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Speculation: Biotic Infiltrator and Tech Vanguard for ME3?


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#1
F00lishG

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 So after reading some posters thoughts on all weapons being available to all classes in ME3, and after doing my first ME2 runthrough as a Sentinel, I began to wonder if some new classes are in order, A Tech Vanguard and a Biotic Infiltrator to be exact.

If you take a look at Vanguards and Infiltrators you'll notice that these classes are built around their weapons. So if you can get a Biotic with a Shotgun, why not Biotic with a Sniper Rifle? Same question with Techs.

Even if you have to come up with two new power lists to work with the class, the idea would still be plausible. Here is what I think would've been the power lists for a Tech Vanguard and Biotic Infiltrator if they were implemented-

Tech Vanguard: "Raider"                                                      
Cryo Ammo                                                             
Incendiary Ammo                                                  
Neural Shock                                                                                                                    
Overload                                                                
AI Hacking 

Just like the current Vanguard, the Raider would be about getting up close enough to kill with the Shotgun. Unlike the current Vanguard though, the Raider would have to restrict the abilities of their enemies before rushing in for the kill. For most fights the Raider should have their Pistol and SMG on Cryo and Incendiary Ammo. Any unprotected enemies would be frozen or panicking while burning, giving ample time for the Raider to switch to Shotgun. The Neural Shock would replace Biotic Charge and can be used just like the ammo powers; to incapacitate while getting the Shotgun. Overload would obviously be for shielded enemies, synthetics and pyros. AI Hacking would be the fun power to have that YMIR Mech assist you in causing murder.

Biotic Infiltrator: "Guardian"
Disrupter Ammo
Incendiary Ammo
Stasis
Pull
Warp

Just like the current Infiltrator, the Guardian would be all about taking opponents out from afar. However unlike the Infiltrator, the Guardian would be more of a niche fit since the Guardian's powers are used to assist the Sniper Rifle. The Ammo powers are self explanatory. Stasis as usual would be to freeze an enemy in place, but an exceptional Guardian would use Stasis to take advantage of a one shot kill when their enemy falls to the ground. Pull would be used to snipe an enemy while they're suspended, or to finish off with a SMG if their close enough. Warp would be used like before-Armors, barriers, to prevent regen health and the occasional explosion when a teamate uses pull or throw on their enemy.


So, does anyone else agree, disagree, to two new classes?

#2
Malanek

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I think a Tech Vanguard would more likely have something similar to Geth Shield Boost which increase damage and shields. Some ammo powers sure, not so sure about the other powers.

A Biotic infiltrator should be based around biotics mingling with stealth. There isn't really the equivalent powers in ME2 to analogise this, but if you have played Borderlands, Lilith is the perfect example. Also should definately have dominate.

#3
Locutus_of_BORG

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Interesting idea. These are more like crossover subclasses than full blown classes. Let's see what kind of customization ME3's skill trees will give us.

#4
Onpoint17

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Whoa...a Vanguard without charge...I'm not in favor of that. Charge is what distinguishes this class from all the rest.

#5
PauseforEffect

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Ooooo, I'm intrigued. Already do more sniping as a Vanguard and more shotgunning as an Infiltrator soooo why not?
Though my Vanguard would miss reave and it's pretty colors.
But what of Sentinels? How would you change them? Engineers, Adepts and Soldiers might question having their abilities already parceled out to 2 more jack of all trades

#6
F00lishG

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I never really thought of them since their focus isn't on weapons. If expanding Sentinels were plausible, at least to keep fairness and balance-

Sentinel B: "Bastion"
Warp Ammo
Overload
Pull
Cryo Blast
Shockwave
Weapons-Heavy Pistol/SMG

The Bastion could likely be written off as worthless because not only is Tech Armor gone, but it would be the least offensive type out of all classes. The Bastion backs up the team, while the team commits all the murder. Warp Ammo, preferably Squad Warp Ammo would make 90% of all battles far easier. Overload would be for the final 10%, the shielded and synthetics. Once the armor/barrier/shields are worn away, Pull and Cryo Blast should be used to prevent escape to cover. Shockwave is pretty much a self defense move for when you or your teammates are boxed in by multiple enemies. Using it offensively would only scatter the enemies to different locales if they don't die, meaning more work to get at them with your squad while you're giving support.

Sentinel C: "Shock Trooper"
Barrier
Incinerate
AI Hacking
Pull
Throw
Weapons-SMG/Assault Rifle

The Shock Trooper is the closest to a Sentinel/Solder Hybrid, and playing as one is far more dangerous. Trading out Tech Armor for the weaker Barrier, The Shock Trooper doesn't have to worry about a wait animation, meaning even while being burned by a Pyro, you can still turn it on for protection. SMGs and Assault Rifles are for whittling down the enemies barriers/shields/armors and Incinerate is the primary way to kill. AI hacking is for that assistance to commit murder, and the Pull/Throw is only for crowd control, nothing more.

#7
The Spamming Troll

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instead of making a hybrid class id like to make simply specialize my adept with different abilities. id call it the "essential" adept.

-singularity
-warp
-pull
-stasis
-warp ammo
-barrier
-dominate
-geth pulse rifle

#8
F00lishG

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The Spamming Troll wrote...

instead of making a hybrid class id like to make simply specialize my adept with different abilities. id call it the "essential" adept.

-singularity
-warp
-pull
-stasis
-warp ammo
-barrier
-dominate
-geth pulse rifle


This isn't that kind of topic.

#9
termokanden

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First I thought you wanted a two different tech/biotics/combat hybrids, which would be incredibly silly. But the idea you have is actually fine. However, the ability selections are pretty poor. I would much rather play infiltrator or vanguard than that. They need their signature abilties, basically. There's no way something like Neural Shock could ever replace that.

The ability selections as they are now aren't as good as what infiltrators and vanguards have now because you have dared to remove the signature abilities.

#10
F00lishG

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I admit Neural Shock doesn't have the oomph of rushing head first and slamming a dozen husks, but that doesn't mean it's not a fine replacement. A Tech can't do a Biotic Charge, but he has a shotgun and needs to get up close. The tech applies the Neural Shock and starts going in for the kill. There's a different satisfaction to be gained from this.

What would you change or add to make a Tech Vanguard or Biotic Infiltrator worth playing?

#11
termokanden

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It isn't a fine replacement. It's not even in the same league. Charge works for shotguns because you get close immediately AND it recharges your shields. Neural Shock is an OK power, but it can't do anything like that and doesn't work through defenses.

To make the classes more fun and better overall, they should both have unique signature abilities. What that could be, I do not know.

By the way, I actually think the current infiltrator class works just fine with shotguns. Just too bad you can't start out with them.

Modifié par termokanden, 19 juin 2011 - 01:18 .


#12
F00lishG

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agree to disagree I suppose.

#13
termokanden

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You did ask for opinions.

I wonder then if the other posters are interested in playing a vanguard that has Neural Shock instead of Charge, or in particular the Bastion class above.

I'm not really trying to ruin it for you. I just think I have a very good point with the signature abilities, and that your suggestions could work just fine if that was added.

Modifié par termokanden, 19 juin 2011 - 03:43 .


#14
The Spamming Troll

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F00lishG wrote...

The Spamming Troll wrote...

instead of making a hybrid class id like to make simply specialize my adept with different abilities. id call it the "essential" adept.

-singularity
-warp
-pull
-stasis
-warp ammo
-barrier
-dominate
-geth pulse rifle


This isn't that kind of topic.


it HAS to be a hybrid???

#15
F00lishG

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The topic isn't about coming up with a better Adept or Engineer or what have you. The topic is about what a Tech Vanguard or Biotic Infiltrator could be since for ME3 all classes can use all weapons. If you wanted to write a better moveset for those two, along with agreeing or disagreeing with what I have as a build or as a topic, then that's perfect. Anything else not so much.

#16
VirtualAlex

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I think a sentinel is already a tech vanguard. Or at least, Tech Armor would be the optimal tool for a tech vanguard to get in close and do work.

A move like Lift would be a biotic infiltrator viable. You could lift (area lift) people out of cover, and pump them full of lead from far away. I guess you could do that with pull, but lift is better at getting them out of cover.

#17
F00lishG

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Bringing Lift back for would be great for a Biotic Infiltrator. That one would work better than Pull.

Giving Tech Armor to a Tech Vanguard wouldn't work on an Insanity difficulty. The moment a Tech Vanguard steps out of cover their shields are fried. Vanguards in general either need a way to bum rush the enemy or disable them so they don't get killed while getting up close.

Modifié par F00lishG, 21 juin 2011 - 10:33 .


#18
VirtualAlex

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That isn't true. You can definitely step out of cover with tech armor. All you need to do is put on tech armor and let the CD recharge. Then you can bum rush anyone you want. As soon as you get there your Armor will pop knocking everyone down, and you can just turn it back on right away.

Tech Armor is insane.

#19
F00lishG

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I'm currently doing my second run as a Sentinel on Insanity. I think I'd know.

-Every Enemy has some strong protection of some sort
-Groups of enemies comes out in 3-5 at least 3 times a battle ground. (Meaning 9-15 enemies in all every time you get into a fight)
-All their ammo is spent on Shepard

On paper and on lower levels Tech Armor would work for a Tech Vanguard. But every fight is a Suicide Mission once you get to higher levels. It wouldn't work.

#20
VirtualAlex

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I also have beaten the game on insanity with sentinel. My quick review of the experience would be "too easy." Here is an example of Kronnar doing almost nothing but using tech armor to clean bad guys up. Very vanguardesque:

http://www.youtube.c...u/2/P8JPZx9Rvf8

Modifié par VirtualAlex, 21 juin 2011 - 08:32 .


#21
F00lishG

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I guess I haven't been playing right. The evidence is clear, it can work on higher difficulties.

#22
VirtualAlex

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Well Charge and Tech Armor serve similar purposes. They both fully recharge your shields at the press of a button. So it makes sense to use them the same way. Although charge closes the distance quicker, Tech armor knocks everyone back/down to "buy you" some time. I always saw the sentinel as a tech vanguard. He just needs a shotgun.

#23
F00lishG

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That said, A Sentinel with a Shotgun would have to be different from a Tech Vanguard because of the Biotic/Tech powers. If the Biotics were removed, a Tech Vanguard would probably look something like this

Tech Vanguard: "Raider" Take 2
Incendiary Ammo
Concussive Shot
Tech Armor
Overload
Cryo Blast

#24
drokan

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could be nice.