplete, and probably confusing. Sorry, it's a great game and can be very complicated, and that's why most enjoy the game. Complicated = options and diversity. NWN2 is worth it. You'll learn a ton and will have fun along the way.
Ultimately, you can just jump in and play, using the suggestions for level up.
Anyone, if I made mistakes, don't be shy. Hopefully, someone can explain things better.
Modifié par Axe_Edge, 14 juin 2011 - 04:56 .
#5
Posté 14 juin 2011 - 04:31
Very good intro, Axe_Edge. One minor inaccuracy to correct:
This isn't technically true. What's multiplied by 1.5 is the bonus damage from the strength modifier. The base damage from the weapon remains the same.
Also, using power attack is more effective with a two-handed weapon.
For an explanation of how abilities such as strength work, check the wiki page on the subject.
Axe_Edge wrote...
A PC wielding the same sword (1d8) with two hands will do 1-8 X 1.5 points of damage.
This isn't technically true. What's multiplied by 1.5 is the bonus damage from the strength modifier. The base damage from the weapon remains the same.
Also, using power attack is more effective with a two-handed weapon.
For an explanation of how abilities such as strength work, check the wiki page on the subject.
Modifié par MasterChanger, 14 juin 2011 - 04:32 .
#6
Posté 14 juin 2011 - 04:37
MasterChanger wrote...
Very good intro, Axe_Edge. One minor inaccuracy to correct:Axe_Edge wrote...
A PC wielding the same sword (1d8) with two hands will do 1-8 X 1.5 points of damage.
This isn't technically true. What's multiplied by 1.5 is the bonus damage from the strength modifier. The base damage from the weapon remains the same.
OOps, my bad. I'll change that now.
*edit* Statement above adjusted.
Modifié par Axe_Edge, 14 juin 2011 - 04:46 .
#7
Posté 14 juin 2011 - 05:18
I almost forgot. The SPACE BAR is your friend. Use the space bar to pause the game so you can tell your party members what to do, or to just to slow down the game.
#8
Posté 14 juin 2011 - 06:21
In case you missed it, Banshe's introductory sticky thread offers a lot of usefull info.
Once you have a basic grasp of the game concepts and want to try experimenting a bit with character building, I can't recommend this character building site enough:
http://nwn2db.com/
Once you have a basic grasp of the game concepts and want to try experimenting a bit with character building, I can't recommend this character building site enough:
http://nwn2db.com/
#9
Posté 14 juin 2011 - 09:35
There is one thing you need to know which is totally non-intuitive. Your spell-casters won't be able to cast spells unless they memorize them. Oh, they'll KNOW the spells, but they won't be able to use them.
"Huh?!" you say.
I TOLD you it was non-intuitive.
Even if your first Player Character (PC) is a simple fighter, you will be blessed with spell-casting companions from the very beginning. You will immediately have a wizard join you - your old friend Amy, so you can use her as a learning tool. She will start with some spells memorized - which you should leave alone since she needs them for her talent competition. But you should level once or twice in the tutorial, and when you level Amy up you'll have to memorize new spells for her. Take control of her (click her face on the side of the screen) and type B to open her spell book. On one side are the spells she knows, on the other are the ones she has memorized and available to cast. Play around with those until you know how to fill all the empty boxes. Then type R to rest and the spells will be available. Do not try to cast from the spell book - you'll just forget the spells by clicking on them; instead, drag them from the spell book to your task bars and cast from there (or you can open the Fast Cast menu by typing F).
Unfortunately, you will always have to do this for your spellcasters. You can use auto-pilot to level them up by clicking on all the "Recommended" buttons, but they won't do this.
"Huh?!" you say.
I TOLD you it was non-intuitive.
Even if your first Player Character (PC) is a simple fighter, you will be blessed with spell-casting companions from the very beginning. You will immediately have a wizard join you - your old friend Amy, so you can use her as a learning tool. She will start with some spells memorized - which you should leave alone since she needs them for her talent competition. But you should level once or twice in the tutorial, and when you level Amy up you'll have to memorize new spells for her. Take control of her (click her face on the side of the screen) and type B to open her spell book. On one side are the spells she knows, on the other are the ones she has memorized and available to cast. Play around with those until you know how to fill all the empty boxes. Then type R to rest and the spells will be available. Do not try to cast from the spell book - you'll just forget the spells by clicking on them; instead, drag them from the spell book to your task bars and cast from there (or you can open the Fast Cast menu by typing F).
Unfortunately, you will always have to do this for your spellcasters. You can use auto-pilot to level them up by clicking on all the "Recommended" buttons, but they won't do this.
#10
Posté 14 juin 2011 - 10:48
Wow everyone thanks for the info it will be of great use! I appreciate all the info and feedback





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