Speculation: Biotic Infiltrator and Tech Vanguard for ME3?
#1
Posté 14 juin 2011 - 09:03
If you take a look at Vanguards and Infiltrators you'll notice that these classes are built around their weapons. So if you can get a Biotic with a Shotgun, why not Biotic with a Sniper Rifle? Same question with Techs.
Even if you have to come up with two new power lists to work with the class, the idea would still be plausible. Here is what I think would've been the power lists for a Tech Vanguard and Biotic Infiltrator if they were implemented-
Tech Vanguard: "Raider"
Cryo Ammo
Incendiary Ammo
Neural Shock
Overload
AI Hacking
Just like the current Vanguard, the Raider would be about getting up close enough to kill with the Shotgun. Unlike the current Vanguard though, the Raider would have to restrict the abilities of their enemies before rushing in for the kill. For most fights the Raider should have their Pistol and SMG on Cryo and Incendiary Ammo. Any unprotected enemies would be frozen or panicking while burning, giving ample time for the Raider to switch to Shotgun. The Neural Shock would replace Biotic Charge and can be used just like the ammo powers; to incapacitate while getting the Shotgun. Overload would obviously be for shielded enemies, synthetics and pyros. AI Hacking would be the fun power to have that YMIR Mech assist you in causing murder.
Biotic Infiltrator: "Guardian"
Disrupter Ammo
Incendiary Ammo
Stasis
Pull
Warp
Just like the current Infiltrator, the Guardian would be all about taking opponents out from afar. However unlike the Infiltrator, the Guardian would be more of a niche fit since the Guardian's powers are used to assist the Sniper Rifle. The Ammo powers are self explanatory. Stasis as usual would be to freeze an enemy in place, but an exceptional Guardian would use Stasis to take advantage of a one shot kill when their enemy falls to the ground. Pull would be used to snipe an enemy while they're suspended, or to finish off with a SMG if their close enough. Warp would be used like before-Armors, barriers, to prevent regen health and the occasional explosion when a teamate uses pull or throw on their enemy.
So, does anyone else agree, disagree, to two new classes?
#2
Posté 14 juin 2011 - 09:13
A Biotic infiltrator should be based around biotics mingling with stealth. There isn't really the equivalent powers in ME2 to analogise this, but if you have played Borderlands, Lilith is the perfect example. Also should definately have dominate.
#3
Posté 14 juin 2011 - 05:13
#4
Posté 14 juin 2011 - 05:21
#5
Posté 16 juin 2011 - 04:47
Though my Vanguard would miss reave and it's pretty colors.
But what of Sentinels? How would you change them? Engineers, Adepts and Soldiers might question having their abilities already parceled out to 2 more jack of all trades
#6
Posté 16 juin 2011 - 10:33
Sentinel B: "Bastion"
Warp Ammo
Overload
Pull
Cryo Blast
Shockwave
Weapons-Heavy Pistol/SMG
The Bastion could likely be written off as worthless because not only is Tech Armor gone, but it would be the least offensive type out of all classes. The Bastion backs up the team, while the team commits all the murder. Warp Ammo, preferably Squad Warp Ammo would make 90% of all battles far easier. Overload would be for the final 10%, the shielded and synthetics. Once the armor/barrier/shields are worn away, Pull and Cryo Blast should be used to prevent escape to cover. Shockwave is pretty much a self defense move for when you or your teammates are boxed in by multiple enemies. Using it offensively would only scatter the enemies to different locales if they don't die, meaning more work to get at them with your squad while you're giving support.
Sentinel C: "Shock Trooper"
Barrier
Incinerate
AI Hacking
Pull
Throw
Weapons-SMG/Assault Rifle
The Shock Trooper is the closest to a Sentinel/Solder Hybrid, and playing as one is far more dangerous. Trading out Tech Armor for the weaker Barrier, The Shock Trooper doesn't have to worry about a wait animation, meaning even while being burned by a Pyro, you can still turn it on for protection. SMGs and Assault Rifles are for whittling down the enemies barriers/shields/armors and Incinerate is the primary way to kill. AI hacking is for that assistance to commit murder, and the Pull/Throw is only for crowd control, nothing more.
#7
Posté 19 juin 2011 - 02:31
-singularity
-warp
-pull
-stasis
-warp ammo
-barrier
-dominate
-geth pulse rifle
#8
Posté 19 juin 2011 - 04:57
The Spamming Troll wrote...
instead of making a hybrid class id like to make simply specialize my adept with different abilities. id call it the "essential" adept.
-singularity
-warp
-pull
-stasis
-warp ammo
-barrier
-dominate
-geth pulse rifle
This isn't that kind of topic.
#9
Posté 19 juin 2011 - 10:18
The ability selections as they are now aren't as good as what infiltrators and vanguards have now because you have dared to remove the signature abilities.
#10
Posté 19 juin 2011 - 12:02
What would you change or add to make a Tech Vanguard or Biotic Infiltrator worth playing?
#11
Posté 19 juin 2011 - 01:16
To make the classes more fun and better overall, they should both have unique signature abilities. What that could be, I do not know.
By the way, I actually think the current infiltrator class works just fine with shotguns. Just too bad you can't start out with them.
Modifié par termokanden, 19 juin 2011 - 01:18 .
#12
Posté 19 juin 2011 - 02:24
#13
Posté 19 juin 2011 - 03:35
I wonder then if the other posters are interested in playing a vanguard that has Neural Shock instead of Charge, or in particular the Bastion class above.
I'm not really trying to ruin it for you. I just think I have a very good point with the signature abilities, and that your suggestions could work just fine if that was added.
Modifié par termokanden, 19 juin 2011 - 03:43 .
#14
Posté 19 juin 2011 - 03:44
F00lishG wrote...
The Spamming Troll wrote...
instead of making a hybrid class id like to make simply specialize my adept with different abilities. id call it the "essential" adept.
-singularity
-warp
-pull
-stasis
-warp ammo
-barrier
-dominate
-geth pulse rifle
This isn't that kind of topic.
it HAS to be a hybrid???
#15
Posté 19 juin 2011 - 08:14
#16
Posté 20 juin 2011 - 05:43
A move like Lift would be a biotic infiltrator viable. You could lift (area lift) people out of cover, and pump them full of lead from far away. I guess you could do that with pull, but lift is better at getting them out of cover.
#17
Posté 21 juin 2011 - 10:32
Giving Tech Armor to a Tech Vanguard wouldn't work on an Insanity difficulty. The moment a Tech Vanguard steps out of cover their shields are fried. Vanguards in general either need a way to bum rush the enemy or disable them so they don't get killed while getting up close.
Modifié par F00lishG, 21 juin 2011 - 10:33 .
#18
Posté 21 juin 2011 - 06:20
Tech Armor is insane.
#19
Posté 21 juin 2011 - 08:11
-Every Enemy has some strong protection of some sort
-Groups of enemies comes out in 3-5 at least 3 times a battle ground. (Meaning 9-15 enemies in all every time you get into a fight)
-All their ammo is spent on Shepard
On paper and on lower levels Tech Armor would work for a Tech Vanguard. But every fight is a Suicide Mission once you get to higher levels. It wouldn't work.
#20
Posté 21 juin 2011 - 08:32
http://www.youtube.c...u/2/P8JPZx9Rvf8
Modifié par VirtualAlex, 21 juin 2011 - 08:32 .
#21
Posté 22 juin 2011 - 02:16
#22
Posté 22 juin 2011 - 03:58
#23
Posté 22 juin 2011 - 09:57
Tech Vanguard: "Raider" Take 2
Incendiary Ammo
Concussive Shot
Tech Armor
Overload
Cryo Blast
#24
Posté 24 juin 2011 - 09:30





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