"We fight or we die thats the plan"
#126
Posté 15 juillet 2011 - 07:40
Btw, plan B?
#127
Posté 15 juillet 2011 - 07:48
Miranda: "What kind of idiotic plan is that?"
Joker: "Well, it worked at the Collector Base. We weren't running on much more than that then either"
Miranda: "Point taken"
#128
Posté 15 juillet 2011 - 08:37
bobobo878 wrote...
if they fight for survival without a plan outside of attacking the reapers head-on they will both fight AND die, they are not mutually exclusive.Kadzin wrote...
Lets evaluate.
Reapers arrived, your choices:
1. Fight and have a chance for survival
2. Do not fight, and die
Yes I think those are mutually exclusive
yeah and that why we come to play the game DUH
#129
Posté 15 juillet 2011 - 08:46
#130
Posté 15 juillet 2011 - 09:52
Shepard: "We fight or we die, that's the plan"!
Ashley: "Wow, Shepard, you didn't tell me you got promoted.
Shepard: "What? Wait; do you mean Admiral Anderson reinstating my Spectre status?"
Ashley: "No, I mean your promotion from Commander to Captain...as in Captain Obvious"!
#131
Posté 15 juillet 2011 - 10:39
Lucifer_Cheney wrote...
(Unknown): "We need a plan to stop them".
Shepard: "We fight or we die, that's the plan"!
Ashley: "Wow, Shepard, you didn't tell me you got promoted.
Shepard: "What? Wait; do you mean Admiral Anderson reinstating my Spectre status?"
Ashley: "No, I mean your promotion from Commander to Captain...as in Captain Obvious"!
lolololol
#132
Posté 15 juillet 2011 - 11:06
Modifié par lamero21, 15 juillet 2011 - 11:11 .
#133
Posté 15 juillet 2011 - 11:10
Shepard: "We fight or we die, that's the plan"!
the best plan I've heard so far!
#134
Posté 15 juillet 2011 - 11:12
...No?Oh well Mordin didn't like that one either
#135
Posté 15 juillet 2011 - 11:28
or
2. Fight his way to his ship get away and THEN formulate a plan.
When you're ambushed you don't have time to formulate a plan, any field-commander knows that, you'll have to react to the enemy, that's why it's highly advantageous to:
1. Strike where the enemy doesn't expect you.
2. Strike when the enemy doesn't expect you.
3. Make sure the enemy can't counterattack.
The reapers will fail with point number 3.
Modifié par Nizzemancer, 15 juillet 2011 - 11:29 .
#136
Posté 15 juillet 2011 - 11:30
#137
Posté 16 juillet 2011 - 07:34
Ambushed?Nizzemancer wrote...
When you're ambushed you don't have time to formulate a plan, any field-commander knows that, you'll have to react to the enemy, that's why it's highly advantageous to:
.
#138
Posté 16 juillet 2011 - 08:46
The only scene where I see this line coming into used is this:
RandomDude: We need a plan!
Sheppo: We fight or we die, that's the plan.
RD: Seriously? That's our plan?!
Sheppo: Well, how about I don't save your ass.
RD: I didn't mean....
Sheppo: No, f*ck off!
RD: Come on....
Sheppo: Off you f*ck!
#139
Guest_makalathbonagin_*
Posté 16 juillet 2011 - 08:52
Guest_makalathbonagin_*
ppl are too serious
#140
Posté 16 juillet 2011 - 09:37
#141
Posté 16 juillet 2011 - 09:51
#142
Posté 16 juillet 2011 - 10:05
CaptainHydra wrote...
To be perfectly honest I'm more interested in the voice of the guy saying "We need a plan". Sounds quite like Vigil,
Salarian Councillor not Vigil me thinks.
#143
Posté 16 juillet 2011 - 12:24
Wizz wrote...
Ambushed?Nizzemancer wrote...
When you're ambushed you don't have time to formulate a plan, any field-commander knows that, you'll have to react to the enemy, that's why it's highly advantageous to:
.
Yeees.....the reapers ambush the galaxy.
#144
Posté 16 juillet 2011 - 03:45
#145
Posté 16 juillet 2011 - 04:22
#146
Posté 16 juillet 2011 - 05:29
Not sure if I understant meaning of word 'ambushed', but won't it be too late to making plans when Reapers are gone?Nizzemancer wrote...
Yeees.....the reapers ambush the galaxy.
#147
Posté 16 juillet 2011 - 07:04
Wizz wrote...
Not sure if I understant meaning of word 'ambushed', but won't it be too late to making plans when Reapers are gone?Nizzemancer wrote...
Yeees.....the reapers ambush the galaxy.
Ambush = Suprise Attack, hitting the enemy when he's not expecting it.
As far as I understood it the whole "we need a plan" dialogue is done on earth just as the earth is attacked, hence they don't have time to do anything but fight their way out before formulating a plan.
#148
Posté 16 juillet 2011 - 07:09
Citation, please?Nizzemancer wrote...
As far as I understood it the whole "we need a plan" dialogue is done on earth just as the earth is attacked, hence they don't have time to do anything but fight their way out before formulating a plan.
#149
Posté 17 juillet 2011 - 12:12
Citation of what? The quote this entire thread is based on?lietk12 wrote...
Citation, please?Nizzemancer wrote...
As far as I understood it the whole "we need a plan" dialogue is done on earth just as the earth is attacked, hence they don't have time to do anything but fight their way out before formulating a plan.
#150
Posté 17 juillet 2011 - 02:38
simfamSP wrote...
What do you want him to say? It's supposed to be a catchy one liner, that sounds cool and awesome. Do you want the trailer to be 30 minuets long with Shepard in a board room discussing his bad ass plan in detail?
Congratulations! You've effectively described what amounts to my problem with ME2 and (most likely) ME3: Completely lacking in substance and coherent thought, but looks superficially "awesome" on the surface provided you don't dig very deep. In other words, just throw a lot of cool stuff at the player and hope he's too distracted by the bright colors and flashing lights to notice that the plot is paper thin. It's the Michael Bay technique.
Modifié par JKoopman, 17 juillet 2011 - 02:38 .





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