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Eurogamer Article: "EA: We lost some fans with Dragon Age 2"


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#1
Merllle

Merllle
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I'm not sure if a thread about this have been started yet, but I couldn't find it with a quick search. If yes, my apologies.

I want to start this thread by saying that I've been a hardcore fangirl of BioWare since my teenager years of Baldur's Gate and yes, I am also aware that many whining posts have been started in the very same way. But I think what I have to say has some importance since it's a direct response to an article published in BioWare/EA's name.

Very recently, this article has been published.

Something that baffled me about this was this particular quote:

"But to be honest, we lost some fans as well. They were not pleased with
some of the innovations and things we'd done. We understand that and
we're listening."


Fans were not pleased with your innovations? Are you remotely serious? I think the problem with DA2 was very, very far from it's "innovations".

Let me give a quick recap on my personal opinion of the game.
I have mixed feelings about DA2. While I adored the characters and the storytelling (the writing team didn't disappoint a bit, once more), I see the game as the clear rush job it were. And we all must be sick and tired of reading about it. It's preety obvious to me that the whole narrative and concept of the game was built upon the concept that it had to be a game done in a short ammount of time. Why only a city and a few looped scenarios? Why come up with the wonderful concept of a story that advanced through time and spanned over almost 10 years if such realization would mostly by noticed in relationships and subtle details? I want to give my sincere kudos to the team who came up with the solutions to the time problem in the concept of the game itself - it was ingenious and proved for a hearty challenge. Kudos for the team to have developed the game in such a short time span But it still wasn't enough.

I am wholy convinced that if Dragon Age 2 had one or two extra years of development, it could have been one of the greatest games of all time. KotOR2 syndrome.

And now someone comes telling that fans were not pleased with the "innovations". What innovations do you mean? The innovations you came up with as fitting for the lack of time the team had for developing the game? Some of them were actually preety cool and brought innovation to BioWare games. I loved the framed narrative, for instance. But you must realize that those things were well loved. The problem, in my eyes, was the general lack of development time, which is well noticed all throughout the game.

It's preferable to take your time with the games you make and give them the quality they deserve. This has always been a characteristic of BioWare since I know them and I am very sad to see it being washed away. Scoring a sequel ASAP is a very big mistake quality wise and Dragon Age 2 could have been a thousand times better and yet, it wasn't. You claim you listen to your fans: now's the time to prove it.

I am sorry if I entered the whambulance, but serious criticism is something that must be heard, from people who care. Please reconsider your line of action.

From a fan.

#2
John Epler

John Epler
  • BioWare Employees
  • 3 390 messages
And as this thread has degenerated into personal attacks and bickering (with any real debate having petered out several pages ago), I'm locking it.

If you'd like to discuss the article, minus the ad hominems and insults against your fellow posters, please feel free to restart the thread.