Aller au contenu

Photo

Normandy SR2 possibly the new flagship (Air Force One) of the Citadel fleet?


  • Veuillez vous connecter pour répondre
111 réponses à ce sujet

#51
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Nashiktal wrote...

SwobyJ wrote...

Nashiktal wrote...

SwobyJ wrote...

oOmpie wrote...

1) I imagine the reaper IFF only works for unintelligent machinery like relays.
2) Amount of reaper tech is minute, otherwise everybody on board would have been indoctrinated.
3) Normandy carries like 1 Thanix cannon? A dreadnought like the DA could tote around a gazillion.
4) Stealth does not work against Collectors so sure as hell won't work against reapers.

An in my view the most important of all, a flagship will most often fulfil a role as a command and communications post. The Normandy simply is not equipped to perform that task.

So yeah, if the Council wants to hide in some dark corner the Normandy is a decent option, it they want to coordinate polititcs and defensive forces not so much...


It's not so much stealth but mobility. A dreadnaught will be a massive glaring target. Normandy can be spotted and speed away. Dreadnaughts will be sought by the Reapers all over the galaxy. Normandy will be one place one day, another the next day. With quantum entanglement, communications can still be kept.

I see it as a last secret bunker by leaders while everyone else gets cut apart.


You do know that quantom entanglement thing is useless now right? Unless you want said leaders to talk to TIM I guess.

That kind of communication only works between two points mate.


Of course. But if they can contact the Citadel and the Citadel becomes equipped for it, I don't see the problem.


Alright, doctors ordes. Go to the communication room and talk to EDI. She can explain it far better than I can.


I did..just yesterday. It's expensive, but hey, its the Citadel. I think it can work. Regardless, its not *needed* for communication.

#52
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

CROAT_56 wrote...

they won't they weren't planning on a reaper invasion as far as we know no one was but when push comes to shove the safest place to be in the entire galexy in my opinion is with comander shepard and the crew of the Normandy. Yes she will be behind enemy lines but while there she will be concealed as for when we are in (making up a name) Galactic Defense controlled space the stealth sysems can be off and evan if we do have to turn the Stealth system off Joker is the best pilot in the galexy and i am sure he can out manuver anything that gets close enough to shoot at us


Again, collectors, using reaper tech, saw through normandy stealth.

Normandy will be in the thick of battle, even outside of normal battles using the fleets.

Normandy was even shown in the thick of things in the E3 demo.

Normandy barely made it out alive during ME2, even fully upgraded.

Normandy is OUT MANEUVERED by reapers, Sovvy was able to make turns IN ATMOSPHERE that would shear the normandy in half.

I still don't see why people want to load up the normandy with the council. Seems silly to me.

#53
snfonseka

snfonseka
  • Members
  • 2 469 messages
It's stealth frigate, useful for SepcOps missions.

#54
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Nashiktal wrote...

CROAT_56 wrote...

like i said the galexies toughest combat veterans reside on the ship so its safe on the inside EDI is controlling the comand suites so thats a check and Normandy can out manuver any council dreadnot so its the safest place to be in my opinion


Reapers can outmanuever the Normandy, collectors using reaper tech were able to see through stealth, and a ship full of veterans is absolutely useless in any sort of space battle.

Yeah, lets let the normandy do its thing and let whatever politcal leaders find somewhere else to do their thing.


Reapers can outmanuver any other ship, Collectors using Reaper tech were able to see through any stealth methods, any ship full of veterans is absolutely useless in any sort of space battle. They could have 10 planets worth of fleets and still not be safer than with Commander Shepard zooming around.

Again, I'm not saying this is gonna happen - just that the writers could make it happen if they wanted to.

#55
CROAT_56

CROAT_56
  • Members
  • 1 346 messages
Messina i get your point but what i am saying if it did come to a boarding situation ( which it probably won't just trying not to metagame) the Normandy crew has the most expierence when it comes to fighting things that the reapers created/idoctrinated

#56
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Nashiktal wrote...

CROAT_56 wrote...

they won't they weren't planning on a reaper invasion as far as we know no one was but when push comes to shove the safest place to be in the entire galexy in my opinion is with comander shepard and the crew of the Normandy. Yes she will be behind enemy lines but while there she will be concealed as for when we are in (making up a name) Galactic Defense controlled space the stealth sysems can be off and evan if we do have to turn the Stealth system off Joker is the best pilot in the galexy and i am sure he can out manuver anything that gets close enough to shoot at us


Again, collectors, using reaper tech, saw through normandy stealth.

Normandy will be in the thick of battle, even outside of normal battles using the fleets.

Normandy was even shown in the thick of things in the E3 demo.

Normandy barely made it out alive during ME2, even fully upgraded.

Normandy is OUT MANEUVERED by reapers, Sovvy was able to make turns IN ATMOSPHERE that would shear the normandy in half.

I still don't see why people want to load up the normandy with the council. Seems silly to me.


Meh, we'll see how it goes sooner or later. I just get a 'OH NO, LEGION COULD NEVER BE IN THE SQUAD BECAUSE a), B) c)' vibe from this idea.

#57
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

SwobyJ wrote...

I suppose they could leave them in a backwater planet, but then the Council etc go from nearly useless, to totally useless for galactic coordination. Everywhere may be dangerous (re: Turian homeworld). Stealth isn't the purpose - protection is. Fleet won't be in huge battles imo until the Battle for Earth, likely at end of the game.


They can contact their military leaders and coordinate them.

Plus morale is big issue here as well.
Death of the Council would make severe blow to the morale.


Also Adolf Hitler in last year of the WW2 was hiding in forest from air bombings and he still gave huge morale to Germans and coordinate counter-attacks and defenses.

#58
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

CROAT_56 wrote...

they won't they weren't planning on a reaper invasion as far as we know no one was but when push comes to shove the safest place to be in the entire galexy in my opinion is with comander shepard and the crew of the Normandy. Yes she will be behind enemy lines but while there she will be concealed as for when we are in (making up a name) Galactic Defense controlled space the stealth sysems can be off and evan if we do have to turn the Stealth system off Joker is the best pilot in the galexy and i am sure he can out manuver anything that gets close enough to shoot at us

Edit: @ Nash you are comparing the SR1s SS with the SR2s SS which was not detected by the collector vessel the only time the SR2 was caught off gaurd was when the IFF was installed the first time. 


What? The normandy SR 2 uses THE EXACT SAME STEALTH technology from SR 1. 

Here, I know its the ME wiki, but still a quote.

"The ship is very similar to the Systems Alliance's SSV Normandy SR-1, having been based on the design layout of the original. The Normandy SR-2 has several key differences, the most significant being that it is approximately twice the size of the original. Cerberus also designed the ship with more crew-oriented comforts by including civilian-grade accommodations (like leather chairs and a kitchen). The ship still retains the SSV Normandy SR-1's stealth characteristics. However unlike the SR-1, the SR-2 cannot land on every planet—due to its increased mass—requiring shore parties to use a shuttle to get to a planet's surface."

Modifié par Nashiktal, 14 juin 2011 - 07:53 .


#59
CROAT_56

CROAT_56
  • Members
  • 1 346 messages
it says it retains the charecteristics but i am pretty sure that Miranda or one of the crew saying something about the stealth system being modified or something like that i will be starting my Cannon shortly and will verify or be wrong either way the stealth system is one thing and in ME1 Joker says the ship just did a turn that would shear any of our ships in half and by that i am assuming a dreadnot because sovie was a dreadnot but again i may be wrong on that note

Modifié par CROAT_56, 14 juin 2011 - 07:58 .


#60
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

CROAT_56 wrote...

Messina i get your point but what i am saying if it did come to a boarding situation ( which it probably won't just trying not to metagame) the Normandy crew has the most expierence when it comes to fighting things that the reapers created/idoctrinated


If the council is on a ship that even has the possibility of being boarded, you are doing things wrong.

#61
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

CROAT_56 wrote...

Messina i get your point but what i am saying if it did come to a boarding situation ( which it probably won't just trying not to metagame) the Normandy crew has the most expierence when it comes to fighting things that the reapers created/idoctrinated


But why make a risk of boarding instead of hiding them in same base on some planet IF Citadel is no longer safe.

#62
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

CROAT_56 wrote...

CROAT_56 wrote...

Edit: @ Nash you are comparing the SR1s SS with the SR2s SS which was not detected by the collector vessel the only time the SR2 was caught off gaurd was when the IFF was installed the first time. 


Alright then, so ill tell you again.

SR2, SAME STEALTH SYSTEM as SR1.

Do the math mate.

#63
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Mesina2 wrote...

SwobyJ wrote...

I suppose they could leave them in a backwater planet, but then the Council etc go from nearly useless, to totally useless for galactic coordination. Everywhere may be dangerous (re: Turian homeworld). Stealth isn't the purpose - protection is. Fleet won't be in huge battles imo until the Battle for Earth, likely at end of the game.


They can contact their military leaders and coordinate them.

Plus morale is big issue here as well.
Death of the Council would make severe blow to the morale.


Also Adolf Hitler in last year of the WW2 was hiding in forest from air bombings and he still gave huge morale to Germans and coordinate counter-attacks and defenses.


If the Reapers don't know the Council is on the Normandy, nor that a fleet is amassing from its efforts, then forest = Normandy in this case.

Citadel = clear target (NOT NORMANDY. Normandy doing a bombing run on Rannoch isn't at all the same as a space battle, attacking on Earth quite later on in the game, etc), capital planet = clear target, backwater planet = useless but I see the Turian councillor trying it out... lol.

#64
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Mesina2 wrote...

CROAT_56 wrote...

Messina i get your point but what i am saying if it did come to a boarding situation ( which it probably won't just trying not to metagame) the Normandy crew has the most expierence when it comes to fighting things that the reapers created/idoctrinated


But why make a risk of boarding instead of hiding them in same base on some planet IF Citadel is no longer safe.


Good idea. Bioware's done plot contorting before though. Maybe they have no choice due to ___(insert story convienience in the size of Shepard working with Cerberus).

#65
CROAT_56

CROAT_56
  • Members
  • 1 346 messages

Nashiktal wrote...

CROAT_56 wrote...

CROAT_56 wrote...

Edit: @ Nash you are comparing the SR1s SS with the SR2s SS which was not detected by the collector vessel the only time the SR2 was caught off gaurd was when the IFF was installed the first time. 


Alright then, so ill tell you again.

SR2, SAME STEALTH SYSTEM as SR1.

Do the math mate.



my bad mate you guys are moving a whole heck of a lot faster than i am that post was edited look at it again

#66
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

SwobyJ wrote...

Mesina2 wrote...

SwobyJ wrote...

I suppose they could leave them in a backwater planet, but then the Council etc go from nearly useless, to totally useless for galactic coordination. Everywhere may be dangerous (re: Turian homeworld). Stealth isn't the purpose - protection is. Fleet won't be in huge battles imo until the Battle for Earth, likely at end of the game.


They can contact their military leaders and coordinate them.

Plus morale is big issue here as well.
Death of the Council would make severe blow to the morale.


Also Adolf Hitler in last year of the WW2 was hiding in forest from air bombings and he still gave huge morale to Germans and coordinate counter-attacks and defenses.


If the Reapers don't know the Council is on the Normandy, nor that a fleet is amassing from its efforts, then forest = Normandy in this case.

Citadel = clear target (NOT NORMANDY. Normandy doing a bombing run on Rannoch isn't at all the same as a space battle, attacking on Earth quite later on in the game, etc), capital planet = clear target, backwater planet = useless but I see the Turian councillor trying it out... lol.


Right so lets load the president on a bomber heading into a hot zone. It'll be fine, no need to worry.

#67
WizenSlinky0

WizenSlinky0
  • Members
  • 3 032 messages
The Normandy is a frigate. A front-line warship. Their small and agile and meant to get up close and personal before firing.

That is not a place to stick the galactic leaders of your civilization unless you want to get them killed.

A Dreadnaught fires from immense ranges when in battle (and not ambushed like the DA) and so can provide a semi-safe place for the councilers to conduct business and organize forces from the back-seat of the battle. It also has the size to be equipped with all the necessary tech to support a civilian group like the councilers.

CROAT_56 wrote...

@ Mesina true but it would be pointless for him to come to the ship just for a debrief when you can easily send your report and activate a communications chanel with there ship to talk ala ME1. I still think the Normandy would make a very safe ship for the councilors evan though we will be in battles, so would the DA and she is more vulnerable than the Normandy for reasons i mentioned above and will state again for the record :)

1. Reaper IFF
2. Reaper Tech
3. Reaper Weapons
4. Most advanced Ship in the galexy other than the Reapers
5. Highly trained crew capable of defending the council
and the list goes on


Most of this is entirely pointless. Reaper IFF does nothing, that we know of yet, except unlock latent protocols within mass relays for more accurate travel. The only "reaper tech" the ship has is the Thanix cannon. This gives firepower equivalent to that of a cruiser. That's it. Same for weapons.

It is a "state of the art ship" yes, but not the strongest ship in the galaxy by any means. It's too small to fit the kind of mass effect drive it would need for that.

Highly trained crew? You realize none of them will be protecting the councilers from massive blasts of molten metal propelled through the hull of a ship? Yes? Even if they could protect them from boarding (maybe, if they're lucky)...Shepard has to go off shift for missions all the time. Without Shepard any squad mates left on the ship are immediately downgraded from "gameplay driven god mode" and put into "NPC level realistic skill level".

#68
Guest_SwobyJ_*

Guest_SwobyJ_*
  • Guests

Nashiktal wrote...

SwobyJ wrote...

Mesina2 wrote...

SwobyJ wrote...

I suppose they could leave them in a backwater planet, but then the Council etc go from nearly useless, to totally useless for galactic coordination. Everywhere may be dangerous (re: Turian homeworld). Stealth isn't the purpose - protection is. Fleet won't be in huge battles imo until the Battle for Earth, likely at end of the game.


They can contact their military leaders and coordinate them.

Plus morale is big issue here as well.
Death of the Council would make severe blow to the morale.


Also Adolf Hitler in last year of the WW2 was hiding in forest from air bombings and he still gave huge morale to Germans and coordinate counter-attacks and defenses.


If the Reapers don't know the Council is on the Normandy, nor that a fleet is amassing from its efforts, then forest = Normandy in this case.

Citadel = clear target (NOT NORMANDY. Normandy doing a bombing run on Rannoch isn't at all the same as a space battle, attacking on Earth quite later on in the game, etc), capital planet = clear target, backwater planet = useless but I see the Turian councillor trying it out... lol.


Right so lets load the president on a bomber heading into a hot zone. It'll be fine, no need to worry.


That's such an off comparision though. Normandy is clearly not exclusively a bomber, and even its more simple purpose from ME1 has been grandly expanded on in the meantime - who knows what happens for ME3? And if the Reapers are back, ANY location is a hot zone at any time. For all we know, they might be begging to be on board. We simply don't have the details yet, and just one shot of what is maybe/likely the Salarian councillor on the Normandy at SOME point.

#69
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

CROAT_56 wrote...

it says it retains the charecteristics but i am pretty sure that Miranda or one of the crew saying something about the stealth system being modified or something like that i will be starting my Cannon shortly and will verify or be wrong either way the stealth system is one thing and in ME1 Joker says the ship just did a turn that would shear any of our ships in half and by that i am assuming a dreadnot because sovie was a dreadnot but again i may be wrong on that note


You can't really modify the stealth system, at least not in a way to make you less detactable. The stealth system works like this. You sink the heat within you ship, and you refrigerate the outside of your hull.

Thats it. No fancy magic science here. If the collectors can somehow see through that, your pretty much boned mate. The only way I could see such a system improved, is by increasing the length you can hide your heat or something. However, as said, the collectors can see through it so length is moot.

#70
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

WizenSlinky0 wrote...

The Normandy is a frigate. A front-line warship. Their small and agile and meant to get up close and personal before firing.

That is not a place to stick the galactic leaders of your civilization unless you want to get them killed.

A Dreadnaught fires from immense ranges when in battle (and not ambushed like the DA) and so can provide a semi-safe place for the councilers to conduct business and organize forces from the back-seat of the battle. It also has the size to be equipped with all the necessary tech to support a civilian group like the councilers.


I would disagree on this point, if only for the ungodly amount of speed a reaper seems to have in conjuction to their durability. They could force a dread into knife fight range pretty quickly.

#71
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

SwobyJ wrote...


If the Reapers don't know the Council is on the Normandy, nor that a fleet is amassing from its efforts, then forest = Normandy in this case.

Citadel = clear target (NOT NORMANDY. Normandy doing a bombing run on Rannoch isn't at all the same as a space battle, attacking on Earth quite later on in the game, etc), capital planet = clear target, backwater planet = useless but I see the Turian councillor trying it out... lol.


Citadel is no longer useful to them until they kill everyone!

Citadel is used for sneak attack that they failed to make it possible twice.
Hence the Alpha Relay and going with direct attack on galaxy.

Normandy is clear target to Reapers since they know that's Shepard's ship.




Also that's not Rannoch! Why would there be Geth base hiding the Reapers with Cerberus soldiers, while Legion tells you True Geth are enemy to Old Machines( Reapers) and holding Rannoch. Also he said they only build bases in space near asteroids. They don't need planets. Only thing they're doing on Rannoch is to maintain it as a respect to dead Quarians in Morning War.

#72
CroGamer002

CroGamer002
  • Members
  • 20 673 messages

SwobyJ wrote...

Mesina2 wrote...

CROAT_56 wrote...

Messina i get your point but what i am saying if it did come to a boarding situation ( which it probably won't just trying not to metagame) the Normandy crew has the most expierence when it comes to fighting things that the reapers created/idoctrinated


But why make a risk of boarding instead of hiding them in same base on some planet IF Citadel is no longer safe.


Good idea. Bioware's done plot contorting before though. Maybe they have no choice due to ___(insert story convienience in the size of Shepard working with Cerberus).


So you're asking for bad writing?

#73
CROAT_56

CROAT_56
  • Members
  • 1 346 messages
without metagaming which is hard not to do in this case lol basicaly what you guys are saying the safest place for them is a backwater planet that no one lives on with one prefab building to house the council until the big bad machines are gone which is a ok hypothisis and would work but that would make them completly useless as Swob said i would rather them at least have a little use.

#74
Nashiktal

Nashiktal
  • Members
  • 5 584 messages

CROAT_56 wrote...

without metagaming which is hard not to do in this case lol basicaly what you guys are saying the safest place for them is a backwater planet that no one lives on with one prefab building to house the council until the big bad machines are gone which is a ok hypothisis and would work but that would make them completly useless as Swob said i would rather them at least have a little use.


They would have the same use, if not more on some other random ship in more constant contact with the galaxy rather than sparse contact in between highly dangerous missions between warring factions of said galaxy, and the reapers. You would be bringing the council in between the intense situation between the geth and Quarians, you would be bringing them to the Krogan homeworld, and the Salarian homeworld. I'm sure the Krogan would love to see the Salarian counciler after that fiasco with the Krogan female, even if it was caused by indoctrinated salarians.

Those are places they would not be welcome. I'm sure there would be some satisfaction in seeing the Krogans and Quarians making fun of the councilers, but not much else outside of that.

#75
Inutaisho7996

Inutaisho7996
  • Members
  • 818 messages

SwobyJ wrote...

Of course. But if they can contact the Citadel and the Citadel becomes equipped for it, I don't see the problem.


That would mean creating a second pair of quantumlly entangled particles. Something that is very expensive, and money better spent in a galaxy under seige by sentient starships.