My only gripe so far.
#1
Posté 14 juin 2011 - 03:21
#2
Posté 14 juin 2011 - 03:22
#3
Posté 14 juin 2011 - 03:23
#4
Posté 14 juin 2011 - 03:25
#5
Posté 14 juin 2011 - 05:27
And how were ME1's grenades "inaccurate"? They went in a straight line exactly where you aimed them to go, and they exploded exactly when you wanted them to. So how is a traditional bouncing grande that explodes on it's own timer somehow more accurate? It's more familiar, that's all.
#6
Posté 14 juin 2011 - 05:30
#7
Posté 14 juin 2011 - 05:30
#8
Posté 14 juin 2011 - 05:31
#9
Posté 14 juin 2011 - 05:38
#10
Posté 14 juin 2011 - 05:40
Mecha Tengu wrote...
needs more awesome button
I think thats one of the upgardes to guns we're getting. You pull the trigger and your AR sounds like "awesomeawesomeawesomeawesomeawesomeawesomeawesomeawesomeawesome"
#11
Posté 14 juin 2011 - 05:43
If the ME3 grenades are like regular grenades, then that's an improvement imo.
That and playing with the balistics is fun.
#12
Posté 14 juin 2011 - 05:59
Kadzin wrote...
ME1 Grenades were weird, in a sence that they always flew in a straight line, objects don't do that, so unless each grenade has a mass effect core in it they shouldn't do that.
If the ME3 grenades are like regular grenades, then that's an improvement imo.
That and playing with the balistics is fun.
Why couldn't each grenade have a cheap ME core to it? How do you think Hanar get around outside of water? They use "contra-gravitic levitation packs" or whatever, and they're so small that you can't even notice them on the Hanar's body.
#13
Posté 14 juin 2011 - 06:01
*claps* Bravo
Anyway. I do like the look of the new grenades i just hope they're not class specific. It'd be nice if it was more another layer of weaponry along the lines of heavy weapons (which i DO so hope They bring back the Arc Projector and Freeze Gun...I know thats not the name but i loved those two weapons myself...)
#14
Posté 14 juin 2011 - 06:01
Synthauti wrote...
Kadzin wrote...
ME1 Grenades were weird, in a sence that they always flew in a straight line, objects don't do that, so unless each grenade has a mass effect core in it they shouldn't do that.
If the ME3 grenades are like regular grenades, then that's an improvement imo.
That and playing with the balistics is fun.
Why couldn't each grenade have a cheap ME core to it? How do you think Hanar get around outside of water? They use "contra-gravitic levitation packs" or whatever, and they're so small that you can't even notice them on the Hanar's body.
Do you really think that using ezero cores on piece of equipment that's only purpose is to explode is cost efficient?
#15
Posté 14 juin 2011 - 06:08
#16
Posté 14 juin 2011 - 06:08
I agree with the OP though; throwing frisbee mines was a lot of fun. Throwing exploding rocks at people... done it a thousand times (and more).
#17
Posté 14 juin 2011 - 06:14
#18
Posté 14 juin 2011 - 06:19
#19
Posté 14 juin 2011 - 06:23
#20
Posté 14 juin 2011 - 06:26
#21
Posté 14 juin 2011 - 06:28
Mecha Tengu wrote...
needs more awesome button
#22
Posté 14 juin 2011 - 06:36
VettoRyouzou wrote...
And It 100% Trival and I admit it, But anyone annoyed how there treating gernades as a new thing... yet they were in ME1.
I'm not being sarcastic. But if ME 1 had grenades that even though were shaped like frisbies, they still did the primary function that the flashbang did when upgraded in ME 2. Personally, I wouldn't care if the grenades were shaped like footballs or the thermal detonators from Star Wars lore just as long as they do what I need them to do.
They say that the enemies in ME 3 are going to be more tactical and what better way to gain precious breathing room than a good old fashioned grenade? I agree that emphasis shouldn't have been placed on them as if ME games had excluded them. Now if they would have said we now have grenades filled with thresher maw acid, that would have been something.
But alas, as long as it scatters or backs Cerberus away from me, they can say hey now the Incisor rifle is included in ME 3 as well. It wouldn't make much of a difference if they treated it like a new feature just as long as it's there.
#23
Posté 14 juin 2011 - 06:51
#24
Posté 14 juin 2011 - 06:58
JKoopman wrote...
The "disc grenades" are simply another unique feature of ME1 in a long list of unique features redesigned to be more in-line with traditional shooters as a concession to CoD players. It's gotten to the point where it doesn't even surprise me anymore.
And how were ME1's grenades "inaccurate"? They went in a straight line exactly where you aimed them to go, and they exploded exactly when you wanted them to. So how is a traditional bouncing grande that explodes on it's own timer somehow more accurate? It's more familiar, that's all.
Yes, everything that makes combat better is for COD players.
V__V
#25
Posté 14 juin 2011 - 07:01
Normally I would be agreeing with you; this however is not one of those times. Don't get me wrong I enjoyed the way ME1 handled grenades, it was interesting but that said I think traditional grenades are more useful. ME1 grenades flew in a straight line and exploded on command; you could not arc them to land behind cover nor could you bounce them off of corners to get the guy right around that corner. I must say this is a regular shooter convention that I do not mind in the slightest; they are simply more versatile and practical then disk grenades that fly in a straight line. If we could arc the ME1 grenades mind you I would instantly change my posistion but atm these will do.JKoopman wrote...
The "disc grenades" are simply another unique feature of ME1 in a long list of unique features redesigned to be more in-line with traditional shooters as a concession to CoD players. It's gotten to the point where it doesn't even surprise me anymore.





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