The first is at 3:18 in Part 1 where we witness Shepard reassuring the krogan female and the second is at 1:05 in Part 2 we see Shepard in mid-escape stop what he's doing to go back and try to coax a frightened child out of an airvent. In both cases, no dialog option is presented nor is a Paragon Interupt seen; Shepard simply says and does these things of his own volition.
Now, the first is a pretty Paragon thing to say but I could shrug it off. The second however is bordering on sappy goody-two-shoes-ery and the fact that my Renegade Shepard might be forced into doing these sorts of things without any prompting from me is a real concern. My Renegade Shepard wouldn't give a moment's pause about some random kid in a vent to begin with, let alone waste time trying to gently coax him out while the building falls down around him and the Reaper invasion is raging outside. The very definition of a Renegade is mission-first, and the mission in that instance is getting to the Normandy and getting off Earth ASAP, not rescuing orphans.
[Moderator Insert: There are dialog options: See link]
I understand that BioWare is apparently attempting to make a more "emotionally engaging " story, but it shouldn't come at the expense of roleplaying. These sorts of characterizing actions should always be up to the player.
EDIT: Changed links since the YouTube ones were removed.
Modifié par JKoopman, 14 juin 2011 - 08:06 .





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