Dragon Age 2 in general didn't have any sort of an impact and felt like a cookie cutter template was used. All Dragon Age 2 really was, was just fireworks. At first you go ooh then afterwards there is nothing left,"but my golly it was cool while it lasted." By confining the player to play one certain character, the world wasn't immersible like Dragon Age: Origins was. You were the bad ass Hawke going around being the bad ass he/she were born as.
Hawke losing his family over the years wasn't really that big of an impact considering the Warden had to leave everything they knew behind and embrace a new fate that was against their choosing. Sure, Dragon Age 2 used a similar plot device and it is an easy one to use but the main difference between how Dragon Age: Origins and Dragon Age 2 applied such a plot device was in their execution. Concerning the party members available, there hardly was, if any, connection to be form with the player. Identifying with the party members including Hawke and the "struggles" they were going through, was incredibly lacking in Dragon Age 2. There was no depth to their personalities or their back story it seemed. Sure you can easily say what mold they were fashion from but what materials were use to shape them is a challenge since the craftsman rushed his efforts and didn't give time to add details to his work.
The story, characters, and setting were exceptionally dull and quite frankly I have yet to beat the game for I find it is rather boring and it doesn't effectively grasp my attention. How the quests are set up reinforce the lack of intrigue that Dragon Age 2 had brought to the table. The battle system and their choice of leveling dynamics, hindered, if not void, the need to choose wisely on how to build your character as well as how to effectively advance your character. There were no limits on how "awesome" and powerful you could make your characters, but by doing so, there were severe limitations on how to make a meaningful and rich character that the player could craft.
On that note, an RPG should have the player create a character they want however challenging the player by having them to start off average then as they progress, they could reach the zenith where their character is epic. The player should have to work to improve their character to become as awesome as Hawke pretty much started off as, which is in essence of what a good RPG should be rather than having everything readily available from the beginning to achieve epic status.
In this day and age, it would seem such values have decline drastically. It would seem the majority just wants to be entertain by fireworks rather than taking their time to enjoy the lasting impact of a product that a craftsman poured all his effort and the applications of his craft into. In short, it is hard to find players that can appreciate the video game craft, and disappointing and frustrating to see those who posses such a craft but don't apply it. However this my sound like I am complaining but sadly what I have mentioned is what I notice to truly be the trend that affects the video game industry this age.
To the mods and to the member whom started this thread, I do apologize if my reply had strayed off topic.