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My only gripe so far.


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#1
VettoRyouzou

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And It 100% Trival and I admit it, But anyone annoyed how there treating gernades as a new thing... yet they were in ME1.

#2
Crackseed

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Well, I think that perception is because they are completely redone and appear to be a character specific skill now [Soldier only atm from what we've seen] - however, that being said I will kind of miss the frisbee-nades from ME1. Those were actually alot of fun to use with the manual detonation. Kind of wish they came back too as a standard option :)

#3
Skilled Seeker

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This time grenades function like real boring grenades do. In ME1 they were frisbees and in ME2, they would split into small chunks before bursting into flames/releasing smoke.

#4
RPGamer13

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The thing is, the grenades are no longer inaccurate disks that are thrown. But rather, a traditional grenade thrown like in most other games, like Metal Gear Solid 4 or Saints Row, the grenades I have seen thrown look exactly like how grenades looked in Saints Row 2. And relax, I was just using it as an example of how the grenades are different from the first game.

#5
JKoopman

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The "disc grenades" are simply another unique feature of ME1 in a long list of unique features redesigned to be more in-line with traditional shooters as a concession to CoD players. It's gotten to the point where it doesn't even surprise me anymore.

And how were ME1's grenades "inaccurate"? They went in a straight line exactly where you aimed them to go, and they exploded exactly when you wanted them to. So how is a traditional bouncing grande that explodes on it's own timer somehow more accurate? It's more familiar, that's all.

#6
J. Finley

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Maybe another class will have a grenade similar to the ones used in ME1? Or have they stated they'll be the same for each class?

#7
Walker White

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They also appear to be a power this time. Albeit a resource-controlled power, like Unity.

#8
Massadonious1

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Useful grenades are a new thing, however.

#9
Mecha Tengu

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needs more awesome button

#10
Bogsnot1

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Mecha Tengu wrote...

needs more awesome button


I think thats one of the upgardes to guns we're getting. You pull the trigger and your AR sounds like "awesomeawesomeawesomeawesomeawesomeawesomeawesomeawesomeawesome"

#11
Kadzin

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ME1 Grenades were weird, in a sence that they always flew in a straight line, objects don't do that, so unless each grenade has a mass effect core in it they shouldn't do that.
If the ME3 grenades are like regular grenades, then that's an improvement imo.
That and playing with the balistics is fun.

#12
Synthauti

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Kadzin wrote...

ME1 Grenades were weird, in a sence that they always flew in a straight line, objects don't do that, so unless each grenade has a mass effect core in it they shouldn't do that.
If the ME3 grenades are like regular grenades, then that's an improvement imo.
That and playing with the balistics is fun.


Why couldn't each grenade have a cheap ME core to it? How do you think Hanar get around outside of water? They use "contra-gravitic levitation packs" or whatever, and they're so small that you can't even notice them on the Hanar's body.

#13
Cainne Chapel

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Wow JKoop....never thought i'd hear the grenade argument as to how it makes the game appeal to COD gamers....

*claps* Bravo


Anyway. I do like the look of the new grenades i just hope they're not class specific. It'd be nice if it was more another layer of weaponry along the lines of heavy weapons (which i DO so hope They bring back the Arc Projector and Freeze Gun...I know thats not the name but i loved those two weapons myself...)

#14
Kadzin

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Synthauti wrote...

Kadzin wrote...

ME1 Grenades were weird, in a sence that they always flew in a straight line, objects don't do that, so unless each grenade has a mass effect core in it they shouldn't do that.
If the ME3 grenades are like regular grenades, then that's an improvement imo.
That and playing with the balistics is fun.


Why couldn't each grenade have a cheap ME core to it? How do you think Hanar get around outside of water? They use "contra-gravitic levitation packs" or whatever, and they're so small that you can't even notice them on the Hanar's body.


Do you really think that using ezero cores on piece of equipment that's only purpose is to explode is cost efficient?

#15
E-MailA.K.A.Mr.Fox

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I liked the sticky grenade of ME1, We can all agree that Bioware has changed the lore now that we can all expect nothing to remain lore wise in ME3.

#16
Mr. MannlyMan

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Yeah, remote 'nades that hovered were pretty fun to use (except for the high-explosive variants, which didn't do much of anything on Insanity except throw people around).

I agree with the OP though; throwing frisbee mines was a lot of fun. Throwing exploding rocks at people... done it a thousand times (and more).

#17
E-MailA.K.A.Mr.Fox

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After my recent play of ME1 i came to miss ME2 mechanics, but how i miss ME1 things such as this.

#18
nitrog100

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The thing that kind of pisses me off is that they're treated like regular old grenades. If you watch the gameplay carefully and possibly in one of the trailers, they are in fact the same old disk grenades. The Codex says that they can be thrown like regular grenades or thrown like a frisbee with the fins deployed. It also says that they either have a 10 second timer or are remotely detonated by the user. WTF Bioware? We should have the option to deploy the fins and have the same old 10 second or remote detonation.

#19
E-MailA.K.A.Mr.Fox

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Hopefully they play it safe and give us a hybrid..... never mind, look at the ammo....termal clips

#20
Mister Mida

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Yeah, Houston telling the grenade was a new thing during his walkthrough was kind of a WTF moment for me. But as long as it isn't as crap as Kasumi's flash bang grenade I can live with it, although I'd rather have it like in ME (1) where you had full control over its trajectory and detonation.

#21
Haristo

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Mecha Tengu wrote...

needs more awesome button


Image IPB

#22
shadowreflexion

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VettoRyouzou wrote...

And It 100% Trival and I admit it, But anyone annoyed how there treating gernades as a new thing... yet they were in ME1.


I'm not being sarcastic. But if ME 1 had grenades that even though were shaped like frisbies, they still did the primary function that the flashbang did when upgraded in ME 2. Personally, I wouldn't care if the grenades were shaped like footballs or the thermal detonators from Star Wars lore just as long as they do what I need them to do.

They say that the enemies in ME 3 are going to be more tactical and what better way to gain precious breathing room than a good old fashioned grenade? I agree that emphasis shouldn't have been placed on them as if ME games had excluded them. Now if they would have said we now have grenades filled with thresher maw acid, that would have been something. 

But alas, as long as it scatters or backs Cerberus away from me, they can say hey now the Incisor rifle is included in ME 3 as well. It wouldn't make much of a difference if they treated it like a new feature just as long as it's there.

#23
E-MailA.K.A.Mr.Fox

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Honestly, as long as the grenades have the ability to add mods like in ME1, i dont really mind.

#24
shinobi602

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JKoopman wrote...

The "disc grenades" are simply another unique feature of ME1 in a long list of unique features redesigned to be more in-line with traditional shooters as a concession to CoD players. It's gotten to the point where it doesn't even surprise me anymore.

And how were ME1's grenades "inaccurate"? They went in a straight line exactly where you aimed them to go, and they exploded exactly when you wanted them to. So how is a traditional bouncing grande that explodes on it's own timer somehow more accurate? It's more familiar, that's all.


Yes, everything that makes combat better is for COD players.

V__V

#25
Admoniter

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JKoopman wrote...

The "disc grenades" are simply another unique feature of ME1 in a long list of unique features redesigned to be more in-line with traditional shooters as a concession to CoD players. It's gotten to the point where it doesn't even surprise me anymore.

Normally I would be agreeing with you; this however is not one of those times. Don't get me wrong I enjoyed the way ME1 handled grenades, it was interesting but that said I think traditional grenades are more useful. ME1 grenades flew in a straight line and exploded on command; you could not arc them to land behind cover nor could you bounce them off of corners to get the guy right around that corner. I must say this is a regular shooter convention that I do not mind in the slightest; they are simply more versatile and practical then disk grenades that fly in a straight line. If we could arc the ME1 grenades mind you I would instantly change my posistion but atm these will do.