I see your point. However for me, the entirity of the game had meaning - the choices made and not made (non-romance), the development of the characters (non-LI and LI alike). Yes, I like a good chase, but there is a whole contingent of folks who think that the gift-giving-buying-love strategy in DA:O rang hollow. Just as many think that DA2's rivalry/friendship system is the same. Unfortunately, within the confines of both games, we're not allowed to conduct a romance in a manner that would be a lot like RL. We don't have those episodes, those date nights or terse discussions, etc. DA:O had the camp setting, but that had its pros and cons.MonkeyKaboom wrote...
Preemptive statement. In ME2, if you played it right, you could romance every possible LI in a single playthrough. DA2 seems to be making it even more mindless, making everything a possibility. It removes the realism. Its instant gratification almost. Some people say everyone should be a potential LI to account for all players particular interests. I say romancing should be hard, it should be an emotional investment. Otherwise its hollow. One of the best things about DA:O was that the warden had to die (unless you did the DR). Why? Because it evoked an emotional response. Even if it was sadness. A denied love is one of the most emotional experiences you can have as a human being. That's a good thing for a game. I don't buy this mess that a game has to be happy to be good. A sad game is every bit as immersing (more so really). I want a romance to have meaning to it, even if its a few pixels. Otherwise its just a hollow exercise based on your taste of the day. Like picking out ice cream at cold stone. Hey I think today I'll choose chocolate and browny crumbs....
Part of the fun in RL romance is the chase. That should be in the game, but they are trending to be easy. Its emotionless and lacks gratification. And yes, some people should be denied. Emotions are good things, don't cheapen it.
I think all orientations should have an option or two. But having everyone swinging both ways, its just hollow.
Maybe it's how I play, or how I view the game, but I felt plenty emotional at the end of both DA:O and DA2 (well, at several points within DA2) - and those emotional moments were completely outside of the romance arcs. In DA:O, I teared up a little when all of the companions give their little pre-final battle speech - maybe it was the music, maybe it was the realization that the game was drawing to a close and I would have to, in some ways, say goodbye to the experience. I won't comment on DA2 specifics since this is a non-spoiler forum, but there were parallels - I was probably much more emotional over certain sections of DA2 that had nothing at all to do with whoever my Hawke was involved with.




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